bool nuiTextLayout::Layout(const nglString& rString) { // Transform the string in a vector of nglUChar, also keep the offsets from the original chars to the nglUChar and vice versa int32 len = rString.GetLength(); int32 i = 0; //printf("layout "); while (i < len) { nglUChar ch = rString.GetNextUChar(i); //printf("'%c' (%d) ", (char)ch, ch); mUnicode.push_back(ch); mOffsetInString.push_back(i); mOffsetInUnicode.push_back(mUnicode.size() - 1); } //printf("\n"); // General algorithm: // 1. Split text into paragraphs (LayoutText) // 2. Split paragraphs into ranges (LayoutParagraph) // 3. Split ranges into fonts // 4. Split ranges into lines / words if needed int32 start = 0; int32 position = 0; int32 count = mUnicode.size(); while (position < count) { // Scan through the text and look for end of line markers nglUChar ch = mUnicode[position]; if (ch == '\n' || ch == 0xb || ch == 0x2028 || ch == 0x2029) { // Found a paragraph //printf("Paragraph %d -> %d (%d chars)\n", start, position, position - start); LayoutParagraph(start, position - start); // Eat the \n char start = position + 1; } position++; } if (start < position) { //printf("last Paragraph %d -> %d (%d chars)\n", start, position, position - start); LayoutParagraph(start, position - start); // Eat the \n char start = position; } mAscender = 0; mDescender = 0; //printf("Map scripts to fonts:\n"); int32 c = 0; // Find the needed fonts for each script: std::map<nuiUnicodeScript, nuiFontBase*> FontSet; { std::map<nuiUnicodeScript, std::set<nglUChar> >::iterator it = mCharsets.begin(); std::map<nuiUnicodeScript, std::set<nglUChar> >::iterator end = mCharsets.end(); while (it != end) { //printf("%d %s -> ", c, nuiGetUnicodeScriptName(it->first).GetChars()); const std::set<nglUChar>& charset(it->second); nuiFontBase* pFont = NULL; // First try the requested font { std::set<nglUChar>::const_iterator it = charset.begin(); std::set<nglUChar>::const_iterator end = charset.end(); while (it != end && mStyle.GetFont()->GetGlyphIndex(*it) > 0) ++it; // If all the glyphs are available in the font we're done... if (it == end) pFont = mStyle.GetFont(); else { //printf("[couldn't find glyph %d '%c' in requested font] ", *it, *it); } } // If the requested font doesn't work, try to find one that does: if (!pFont) { nuiFontRequest request(mStyle.GetFont()); request.MustHaveGlyphs(charset, 500, false); pFont = nuiFontManager::GetManager().GetFont(request); } FontSet[it->first] = pFont; //printf("%s\n", pFont->GetFamilyName().GetChars()); ++it; c++; } } //printf("Map scripts to fonts DONE\n"); i = 0; nuiRect rect; float PenX = 0; float PenY = 0; // Assign the correct font to each run for (uint32 p = 0; p < mpParagraphs.size(); p++) { Paragraph* pParagraph = mpParagraphs[p]; for (uint32 l = 0; l < pParagraph->size(); l++) { nuiTextLine* pLine = (*pParagraph)[l]; pLine->SetPosition(PenX, PenY); PenX = 0; float x = 0; float y = 0; for (uint32 r = 0; r < pLine->GetRunCount(); r++) { nuiTextRun* pRun = pLine->GetRun(r); pRun->mX = x; pRun->mY = y; nuiFontBase* pFont = FontSet[pRun->GetScript()]; if (!pRun->IsDummy()) { // Only shape real runs. pRun->SetFont(pFont); pFont->Shape(pRun); nuiFontInfo finfo; pFont->GetInfo(finfo); // Prepare glyphs: std::vector<nuiTextGlyph>& rGlyphs(pRun->GetGlyphs()); for (int32 g = 0; g < rGlyphs.size(); g++) { nuiTextGlyph& rGlyph(rGlyphs.at(g)); pFont->PrepareGlyph(PenX + x, PenY + y, rGlyph); const nuiSize W = rGlyph.AdvanceX; // nuiSize h = finfo.AdvanceMaxH; const nuiSize X = rGlyph.mX + rGlyph.BearingX; const nuiSize Y = rGlyph.mY - finfo.Ascender; const nuiSize H = finfo.Height; nuiRect rr(rect); rect.Union(rr, nuiRect(PenX + x + X, PenY + y + Y, W, H)); } } x += pRun->GetAdvanceX(); //y += pRun->GetAdvanceY(); //printf("\trange %d <%d.%d.%d> (%d - %d) (%s --> %s / %s) (advance: %f / %f)\n", i, p, l, r, pRun->GetPosition(), pRun->GetLength(), nuiGetUnicodeScriptName(pRun->GetScript()).GetChars(), pFont->GetFamilyName().GetChars(), pFont->GetStyleName().GetChars(), pRun->GetAdvanceX(), pRun->GetAdvanceY()); i++; } PenY += pLine->GetAdvanceY(); } } nuiTextLine* pFirstLine = NULL; if (GetParagraphCount() > 0) if (GetLineCount(0) > 0) pFirstLine = GetLine(0, 0); if (pFirstLine) mAscender = pFirstLine->GetAscender(); nuiTextLine* pLastLine = NULL; if (GetParagraphCount() > 0) if (GetLineCount(GetParagraphCount() - 1) > 0) pLastLine = GetLine(GetParagraphCount() - 1, GetLineCount(GetParagraphCount() - 1) - 1); if (pLastLine) mDescender = pLastLine->GetDescender(); mXMin = rect.Left(); mXMax = rect.Right(); mYMin = rect.Top(); mYMax = rect.Bottom(); mCharsets.clear(); return true; }
bool nuiLayoutConstraint::Set(const nglString& rDescription) { int index = 0; nglUChar c = rDescription.GetNextUChar(index); if (c == '[') { // Fix start + ? int pos = index; int end = index; c = rDescription.GetNextUChar(index); while (c != ',' && c != '}') { end = index; c = rDescription.GetNextUChar(index); } nglString anchor1 = rDescription.Extract(pos, index - pos - 1); anchor1.Trim(); if (c == ',') { // Fix stop or fix size int pos = index; int end = index; c = rDescription.GetNextUChar(index); while (c != ']' && c != '}') { end = index; c = rDescription.GetNextUChar(index); } nglString anchor2 = rDescription.Extract(pos, index - pos - 1); anchor2.Trim(); if (c == ']') { // Start and Stop: SetStartAndStop(anchor1, anchor2); return true; } else if (c == '}') { // Start and size: SetStartAndSize(anchor1, anchor2.GetCFloat()); return true; } } else if (c == '}') { // Fix start SetStart(anchor1); return true; } } else if (c == '{') { // Fix end + ? int pos = index; int end = index; c = rDescription.GetNextUChar(index); while (c != ',' && c != '}' && c != ']') { end = index; c = rDescription.GetNextUChar(index); } nglString anchor1 = rDescription.Extract(pos, index - pos - 1); anchor1.Trim(); if (c == ',') { // Fix stop or fix size int pos = index; int end = index; c = rDescription.GetNextUChar(index); while (c != ']' && c != '}' && c != ',') { end = index; c = rDescription.GetNextUChar(index); } nglString anchor2 = rDescription.Extract(pos, index - pos - 1); anchor2.Trim(); if (c == ']') { // size and Stop: SetStopAndSize(anchor2, anchor1.GetCFloat()); return true; } else if (c == '}') { // Midle and size: if (anchor2.IsFloat()) SetMiddleAndSize(anchor1, anchor2.GetCFloat()); else SetMiddle(anchor1, anchor2); return true; } else if (c == ',') { nglString anchor2 = rDescription.Extract(pos, index - pos - 1); anchor2.Trim(); // Fix stop or fix size int pos = index; int end = index; c = rDescription.GetNextUChar(index); while (c != '}') { end = index; c = rDescription.GetNextUChar(index); } nglString anchor3 = rDescription.Extract(pos, index - pos - 1); anchor3.Trim(); SetMiddleAndSize(anchor1, anchor2, anchor3.GetCFloat()); return true; } } else if (c == '}') { // Fix middle if (anchor1.IsFloat()) SetMiddleAndSize(nglString::Null, anchor1.GetCFloat()); else SetMiddle(anchor1); return true; } else if (c == ']') { // Fix stop SetStop(anchor1); return true; } } else { SetSize(rDescription.GetCFloat()); return true; } return false; }