// Create a new graphics scene Scene* myScene = new Scene(); // Add a new graphic object to the scene Box* myBox = new Box(); myScene->addChild(myBox); // Move the box to a new Y-coordinate myBox->setPositionY(10); // Get the current Y-coordinate of the box float currentY = myBox->getY();
// Create a new graphics node Node* myNode = new Node(); // Add a new child node to the graphics node Sprite* mySprite = new Sprite(); myNode->addChild(mySprite); // Get the current Y-coordinate of the sprite float currentY = mySprite->getY();In this example, we have created a new graphics node and added a sprite object to it as a child. We then use the getY() method to get the current Y-coordinate of the sprite and store it in a float variable called currentY. Based on the code examples and description, it is difficult to determine the specific package or library being used. Most modern graphics libraries or game engines will have similar methods and functions for manipulating and querying the position of graphics objects within a 2D or 3D space.