Example #1
0
void
BasicCanvasLayer::Initialize(const Data& aData)
{
  NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");

  if (aData.mSurface) {
    mSurface = aData.mSurface;
    NS_ASSERTION(aData.mGLContext == nullptr,
                 "CanvasLayer can't have both surface and GLContext");
    mNeedsYFlip = false;
  } else if (aData.mGLContext) {
    NS_ASSERTION(aData.mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
    mGLContext = aData.mGLContext;
    mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied;
    mCanvasFramebuffer = mGLContext->GetOffscreenFBO();
    mNeedsYFlip = true;
  } else if (aData.mDrawTarget) {
    mDrawTarget = aData.mDrawTarget;
    mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
    mNeedsYFlip = false;
  } else {
    NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
  }

  mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
}