static float
ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
{
  MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
  float minDist = -1;
  for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
    float dist = ComputeDistanceFromRect(aPoint, iter.Get());
    if (dist < minDist || minDist < 0) {
      minDist = dist;
    }
  }
  return minDist;
}
Example #2
0
bool nsRegion::Contains(const nsRegion& aRgn) const
{
  // XXX this could be made faster by iterating over
  // both regions at the same time some how
  for (auto iter = aRgn.RectIter(); !iter.Done(); iter.Next()) {
    if (!Contains(iter.Get())) {
      return false;
    }
  }
  return true;
}
Example #3
0
 void set(nsRegion &region) {
   clear();
   for (auto iter = region.RectIter(); !iter.Done(); iter.Next()) {
     const nsRect& r = iter.Get();
     for (int y = r.y; y < r.YMost(); y++) {
       for (int x = r.x; x < r.XMost(); x++) {
         bitmap[x + y * width] = REGION_VALUE;
       }
     }
   }
 }
Example #4
0
void TestVisit(nsRegion &r)
{
  unsigned char reference[600 * 600];
  unsigned char result[600 * 600];
  RegionBitmap ref(reference, 600, 600);
  RegionBitmap res(result, 600, 600);

  ref.set(r);
  ref.dilate();

  res.set(r);
  r.VisitEdges(VisitEdge, &res);
  res.compare(ref);
}
// Subtract aRegion from aExposedRegion as long as that doesn't make the
// exposed region get too complex or removes a big chunk of the exposed region.
static void
SubtractFromExposedRegion(nsRegion* aExposedRegion, const nsRegion& aRegion)
{
  if (aRegion.IsEmpty())
    return;

  nsRegion tmp;
  tmp.Sub(*aExposedRegion, aRegion);
  // Don't let *aExposedRegion get too complex, but don't let it fluff out to
  // its bounds either. Do let aExposedRegion get more complex if by doing so
  // we reduce its area by at least half.
  if (tmp.GetNumRects() <= 15 || tmp.Area() <= aExposedRegion->Area()/2) {
    *aExposedRegion = tmp;
  }
}
static float
ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
{
  MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
  nsRegionRectIterator iter(aRegion);
  const nsRect* r;
  float minDist = -1;
  while ((r = iter.Next()) != nullptr) {
    float dist = ComputeDistanceFromRect(aPoint, *r);
    if (dist < minDist || minDist < 0) {
      minDist = dist;
    }
  }
  return minDist;
}
void
AppendToString(std::stringstream& aStream, const nsRegion& r,
               const char* pfx, const char* sfx)
{
  aStream << pfx;

  aStream << "< ";
  for (auto iter = r.RectIter(); !iter.Done(); iter.Next()) {
    AppendToString(aStream, iter.Get());
    aStream << "; ";
  }
  aStream << ">";

  aStream << sfx;
}
Example #8
0
nsRegion
nsFilterInstance::GetPostFilterDirtyArea(nsIFrame *aFilteredFrame,
                                         const nsRegion& aPreFilterDirtyRegion)
{
  if (aPreFilterDirtyRegion.IsEmpty()) {
    return nsRegion();
  }

  gfxMatrix unused; // aPaintTransform arg not used since we're not painting
  auto& filterChain = aFilteredFrame->StyleSVGReset()->mFilters;
  UniquePtr<UserSpaceMetrics> metrics = UserSpaceMetricsForFrame(aFilteredFrame);
  nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics,
                            filterChain, nullptr, unused, nullptr,
                            &aPreFilterDirtyRegion);
  if (!instance.IsInitialized()) {
    return nsRegion();
  }

  // We've passed in the source's dirty area so the instance knows about it.
  // Now we can ask the instance to compute the area of the filter output
  // that's dirty.
  return instance.ComputePostFilterDirtyRegion();
}
nsRegion
nsFilterInstance::GetPostFilterDirtyArea(nsIFrame *aFilteredFrame,
                                         const nsRegion& aPreFilterDirtyRegion)
{
  if (aPreFilterDirtyRegion.IsEmpty()) {
    return nsRegion();
  }

  nsFilterInstance instance(aFilteredFrame, nullptr, nullptr,
                            &aPreFilterDirtyRegion);
  if (!instance.IsInitialized()) {
    return nsRegion();
  }
  // We've passed in the source's dirty area so the instance knows about it.
  // Now we can ask the instance to compute the area of the filter output
  // that's dirty.
  nsRegion dirtyRegion;
  nsresult rv = instance.ComputePostFilterDirtyRegion(&dirtyRegion);
  if (NS_SUCCEEDED(rv)) {
    return dirtyRegion;
  }
  return nsRegion();
}
Example #10
0
/**
 * @param aDamagedRegion this region, relative to aWidgetView, is invalidated in
 * every widget child of aWidgetView, plus aWidgetView's own widget
 */
void
nsViewManager::InvalidateWidgetArea(nsView *aWidgetView,
                                    const nsRegion &aDamagedRegion)
{
  NS_ASSERTION(aWidgetView->GetViewManager() == this,
               "InvalidateWidgetArea called on view we don't own");
  nsIWidget* widget = aWidgetView->GetWidget();

#if 0
  nsRect dbgBounds = aDamagedRegion.GetBounds();
  printf("InvalidateWidgetArea view:%X (%d) widget:%X region: %d, %d, %d, %d\n",
    aWidgetView, aWidgetView->IsAttachedToTopLevel(),
    widget, dbgBounds.x, dbgBounds.y, dbgBounds.width, dbgBounds.height);
#endif

  // If the widget is hidden, it don't cover nothing
  if (widget) {
    bool visible;
    widget->IsVisible(visible);
    if (!visible)
      return;
  }

  if (!widget) {
    // The root view or a scrolling view might not have a widget
    // (for example, during printing). We get here when we scroll
    // during printing to show selected options in a listbox, for example.
    return;
  }

  // Update all child widgets with the damage. In the process,
  // accumulate the union of all the child widget areas, or at least
  // some subset of that.
  nsRegion children;
  if (widget->GetTransparencyMode() != eTransparencyTransparent) {
    for (nsIWidget* childWidget = widget->GetFirstChild();
         childWidget;
         childWidget = childWidget->GetNextSibling()) {
      nsView* view = nsView::GetViewFor(childWidget);
      NS_ASSERTION(view != aWidgetView, "will recur infinitely");
      bool visible;
      childWidget->IsVisible(visible);
      nsWindowType type;
      childWidget->GetWindowType(type);
      if (view && visible && type != eWindowType_popup) {
        NS_ASSERTION(type == eWindowType_plugin,
                     "Only plugin or popup widgets can be children!");

        // We do not need to invalidate in plugin widgets, but we should
        // exclude them from the invalidation region IF we're not on
        // Mac. On Mac we need to draw under plugin widgets, because
        // plugin widgets are basically invisible
#ifndef XP_MACOSX
        // GetBounds should compensate for chrome on a toplevel widget
        nsIntRect bounds;
        childWidget->GetBounds(bounds);

        nsTArray<nsIntRect> clipRects;
        childWidget->GetWindowClipRegion(&clipRects);
        for (PRUint32 i = 0; i < clipRects.Length(); ++i) {
          nsRect rr = (clipRects[i] + bounds.TopLeft()).
            ToAppUnits(AppUnitsPerDevPixel());
          children.Or(children, rr - aWidgetView->ViewToWidgetOffset()); 
          children.SimplifyInward(20);
        }
#endif
      }
    }
  }

  nsRegion leftOver;
  leftOver.Sub(aDamagedRegion, children);

  if (!leftOver.IsEmpty()) {
    aWidgetView->SetPendingRefresh(true);
    const nsRect* r;
    for (nsRegionRectIterator iter(leftOver); (r = iter.Next());) {
      nsIntRect bounds = ViewToWidget(aWidgetView, *r);
      widget->Invalidate(bounds);
    }
  }
}