`ofMesh.addTexCoord()` is a function in the openFrameworks library for C++ that allows you to add texture coordinates to a vertex in a 3D mesh. Texture coordinates are used to map a 2D texture onto the surface of a 3D object, providing more visual detail and realism. Using this function, you can assign specific texture coordinates to each vertex in the mesh, enabling accurate positioning and alignment of textures on the object's surface.
C++ (Cpp) ofMesh::addTexCoord - 18 examples found. These are the top rated real world C++ (Cpp) examples of ofMesh::addTexCoord extracted from open source projects. You can rate examples to help us improve the quality of examples.