void ofGLRenderer::draw(ofPrimitive & vertexData){ if(vertexData.getNumVertices()){ glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), vertexData.getVerticesPointer()); } if(vertexData.getNumNormals()){ glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, 0, vertexData.getNormalsPointer()); } if(vertexData.getNumColors()){ glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4,GL_FLOAT, 0, vertexData.getColorsPointer()); } if(vertexData.getNumTexCoords()){ glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, vertexData.getTexCoordsPointer()); } if(vertexData.getNumIndices()){ #ifdef TARGET_OPENGLES glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer()); #else glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_INT,vertexData.getIndexPointer()); #endif }else{ glDrawArrays(ofGetGLPrimitiveMode(vertexData.getMode()), 0, vertexData.getNumVertices()); } glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); }