Example #1
0
/** \brief Rewind the lexer input to the state specified by the supplied mark.
 * 
 * \param[in] input Input stream context pointer
 *
 * \remark
 * Assumes ASCII (or at least, 8 Bit) input stream.
 */
static void
antlr3AsciiSeek	(pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
{
	ANTLR3_INT32   count;
	pANTLR3_INPUT_STREAM input;

	input   = ANTLR3_FUNC_PTR(((pANTLR3_INPUT_STREAM) is->super));

	/* If the requested seek point is less than the current
	* input point, then we assume that we are resetting from a mark
	* and do not need to scan, but can just set to there.
	*/
	if	(seekPoint <= (ANTLR3_MARKER)(input->nextChar))
	{
		input->nextChar	= ((pANTLR3_UINT8) seekPoint);
	}
	else
	{
		count	= (ANTLR3_UINT32)(seekPoint - (ANTLR3_MARKER)(input->nextChar));

		while (count--)
		{
			is->consume(is);
		}
	}
}
Example #2
0
/// \brief Rewind the lexer input to the state specified by the supplied mark.
///
/// \param[in] input Input stream context pointer
///
/// \remark
/// Assumes ASCII (or at least, 8 Bit) input stream.
///
static void
antlr3UCS2Seek	(pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
{
	ANTLR3_INT32   count;
	pANTLR3_INPUT_STREAM input;

	input   = ((pANTLR3_INPUT_STREAM) is->super);

	// If the requested seek point is less than the current
	// input point, then we assume that we are resetting from a mark
	// and do not need to scan, but can just set to there.
	//
	if	(seekPoint <= (ANTLR3_MARKER)(input->nextChar))
	{
		input->nextChar	= (void *)seekPoint;
	}
	else
	{
		count	= (ANTLR3_UINT32)((seekPoint - (ANTLR3_MARKER)(input->nextChar)) / 2); // 16 bits per character in UCS2

		while (count--)
		{
			is->consume(is);
		}
	}
}