#includeThis example uses the SFML library for graphics and creates a simple player object using a `sf::RectangleShape`. The player's position is retrieved using the `getPosition` method and printed to the console. Package/library: SFML (Simple and Fast Multimedia Library)#include int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); // create player object sf::RectangleShape player(sf::Vector2f(50, 50)); player.setPosition(100, 100); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } // get player position and print to console sf::Vector2f playerPos = player.getPosition(); std::cout << "Player position: (" << playerPos.x << ", " << playerPos.y << ")" << std::endl; window.clear(); window.draw(player); window.display(); } return 0; }