int CGameServer::ConnectToMasterServer() { serverNet.Initialize(this, "serverNet"); serverNet.CreateClient(); const char* hostaddr = cfg_.masterIp_.c_str(); int hostport = cfg_.masterPort_; serverNet.Connect(hostaddr, hostport); r3dOutToLog("connecting to master server at %s:%d\n", hostaddr, hostport); float endWait = r3dGetTime() + 10.0f; while(1) { serverNet.Update(); if(serverNet.IsConnected()) { break; } if(r3dGetTime() > endWait) { r3dError("can't connect to %s:%d", hostaddr, hostport); return 0; } } r3dOutToLog("Connect to master server Ok\n"); started_ = true; return 1; }
void CAdminUserServer::Start(int port, int in_maxPeerCount) { clientNet.Initialize(this, "clientNet"); if(!clientNet.CreateHost(port, in_maxPeerCount)) { r3dError("CreateHost failed\n"); } r3dOutToLog("AdminUserServer started at port %d, %d CCU\n", port, in_maxPeerCount); return; }
bool CSupervisorServer::Start() { SetConsoleTitle("WO::Supervisor"); _mkdir("logsv"); time_t t1; time(&t1); char fname[MAX_PATH]; sprintf(fname, "logsv\\SV_%x.txt", (DWORD)t1); extern void r3dChangeLogFile(const char* fname); r3dChangeLogFile(fname); sprintf(fname, "logsv\\SV_%x.dmp", (DWORD)t1); SrvSetCrashHandler(fname); games_ = new CGameWatcher[gSupervisorConfig->maxGames_]; serverNet.Initialize(this, "serverNet"); serverNet.CreateClient(); // try to connect for max 60sec, then exit. const float maxConnectTime = r3dGetTime() + 60.0f; while(1) { r3dStartFrame(); r3dEndFrame(); switch(ConnectToMasterServer()) { default: r3d_assert(0); break; case 1: // ok return true; case 2: // timeout r3dOutToLog("retrying in 2 sec\n"); ::Sleep(2000); break; case 3: // disconnect r3dOutToLog("failed to connect to master server\n"); return false; } if(r3dGetTime() > maxConnectTime) { r3dOutToLog("Timeout while connecting to master server\n"); return false; } } r3d_assert(0); }
void CMasterGameServer::Start(int port, int in_serverId) { SetConsoleTitle("WO::Master"); masterServerId_ = in_serverId; r3d_assert(masterServerId_ > 0 && masterServerId_ < 255); #if 1 // PAX_BUILD DoFirstItemsDbUpdate(); #endif DoFirstUpdateCGK(); serverNet.Initialize(this, "serverNet"); if(!serverNet.CreateHost(port, MAX_PEERS_COUNT)) { r3dError("CreateHost failed\n"); } r3dOutToLog("MasterGameServer started at port %d\n", port); nextLogTime_ = r3dGetTime(); #if 0 // register local temp supervisor { r3dOutToLog("@@@ registering local temp supervisor\n"); SBPKT_S2M_RegisterMachine_s n; n.maxGames = 32; n.maxPlayers = n.maxGames * 32; n.serverGroup = 0; r3dscpy(n.serverName, "arktos01"); n.portStart = SBNET_GAME_PORT; DWORD id = curSuperId_++; CServerS* super = new CServerS(id, 0x1, 0); super->Init(n); supers_.insert(TSupersList::value_type(0x12345, super)); } #endif //@ShellExecute(NULL, "open", "SupervisorServer.exe", "", "", SW_SHOW); return; }
void CMasterUserServer::Start(int port, int in_maxPeerCount) { maxPeek = 0; r3d_assert(in_maxPeerCount); MAX_PEERS_COUNT = in_maxPeerCount; peers_ = new peer_s[MAX_PEERS_COUNT]; numConnectedPeers_ = 0; maxConnectedPeers_ = 0; curPeerUniqueId_ = 0; clientNet.Initialize(this, "clientNet"); if(!clientNet.CreateHost(port, MAX_PEERS_COUNT)) { r3dError("CreateHost failed\n"); } r3dOutToLog("MasterUserServer started at port %d, %d CCU\n", port, MAX_PEERS_COUNT); return; }
void CGameServer::RegisterInMasterServer() { // register in master server { CREATE_PACKET(SBPKT_G2M_RegisterGame, n); n.gameId = gameId_; n.maxPlayers = maxPlayers_; serverNet.SendToHost(&n, sizeof(n), true); } return; }
void CMasterGameServer::Start(int port, int in_serverId) { //CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE) UpdateCmd,NULL,0,0); SetConsoleTitle("WO::Master"); masterServerId_ = in_serverId; r3d_assert(masterServerId_ > 0 && masterServerId_ < 255); // give time for supervisors to connect to us (except for dev server 2000) supersCooldown_ = r3dGetTime() + gServerConfig->supervisorCoolDownSeconds_; #if ENABLED_SERVER_WEAPONARMORY DoFirstItemsDbUpdate(); #endif serverNet.Initialize(this, "serverNet"); if(!serverNet.CreateHost(port, MAX_PEERS_COUNT)) { r3dError("CreateHost failed\n"); } r3dOutToLog("MasterGameServer started at port %d\n", port); nextLogTime_ = r3dGetTime(); // CreateProcessByName("WarGuard Server.exe"); /* r3dFile* f = r3d_open("tile.bin", "rb"); if (!f) { r3dOutToLog("TERRAIN3: Could not open 'tile.bin'\n"); } uint32_t hdr = 0; //r3dTL::fread_be(hdr, f); //const uint32_t COLL_ELEMS_HEADER_V1 = 'CEV1'; int tileLayersCount; fread( &tileLayersCount, sizeof(tileLayersCount), 1, f ); r3dOutToLog("tile %d\n",tileLayersCount);*/ return; }
void CAdminUserServer::Tick() { //r3dOutToLog("Update!\n"); clientNet.Update(); }
void CGameServer::Stop() { serverNet.Deinitialize(); }
void CGameServer::Tick() { serverNet.Update(); return; }