Example #1
0
void sfml2_renderer::draw(const rect& box, const color& fill)
{
    set_primitive_type(sf::Triangles);
    disable_texture();
    auto color = col(fill);

    add_vertex(box.top_left(), color);
    add_vertex(box.bottom_right(), color);
    add_vertex(box.top_right(), color);

    add_vertex(box.top_left(), color);
    add_vertex(box.bottom_right(), color);
    add_vertex(box.bottom_left(), color);
}
Example #2
0
void sfml2_renderer::draw(const rect& box, const texture& fill)
{
    auto& sftext = dynamic_cast<const sfml2_texture&>(*fill);
    set_primitive_type(sf::Triangles);
    set_texture(sftext.sf_texture());

    add_vertex(box.top_left(), sf::Vector2f{0, 0});
    add_vertex(box.top_right(), sf::Vector2f{1, 0});
    add_vertex(box.bottom_right(), sf::Vector2f{1, 1});

    add_vertex(box.top_left(), sf::Vector2f{0, 0});
    add_vertex(box.bottom_right(), sf::Vector2f{1, 1});
    add_vertex(box.bottom_left(), sf::Vector2f{0, 1});
}
Example #3
0
	constexpr bool operator==(
		rect< PositionType, SizeType > const& lhs,
		rect< PositionType, SizeType > const& rhs
	){
		return lhs.top_left() == rhs.top_left() && lhs.size() == rhs.size();
	}