void _initializeResources() { debug::log::println ("initializing resource managers ..."); _resourceManagers.configFilesManager().addFileSearchLocation ("config"); _resourceManagers.exs3dMeshesManager().addFileSearchLocation ("resources/models"); _resourceManagers.gpuProgramsManager().addFileSearchLocation ("resources/shaders"); _resourceManagers.vertexShadersManager().addFileSearchLocation ("resources/shaders"); _resourceManagers.fragmentShadersManager().addFileSearchLocation ("resources/shaders"); _resourceManagers.geometryShadersManager().addFileSearchLocation ("resources/shaders"); _resourceManagers.fontsManager().addFileSearchLocation ("resources/fonts"); _resourceManagers.texturesManager().addFileSearchLocation ("resources/textures"); _resourceManagers.addFilesSearchLocation ("resources"); }