s3eWwiseResult s3eWwiseSoundEngineSetRTPCValueWithID(s3eWwiseRtpcID in_rtpcID, s3eWwiseRtpcValue in_value, s3eWwiseGameObjectID in_gameObjectID, s3eWwiseTimeMs in_uValueChangeDuration, s3eWwiseCurveInterpolation in_eFadeCurve)
{
    IwTrace(WWISE_VERBOSE, ("calling s3eWwise[19] func: s3eWwiseSoundEngineSetRTPCValueWithID"));

    if (!_extLoad())
        return s3eWwise_NotImplemented;

#ifdef LOADER_CALL_LOCK
    s3eDeviceLoaderCallStart(S3E_TRUE, NULL);
#endif

    s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineSetRTPCValueWithID(in_rtpcID, in_value, in_gameObjectID, in_uValueChangeDuration, in_eFadeCurve);

#ifdef LOADER_CALL_LOCK
    s3eDeviceLoaderCallDone(S3E_TRUE, NULL);
#endif

    return ret;
}
s3eWwiseResult s3eWwiseSoundEngineSetRTPCValueWithID(s3eWwiseRtpcID in_rtpcID, s3eWwiseRtpcValue in_value, s3eWwiseGameObjectID in_gameObjectID, s3eWwiseTimeMs in_uValueChangeDuration, s3eWwiseCurveInterpolation in_eFadeCurve)
{
    IwTrace(WWISE_VERBOSE, ("calling s3eWwise[18] func: s3eWwiseSoundEngineSetRTPCValueWithID"));

    if (!_extLoad())
        return s3eWwise_NotImplemented;

#ifdef __mips
    // For MIPs platform we do not have asm code for stack switching
    // implemented. So we make LoaderCallStart call manually to set GlobalLock
    s3eDeviceLoaderCallStart(S3E_TRUE, NULL);
#endif

    s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineSetRTPCValueWithID(in_rtpcID, in_value, in_gameObjectID, in_uValueChangeDuration, in_eFadeCurve);

#ifdef __mips
    s3eDeviceLoaderCallDone(S3E_TRUE, NULL);
#endif

    return ret;
}