The `screen_device.visible_area` in C++ represents the portion of the screen that is currently visible to the user. It is used to determine the dimensions and boundaries of the visible area. This information can then be utilized to properly position and render graphics or interact with the visible portion of the screen in a game or graphical application.
C++ (Cpp) screen_device::visible_area - 28 examples found. These are the top rated real world C++ (Cpp) examples of screen_device::visible_area extracted from open source projects. You can rate examples to help us improve the quality of examples.