#include#include int main() { Ship::RigidBody ship; Ship::ForwardEuler integrator; ship.setMass(1000); ship.setInertia(5000); ship.setLength(10); ship.setWidth(3); ship.setSpeed(10); ship.setOrientation(M_PI/3); integrator.setTimestep(0.01); for (int i=0; i<1000; i++) { integrator.update(ship); std::cout << ship.getPosition() << std::endl; } return 0; }
#includeThis example creates a 3D hydrodynamic ship model with a length of 50 m, a width of 12 m, a draft of 4 m, and a displacement of 50000 tonnes. The ship is initially moving at 10 m/s with a heading of pi/4 radians. The RungeKutta4 integrator is used to simulate the motion of the ship for 1000 time steps of 0.01 seconds each, and the position of the ship is printed at each time step. In summary, Ship is a C++ package library that provides a range of classes and functions for simulating ships in 2D and 3D environments. The library includes ship models, integrators, controllers, observers, and visualization tools, and can be used for a range of ship simulation applications.#include int main() { Ship::HydrodynamicModel ship; Ship::RungeKutta4 integrator; ship.setLength(50); ship.setWidth(12); ship.setDraft(4); ship.setDisplacement(50000); ship.setSpeed(10); ship.setHeading(M_PI/4); integrator.setTimestep(0.01); for (int i=0; i<1000; i++) { integrator.update(ship); std::cout << ship.getPosition() << std::endl; } return 0; }