DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { if (!fAnim) { *errorMsg = "No animation."; return DrawResult::kFail; } SkMatrix44 camera, perspective, mv; SkMatrix viewport; { float w = this->width(); float h = this->height(); float s = std::min(w, h); viewport.setTranslate(1, -1); viewport.postScale(s/2, -s/2); draw_viewport(canvas, viewport); } Sk3Perspective(&perspective, fNear, fFar, fAngle); Sk3LookAt(&camera, fEye, fCOA, fUp); mv.postConcat(camera); mv.postConcat(perspective); SkPoint pts[8]; Sk3MapPts(pts, mv, fP3, 8); viewport.mapPoints(pts, 8); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); SkFont font; font.setEdging(SkFont::Edging::kAlias); SkPath cube; cube.moveTo(pts[0]); cube.lineTo(pts[2]); cube.lineTo(pts[6]); cube.lineTo(pts[4]); cube.close(); cube.moveTo(pts[1]); cube.lineTo(pts[3]); cube.lineTo(pts[7]); cube.lineTo(pts[5]); cube.close(); cube.moveTo(pts[0]); cube.lineTo(pts[1]); cube.moveTo(pts[2]); cube.lineTo(pts[3]); cube.moveTo(pts[4]); cube.lineTo(pts[5]); cube.moveTo(pts[6]); cube.lineTo(pts[7]); canvas->drawPath(cube, paint); { SkPoint3 src[4] = { { 0, 0, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 0, 0, 2 }, }; SkPoint dst[4]; mv.setConcat(perspective, camera); Sk3MapPts(dst, mv, src, 4); viewport.mapPoints(dst, 4); const char* str[3] = { "X", "Y", "Z" }; for (int i = 1; i <= 3; ++i) { canvas->drawLine(dst[0], dst[i], paint); } for (int i = 0; i < 3; ++i) { canvas->drawString(str[i], dst[i + 1].fX, dst[i + 1].fY, font, paint); } } fAnim->seek(fAnimT); draw_skia(canvas, mv, viewport, fAnim.get()); return DrawResult::kOk; }