DBSyncConnection::DBSyncConnection( Servent* s, const source_ptr& src ) : Connection( s ) , m_source( src ) , m_state( UNKNOWN ) { qDebug() << Q_FUNC_INFO << src->id() << thread(); connect( this, SIGNAL( stateChanged( DBSyncConnection::State, DBSyncConnection::State, QString ) ), m_source.data(), SLOT( onStateChanged( DBSyncConnection::State, DBSyncConnection::State, QString ) ) ); connect( m_source.data(), SIGNAL( commandsFinished() ), this, SLOT( lastOpApplied() ) ); this->setMsgProcessorModeIn( MsgProcessor::PARSE_JSON | MsgProcessor::UNCOMPRESS_ALL ); // msgs are stored compressed in the db, so not typically needed here, but doesnt hurt: this->setMsgProcessorModeOut( MsgProcessor::COMPRESS_IF_LARGE ); }
DBSyncConnection::DBSyncConnection( Servent* s, source_ptr src ) : Connection( s ) , m_source( src ) , m_state( UNKNOWN ) { qDebug() << Q_FUNC_INFO << src->id() << thread(); connect( this, SIGNAL( stateChanged( DBSyncConnection::State, DBSyncConnection::State, QString ) ), m_source.data(), SLOT( onStateChanged( DBSyncConnection::State, DBSyncConnection::State, QString ) ) ); m_timer.setInterval( IDLE_TIMEOUT ); connect( &m_timer, SIGNAL( timeout() ), SLOT( idleTimeout() ) ); this->setMsgProcessorModeIn( MsgProcessor::PARSE_JSON | MsgProcessor::UNCOMPRESS_ALL ); // msgs are stored compressed in the db, so not typically needed here, but doesnt hurt: this->setMsgProcessorModeOut( MsgProcessor::COMPRESS_IF_LARGE ); }