Example #1
0
    virtual void onFrameAvailable() {
      BufferQueue::BufferItem item;
      item.mBuf = -1;
      //DEBUG("Create Item Slot %d item %p\n", item.mBuf, &item);
      int err = (int) m_consumer->acquireBuffer(&item, 0);
      if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
        // shouldn't happen
        DEBUG("fillCodecBuffer_l: frame was not available\n");
        return ;
      } else if (err != 0) {
        // now what? fake end-of-stream?
        DEBUG("fillCodecBuffer_l: acquireBuffer returned err=%d\n", err);
        return;
      }else{
        DEBUG("Get BufferSlot %d item %p\n", item.mBuf, &item);
      }

      sp<GraphicBuffer> buffer = item.mGraphicBuffer;
      if (buffer.get()){
        m_GBufslot[item.mBuf].graphicBuffer = buffer;
      }else{
        buffer = m_GBufslot[item.mBuf].graphicBuffer;
      }

      DEBUG("Get a openGlES  colorformat %#x usage %#x slot %d\n",
            (int) buffer->getPixelFormat(),buffer->getUsage(),
            item.mBuf);

      m_consumer->releaseBuffer(item.mBuf, item.mFrameNumber,
                                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
      //DEBUG("releaseBuffer idx: %#x status_t : %d\n", item.mFrameNumber, ret_s);
      DEBUG("Release Buffer slot %d\n", item.mBuf);
    }
Example #2
0
    virtual void onFrameAvailable(const android::BufferItem& /*item*/) {
#if ANDROID_SDK_VERSION == 22
			IGraphicBufferConsumer::BufferItem item;
#elif ANDROID_SDK_VERSION == 23
      android::BufferItem item;
#endif
      int err = (int) m_consumer->acquireBuffer(&item, static_cast<nsecs_t>(0));
      if (err != 0) {
        printf("acquireBuffer failed!\n");
        return;
      }
      m_consumer->releaseBuffer(item.mBuf, item.mFrameNumber, \
                                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
    }