Example #1
0
Foam::label Foam::surfaceToCell::getNearest
(
    const triSurfaceSearch& querySurf,
    const label pointi,
    const point& pt,
    const vector& span,
    Map<label>& cache
)
{
    Map<label>::const_iterator iter = cache.find(pointi);

    if (iter != cache.end())
    {
        // Found cached answer
        return iter();
    }
    else
    {
        pointIndexHit inter = querySurf.nearest(pt, span);

        // Triangle label (can be -1)
        label triI = inter.index();

        // Store triangle on point
        cache.insert(pointi, triI);

        return triI;
    }
}
Example #2
0
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
    const triSurface& surf1,
    const pointField& points1,          // surf1 meshPoints (not localPoints!)
    const triSurfaceSearch& querySurf2,
    const scalarField& surf1PointTol,   // surf1 tolerance per point
    const labelList& edgeLabels
)
{
    const triSurface& surf2 = querySurf2.surface();
    const vectorField& normals2 = surf2.faceNormals();

    const labelList& meshPoints = surf1.meshPoints();

    if (debug)
    {
        Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
            << " out of " << surf1.nEdges() << " with " << surf2.size()
            << " triangles ..." << endl;
    }

    pointField start(edgeLabels.size());
    pointField end(edgeLabels.size());
    vectorField edgeDirs(edgeLabels.size());

    // Go through all edges, calculate intersections
    forAll(edgeLabels, i)
    {
        label edgeI = edgeLabels[i];

        if (debug)// && (i % 1000 == 0))
        {
            Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
        }

        const edge& e = surf1.edges()[edgeI];

        const point& pStart = points1[meshPoints[e.start()]];
        const point& pEnd = points1[meshPoints[e.end()]];

        const vector eVec(pEnd - pStart);
        const vector n(eVec/(mag(eVec) + VSMALL));

        // Start tracking somewhat before pStart and up to somewhat after p1.
        // Note that tolerances here are smaller than those used to classify
        // hit below.
        // This will cause this hit to be marked as degenerate and resolved
        // later on.
        start[i] = pStart - 0.5*surf1PointTol[e[0]]*n;
        end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n;

        edgeDirs[i] = n;
    }
Example #3
0
bool Foam::surfaceToCell::differingPointNormals
(
    const triSurfaceSearch& querySurf,

    const vector& span,         // Current search span
    const label celli,
    const label cellTriI,       // Nearest (to cell centre) surface triangle

    Map<label>& pointToNearest  // Cache for nearest triangle to point
) const
{
    const triSurface& surf = querySurf.surface();
    const vectorField& normals = surf.faceNormals();

    const faceList& faces = mesh().faces();
    const pointField& points = mesh().points();

    const labelList& cFaces = mesh().cells()[celli];

    forAll(cFaces, cFacei)
    {
        const face& f = faces[cFaces[cFacei]];

        forAll(f, fp)
        {
            label pointi = f[fp];

            label pointTriI =
                getNearest
                (
                    querySurf,
                    pointi,
                    points[pointi],
                    span,
                    pointToNearest
                );

            if (pointTriI != -1 && pointTriI != cellTriI)
            {
                scalar cosAngle = normals[pointTriI] & normals[cellTriI];

                if (cosAngle < 0.9)
                {
                    return true;
                }
            }
        }
    }
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
    const triSurface& surf1,
    const pointField& points1,          // surf1 meshPoints (not localPoints!)
    const triSurfaceSearch& querySurf2,
    const scalarField& surf1PointTol,   // surf1 tolerance per point
    const labelList& edgeLabels
)
{
    const triSurface& surf2 = querySurf2.surface();
    const vectorField& normals2 = surf2.faceNormals();

    const labelList& meshPoints = surf1.meshPoints();

    if (debug)
    {
        Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
            << " out of " << surf1.nEdges() << " with " << surf2.size()
            << " triangles ..." << endl;
    }

    // Construct octree.
    const indexedOctree<treeDataTriSurface>& tree = querySurf2.tree();


    label nHits = 0;


    // Go through all edges, calculate intersections
    forAll(edgeLabels, i)
    {
        label edgeI = edgeLabels[i];

        if (debug && (i % 1000 == 0))
        {
            Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
        }

        const edge& e = surf1.edges()[edgeI];

        const point& pStart = points1[meshPoints[e.start()]];
        const point& pEnd = points1[meshPoints[e.end()]];

        const vector eVec(pEnd - pStart);
        const scalar eMag = mag(eVec);
        const vector n(eVec/(eMag + VSMALL));

        // Smallish length for intersection calculation errors.
        const point tolVec = 1e-6*eVec;

        // Start tracking somewhat before pStart and upto somewhat after p1.
        // Note that tolerances here are smaller than those used to classify
        // hit below.
        // This will cause this hit to be marked as degenerate and resolved
        // later on.
        point p0 = pStart - 0.5*surf1PointTol[e[0]]*n;
        const point p1 = pEnd + 0.5*surf1PointTol[e[1]]*n;
        const scalar maxS = mag(p1 - pStart);

        // Get all intersections of the edge with the surface

        DynamicList<pointIndexHit> currentIntersections(100);
        DynamicList<label> currentIntersectionTypes(100);

        while (true)
        {
            pointIndexHit pHit = tree.findLine(p0, p1);

            if (pHit.hit())
            {
                nHits++;

                currentIntersections.append(pHit);

                // Classify point on surface1 edge.
                label edgeEnd = -1;

                if (mag(pHit.hitPoint() - pStart) < surf1PointTol[e[0]])
                {
                    edgeEnd = 0;
                }
                else if (mag(pHit.hitPoint() - pEnd) < surf1PointTol[e[1]])
                {
                    edgeEnd = 1;
                }
                else if (mag(n & normals2[pHit.index()]) < alignedCos_)
                {
                    Pout<< "Flat angle edge:" << edgeI
                        << " face:" << pHit.index()
                        << " cos:" << mag(n & normals2[pHit.index()])
                        << endl;
                    edgeEnd = 2;
                }

                currentIntersectionTypes.append(edgeEnd);

                if (edgeEnd == 1)
                {
                    // Close to end
                    break;
                }
                else
                {
                    // Continue tracking. Shift by a small amount.
                    p0 = pHit.hitPoint() + tolVec;

                    if (((p0-pStart) & n) >= maxS)
                    {
                        break;
                    }
                }
            }
            else
            {
                // No hit.
                break;
            }
        }


        // Done current edge. Transfer all data into *this
        operator[](edgeI).transfer(currentIntersections);
        classification_[edgeI].transfer(currentIntersectionTypes);
    }