int trpgRangeTable::AddRange(trpgRange &range) { int handle = range.GetHandle(); if(handle==-1) { handle = rangeMap.size(); } rangeMap[handle] = range; return handle; }
int trpgRangeTable::AddRange(trpgRange &range) { int range_handle = range.GetHandle(); if(range_handle==-1) { range_handle = rangeMap.size(); } rangeMap[range_handle] = range; return range_handle; }