void initializeArrayValues(IDataArray::Pointer p, size_t index)
{

    typename DataArray<T>::Pointer ptr = std::dynamic_pointer_cast<DataArray<T>>(p);
    T var = static_cast<T>(0);
    ptr->initializeTuple(index, &var);
}
IDataArray::Pointer copyData(IDataArray::Pointer inputData, size_t totalPoints, int32_t* featureIds)
{
  QString cellArrayName = inputData->getName();

  typename DataArray<T>::Pointer feature = std::dynamic_pointer_cast<DataArray<T> >(inputData);
  if (NULL == feature) { return IDataArray::NullPointer();  }

  QVector<size_t> cDims = inputData->getComponentDimensions();
  typename DataArray<T>::Pointer cell = DataArray<T>::CreateArray(totalPoints, cDims, cellArrayName);

  T* fPtr = feature->getPointer(0);
  T* cPtr = cell->getPointer(0);

  int32_t numComp = feature->getNumberOfComponents();
  int32_t featureIdx = 0;

  for (size_t i = 0; i < totalPoints; ++i)
  {
    // Get the feature id (or what ever the user has selected as their "Feature" identifier
    featureIdx = featureIds[i];
    // Now get the pointer to the start of the tuple for the Feature Array at the given Feature Id Index value
    T* fSourcePtr = fPtr + (numComp * featureIdx);
    // Now get the pointer to the start of the tuple for the Cell Array at the proper index
    T* cDestPtr = cPtr + (numComp * i);

    // Now just raw copy the bytes from the source to the destination
    ::memcpy(cDestPtr, fSourcePtr, sizeof(T) * numComp);
  }
  return cell;
}
void copyData(IDataArray::Pointer fromData, IDataArray::Pointer toData, size_t location)
{
  typename DataArray<T>::Pointer fData = std::dynamic_pointer_cast<DataArray<T>>(fromData);
  typename DataArray<T>::Pointer tData = std::dynamic_pointer_cast<DataArray<T>>(toData);

  //only wanting to grab data from tuple 1 to numTuples of the fromData array,s ince the zeroth slot is a placeholder the first AM should already have
  T* src = fData->getPointer(1 * fromData->getNumberOfComponents());
  T* dest = tData->getPointer(location * toData->getNumberOfComponents());
  size_t bytes = sizeof(T) * (fromData->getNumberOfTuples() - 1) * fromData->getNumberOfComponents();
  ::memcpy(dest, src, bytes);
}
void fitData(IDataArray::Pointer inDataPtr, float* ensembleArray, int32_t* eIds, size_t numEnsembles, uint32_t dType, bool removeBiasedFeatures, bool* biasedFeatures)
{
  typename DataArray<T>::Pointer inputDataPtr = std::dynamic_pointer_cast<DataArray<T> >(inDataPtr);

  StatsData::Pointer sData = StatsData::New();

  std::vector<DistributionAnalysisOps::Pointer> distributionAnalysis;
  distributionAnalysis.push_back(BetaOps::New());
  distributionAnalysis.push_back(LogNormalOps::New());
  distributionAnalysis.push_back(PowerLawOps::New());

  QString distType;
  int32_t numComp = 1;

  // Determining number of components and name given distribution type
  if (dType == SIMPL::DistributionType::Beta) { distType = "Beta", numComp = SIMPL::DistributionType::BetaColumnCount; }
  else if (dType == SIMPL::DistributionType::LogNormal) { distType = "LogNormal", numComp = SIMPL::DistributionType::LogNormalColumnCount; }
  else if (dType == SIMPL::DistributionType::Power) { distType = "PowerLaw", numComp = SIMPL::DistributionType::PowerLawColumnCount; }

  T* fPtr = inputDataPtr->getPointer(0);

  std::vector<FloatArrayType::Pointer> dist;
  std::vector<std::vector<float > > values;

  size_t numfeatures = inputDataPtr->getNumberOfTuples();

  dist.resize(numEnsembles);
  values.resize(numEnsembles);

  for(size_t i = 1; i < numEnsembles; i++)
  {
    dist[i] = sData->CreateDistributionArrays(dType);
  }

  int32_t ensemble = 0;
  for (size_t i = 1; i < numfeatures; i++)
  {
    if (removeBiasedFeatures == false || biasedFeatures[i] == false)
    {
      ensemble = eIds[i];
      values[ensemble].push_back(static_cast<float>(fPtr[i]));
    }
  }
  for (size_t i = 1; i < numEnsembles; i++)
  {
    distributionAnalysis[dType]->calculateParameters(values[i], dist[i]);
    for (int32_t j = 0; j < numComp; j++)
    {
      FloatArrayType::Pointer data = dist[i];
      ensembleArray[numComp * i + j] = data->getValue(j);
    }
  }
}
Example #5
0
int ReadBinaryFile(typename DataArray<T>::Pointer p, const std::string &filename, int skipHeaderBytes)
{
  int err = 0;
  uint64_t fileSize = MXAFileInfo::fileSize(filename);
  size_t allocatedBytes = p->GetSize() * sizeof(T);
  err = SanityCheckFileSizeVersusAllocatedSize(allocatedBytes, fileSize, skipHeaderBytes);

  if (err < 0)
  {
    return RBR_FILE_TOO_SMALL;
  }


  FILE* f = fopen(filename.c_str(), "rb");
  if (NULL == f)
  {
    return RBR_FILE_NOT_OPEN;
  }

  ScopedFileMonitor monitor(f);
  size_t numElements = p->GetNumberOfTuples() * p->GetNumberOfComponents();
  size_t numRead = 0;

  T* ptr = p->GetPointer(0);

  //Skip some header bytes by just reading those bytes into the pointer knowing that the next
  // thing we are going to do it over write those bytes with the real data that we are after.
  if (skipHeaderBytes > 0)
  {
    numRead = fread(ptr, 1, skipHeaderBytes, f);
  }
  numRead = 0;
  // Now start reading the data in chunks if needed.
  while(1)
  {
    numRead += fread(ptr, sizeof(T), numElements, f);

    // If we try to read at or past EOF
    if ( feof(f) != 0 )
    {
      return RBR_READ_EOF;
    }
	// Don't read junk at the end of the file
    else if (numRead == numElements)
    {
      break;
    }
    // If we are here we did NOT read all the data, so increment the pointer and loop again.
    ptr = p->GetPointer(numRead);
  }
  return RBR_NO_ERROR;
}
void extractComponent(IDataArray::Pointer inputData, IDataArray::Pointer newData, IDataArray::Pointer reducedData, int compNumber)
{
  typename DataArray<T>::Pointer inputArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(inputData);
  typename DataArray<T>::Pointer newArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(newData);
  typename DataArray<T>::Pointer reducedArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(reducedData);

  if (NULL == inputArrayPtr || NULL == newArrayPtr) { return; }

  T* inputArray = inputArrayPtr->getPointer(0);
  T* newArray = newArrayPtr->getPointer(0);
  T* reducedArray = reducedArrayPtr->getPointer(0);

  size_t numPoints = inputArrayPtr->getNumberOfTuples();
  size_t numComps = inputArrayPtr->getNumberOfComponents();

  for (size_t i = 0; i < numPoints; i++)
  {
    for (size_t j = 0; j < numComps; j++)
    {
      if (j == compNumber)
      {
        newArray[i] = inputArray[numComps * i + j];
      }
      else if (j > compNumber)
      {
        reducedArray[(numComps - 1)*i + j - 1] = inputArray[numComps * i + j];
      }
      else if (j < compNumber)
      {
        reducedArray[(numComps - 1)*i + j] = inputArray[numComps * i + j];
      }
    }
  }
}
void replaceValue(AbstractFilter* filter, IDataArray::Pointer inDataPtr, BoolArrayType::Pointer condDataPtr, double replaceValue)
{
  typename DataArray<T>::Pointer inputArrayPtr = std::dynamic_pointer_cast<DataArray<T> >(inDataPtr);

  T replaceVal = static_cast<T>(replaceValue);

  T* inData = inputArrayPtr->getPointer(0);
  bool* condData = condDataPtr->getPointer(0);
  size_t numTuples = inputArrayPtr->getNumberOfTuples();

  for (size_t iter = 0; iter < numTuples; iter++)
  {
    if (condData[iter] == true) { inData[iter] = replaceVal; }
  }
}
int32_t readDataChunk(AttributeMatrix::Pointer attrMat, std::istream& in, bool inPreflight, bool binary,
                      const QString& scalarName, int32_t scalarNumComp)
{
  size_t numTuples = attrMat->getNumTuples();

  QVector<size_t> tDims = attrMat->getTupleDimensions();
  QVector<size_t> cDims(1, scalarNumComp);

  typename DataArray<T>::Pointer data = DataArray<T>::CreateArray(tDims, cDims, scalarName, !inPreflight);
  data->initializeWithZeros();
  attrMat->addAttributeArray(data->getName(), data);
  if (inPreflight == true)
  {
    return skipVolume<T>(in, binary, numTuples * scalarNumComp);
  }
  else
  {
    if (binary)
    {
      int32_t err = vtkReadBinaryData<T>(in, data->getPointer(0), numTuples, scalarNumComp);
      if( err < 0 )
      {
        std::cout << "Error Reading Binary Data '" << scalarName.toStdString() << "' " << attrMat->getName().toStdString()
                  << " numTuples = " << numTuples << std::endl;
        return err;
      }
      if(BIGENDIAN == 0) {data->byteSwapElements(); }
    }
    else
    {
      T value = static_cast<T>(0.0);
      size_t totalSize = numTuples * scalarNumComp;
      for (size_t i = 0; i < totalSize; ++i)
      {
        in >> value;
        data->setValue(i, value);
      }
    }
  }
  return 0;
}
Example #9
0
void __TestcopyTuples()
{
  int err = 0;
  QVector<size_t> dims(1, NUM_COMPONENTS_2);
  typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_TUPLES_2, dims, "TestcopyTuples");
  DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);

  for(size_t i = 0; i < NUM_TUPLES_2; ++i)
  {
    array->setComponent(i, 0, static_cast<T>(i));
    array->setComponent(i, 1, static_cast<T>(i));
  }

  err = array->copyTuple(0, 1);
  DREAM3D_REQUIRE_EQUAL(0, err);
  err = array->copyTuple(3, 2);
  DREAM3D_REQUIRE_EQUAL(0, err);
  err = array->copyTuple(4, 5);
  DREAM3D_REQUIRE_EQUAL(0, err);
  err = array->copyTuple(8, 9);
  DREAM3D_REQUIRE_EQUAL(0, err);
  err = array->copyTuple(18, 19);
  DREAM3D_REQUIRE_EQUAL(-1, err);

  DREAM3D_REQUIRE_EQUAL(array->getComponent(1, 0), 0);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(1, 1), 0);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(2, 0), 3);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(2, 1), 3);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 4);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 4);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(9, 0), 8);
  DREAM3D_REQUIRE_EQUAL(array->getComponent(9, 1), 8);
}
Example #10
0
void _TestCopyData()
{
  size_t numTuples = 10;
  QVector<size_t> cDims(1, 5);
  QString name("Source Array");

  // First lets try it without allocating any memory
  typename DataArray<T>::Pointer src = DataArray<T>::CreateArray(numTuples, cDims, name, false);

  typename DataArray<T>::Pointer copy = DataArray<T>::CreateArray(numTuples, cDims, name, false);

  DREAM3D_REQUIRED(copy->getNumberOfTuples(), ==, src->getNumberOfTuples() );
  DREAM3D_REQUIRED(copy->isAllocated(), ==, src->isAllocated() );

  // Create the array again, this time allocating the data and putting in some known data
  src = DataArray<T>::CreateArray(numTuples, cDims, name, true);
  copy = DataArray<T>::CreateArray(numTuples, cDims, name, true);

  for(size_t i = 0; i < numTuples; i++)
  {
    for(size_t j = 0; j < cDims[0]; j++)
    {
      src->setComponent(i, j, static_cast<T>(i + j) );
      copy->setComponent(i, j, static_cast<T>(i + j) );
    }
  }

  bool didCopy = src->copyData(numTuples, copy);
  DREAM3D_REQUIRE_EQUAL(didCopy, false);

  src->resize(numTuples * 2);
  didCopy = src->copyData(numTuples, copy);
  DREAM3D_REQUIRE_EQUAL(didCopy, true);

  copy = std::dynamic_pointer_cast<DataArray<T> >(src->deepCopy());
  for(size_t i = 0; i < numTuples; i++)
  {
    for(size_t j = 0; j < cDims[0]; j++)
    {
      src->setComponent(i, j, static_cast<T>(i + j) );
      T cpy = src->getComponent(i+numTuples, j);
      T val = src->getComponent(i, j);
      DREAM3D_REQUIRE_EQUAL(cpy, val)
    }
  }
}
Example #11
0
  int __ValidateArray(typename DataArray<T>::Pointer array, size_t numTuples, int numComp)
  {
    int err = 0;
    DREAM3D_REQUIRED(true, ==, array->isAllocated() );
    size_t nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, numTuples);
    int nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );

    size_t typeSize = array->getTypeSize();
    DREAM3D_REQUIRE_EQUAL(sizeof(T), typeSize);

    size_t numElements = array->getSize();
    DREAM3D_REQUIRED(numElements, ==, (nt * nc) );
    // initialize the array with zeros to get a baseline
    array->initializeWithZeros();
    // Get a pointer to the data and loop through the array making sure all values are Zero
    T* ptr = array->getPointer(0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(0, ptr[i]);
    }
    //Splat another value across the array starting at an offset into the array
    //and test those values made it into the array correctly
    array->initializeWithValue(static_cast<T>(1), numComp);
    for(size_t i = numComp; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(1), ptr[i]);
    }
    // Initialize the entire array with a value (offset = 0);
    array->initializeWithValue(static_cast<T>(2), 0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(2), ptr[i]);
    }

    // Initialize the entire array with a value (offset = 0), this time using the default value for the offset
    array->initializeWithValue(static_cast<T>(3));
    ptr = array->getPointer(0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(3), ptr[i]);
      array->setValue(i, static_cast<T>(4));
      T val = array->getValue(i);
      DREAM3D_REQUIRE_EQUAL(val, static_cast<T>(4))
    }


    // Test setting of a Tuple with a value, which means all components of that tuple will have the same value
    size_t index = 0;
    array->initializeWithZeros();
    for(size_t t = 0; t < numTuples; t++)
    {
      array->initializeTuple(t, 6.0);
      for(int j = 0; j < numComp; j++)
      {
        T val = array->getComponent(t, j);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(6)) )
      }
    }

    // Test setting individual components to a specific value
    index = 0;
    array->initializeWithZeros();
    for(size_t t = 0; t < numTuples; t++)
    {
      for(int j = 0; j < numComp; j++)
      {
        index = t * numComp + j;
        array->setComponent(t, j, static_cast<T>(t + j) );
        T val = array->getComponent(t, j);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j)))
        val = array->getValue(index);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j)))
      }
    }


    ///     virtual QVector<size_t> getComponentDimensions()
    // Test resizing the array based on a give number of tuples. The number of Components will stay the same at each tuple
    array->resize(numTuples * 2);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples * 2) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );

    // Test resizing the array to a smaller size
    array->resize(numTuples);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );


    ////clear()

    // This resizes the array to Zero destroying all the data in the process.
    array->clear();
    DREAM3D_REQUIRED(false, ==, array->isAllocated() );
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, 0);
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp);
    nt = array->getSize();
    DREAM3D_REQUIRED(nt, ==, 0);
    ptr = array->getPointer(0);
    DREAM3D_REQUIRED_PTR(ptr, ==, NULL);


    // Test resizing the array to a any larger size
    array->resize(numTuples);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );
    ptr = array->getPointer(0);
    DREAM3D_REQUIRED_PTR(ptr, !=, NULL);

    return err;
  }
Example #12
0
void __TestEraseElements()
{
  // Test dropping of front elements only
  {
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS, "Test1");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_ELEMENTS; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i) );
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(0);
    eraseElements.push_back(1);

    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getValue(0), 2);
    DREAM3D_REQUIRE_EQUAL(array->getValue(1), 3);
    DREAM3D_REQUIRE_EQUAL(array->getValue(2), 4);
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
  }

  // Test Dropping of internal elements
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test2");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(3);
    eraseElements.push_back(6);
    eraseElements.push_back(8);

    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 0), 9);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 1), 9);
  }

  // Test Dropping of internal elements
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test3");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(3);
    eraseElements.push_back(6);
    eraseElements.push_back(9);
    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 0), 8);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 1), 8);
  }

  // Test Dropping of internal continuous elements
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test4");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(3);
    eraseElements.push_back(4);
    eraseElements.push_back(5);
    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 6);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 6);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 0), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 1), 7);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 8);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 8);
  }

  // Test Dropping of Front and Back Elements
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test5");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(0);
    eraseElements.push_back(9);

    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getComponent(0, 0), 1);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(0, 1), 1);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(7, 0), 8);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(7, 1), 8);
  }

  // Test Dropping of Back Elements
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test6");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(7);
    eraseElements.push_back(8);
    eraseElements.push_back(9);
    array->eraseTuples(eraseElements);

    DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 0), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 1), 4);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 5);
    DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 5);
  }

  // Test Dropping of indices larger than the number of tuples
  {
    QVector<size_t> dims(1, NUM_COMPONENTS_2);
    typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_TUPLES_2, dims, "Test6");
    DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true);
    for(size_t i = 0; i < NUM_TUPLES_2; ++i)
    {
      array->setComponent(i, 0, static_cast<T>(i));
      array->setComponent(i, 1, static_cast<T>(i));
    }

    QVector<size_t> eraseElements;
    eraseElements.push_back(10);
    int err = array->eraseTuples(eraseElements);
    DREAM3D_REQUIRE_EQUAL(err , -100)

    eraseElements.clear();
    err = array->eraseTuples(eraseElements);
    DREAM3D_REQUIRE_EQUAL(err , 0)

    eraseElements.resize(20);
    err = array->eraseTuples(eraseElements);
    DREAM3D_REQUIRE_EQUAL(err , 0)
    size_t nTuples = array->getNumberOfTuples();
    DREAM3D_REQUIRE_EQUAL(nTuples, 0)
  }

}
Example #13
0
void __TestReorderCopy()
{
    size_t numTuples = 10;
    QVector<size_t> cDims(1, 5);
    QString name("Source Array");

    //make sure that an incorrectly sized order returns a null pointer
    typename DataArray<T>::Pointer src = DataArray<T>::CreateArray(numTuples, cDims, name, false);
    QVector<size_t> wrongSize(numTuples + 1);
    typename DataArray<T>::Pointer copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(wrongSize));
    DREAM3D_REQUIRE_EQUAL(copy.get(), 0);

    // fill reorder vector with same index (using this would be the same result as deep copy)
    QVector<size_t> newOrder(numTuples);
    for(size_t i = 0; i < numTuples; i++)
    {
        newOrder[i] = i;
    }

    //shuffle order
    std::random_shuffle(newOrder.begin(), newOrder.end());

    // First lets try it without allocating any memory
    copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(newOrder));

    //if newOrder is inporperly size a null pointer is returned
    DREAM3D_REQUIRE_NE(copy.get(), 0);

    //check sizes
    DREAM3D_REQUIRED(copy->getNumberOfTuples(), ==, src->getNumberOfTuples() );
    DREAM3D_REQUIRED(copy->isAllocated(), ==, src->isAllocated() );

    // Create the array again, this time allocating the data and putting in some known data
    src = DataArray<T>::CreateArray(numTuples, cDims, name, true);
    for(size_t i = 0; i < src->getSize(); i++)
    {
        src->setValue(i, i);
    }

    for(size_t i = 0; i < numTuples; i++)
    {
        for(size_t j = 0; j < cDims[0]; j++)
        {
            src->setComponent(i, j, static_cast<T>(i * cDims[0] + j) );
        }
    }
    copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(newOrder));
    for(size_t i = 0; i < numTuples; i++)
    {
        for(size_t j = 0; j < cDims[0]; j++)
        {
            T cpy = copy->getComponent(newOrder[i], j);
            T val = src->getComponent(i, j);
            DREAM3D_REQUIRE_EQUAL(cpy, val)
        }
    }
}