MATH_BEGIN_NAMESPACE /// Computes the closest point pair on two lines. /** The first line is specified by two points start0 and end0. The second line is specified by two points start1 and end1. The implementation of this function follows http://paulbourke.net/geometry/lineline3d/ . @param v0 The starting point of the first line. @param v10 The direction vector of the first line. This can be unnormalized. @param v2 The starting point of the second line. @param v32 The direction vector of the second line. This can be unnormalized. @param d [out] Receives the normalized distance of the closest point along the first line. @param d2 [out] Receives the normalized distance of the closest point along the second line. @return Returns the closest point on line start0<->end0 to the second line. @note This is a low-level utility function. You probably want to use ClosestPoint() or Distance() instead. @see ClosestPoint(), Distance(). */ void Line::ClosestPointLineLine(const vec &v0, const vec &v10, const vec &v2, const vec &v32, float &d, float &d2) { assume(!v10.IsZero()); assume(!v32.IsZero()); vec v02 = v0 - v2; float d0232 = v02.Dot(v32); float d3210 = v32.Dot(v10); float d3232 = v32.Dot(v32); assume(d3232 != 0.f); // Don't call with a zero direction vector. float d0210 = v02.Dot(v10); float d1010 = v10.Dot(v10); float denom = d1010*d3232 - d3210*d3210; if (denom != 0.f) d = (d0232*d3210 - d0210*d3232) / denom; else d = 0.f; d2 = (d0232 + d * d3210) / d3232; }