Example #1
0
	//This function adjusts the Vector so its x and y values do not exceed the max scalar value (Typically the MAX_FORCE).
	void Alien::Truncate(vec2 &vec, const float &scalar)
	{
		float retVal = scalar / vec.Length();
		if (retVal < 1.0) {
			retVal = 1.0;
		}
		else {
			retVal =retVal;
		}
		vec *= retVal;
	}
Example #2
0
float Length(vec2 v)
{
	return v.Length();
}