Example #1
0
void matmultvec4f(const float * matrix, const vec4f& v, vec4f& ssv)
{
	ssv.x() = matrix[0] * v.peekx() + matrix[4] * v.peeky() +  matrix[8] * v.peekz() + matrix[12] * v.peekw();
	ssv.y() = matrix[1] * v.peekx() + matrix[5] * v.peeky() +  matrix[9] * v.peekz() + matrix[13] * v.peekw();
	ssv.z() = matrix[2] * v.peekx() + matrix[6] * v.peeky() + matrix[10] * v.peekz() + matrix[14] * v.peekw();
	ssv.w() = matrix[3] * v.peekx() + matrix[7] * v.peeky() + matrix[11] * v.peekz() + matrix[15] * v.peekw();
}
Example #2
0
 void Shader::setUniform(const std::string &name, const vec4f v, bool warn) {
     glUniform4f(uniform(name, warn), v.x(), v.y(), v.z(), v.w());
 }