#includeIn this example, we are using the glm library, which is a popular library for 3D graphics programming. We create a Vector3 object called "v" with three coordinates - 1.0, 2.0, and 3.0. We then use the getZ method (which is actually just accessing the "z" member variable of the Vector3 object) to get the z coordinate of "v". We store it in a float variable called "z" and print it out to the console. Overall, the getZ method is a simple but useful function for accessing the z coordinate of a Vector3 object. It is included in many different libraries and packages, including glm, Unity, and Unreal Engine.#include int main() { glm::vec3 v(1.0f, 2.0f, 3.0f); float z = v.z; std::cout << "The z coordinate of v is: " << z << std::endl; return 0; }