void VilDraw::draw_segment(vil_image_view<vxl_byte> &image, const vgl_line_segment_2d<double> & seg, const vcl_vector<vxl_byte> & colour, int lineWidth) { assert(image.nplanes() == 3 || image.nplanes() == 1); assert(colour.size() == 3); vil_image_view<vxl_byte> rgb_image = image; if (image.nplanes() == 1) { image = VilUtil::gray_2_rgb(image); } VilAlgoPlus::fill_line(image, seg.point1(), seg.point2(), colour); }
void VglPlus::parallelMove(const vgl_line_segment_2d<double> & initSeg, double distance, vgl_line_segment_2d<double> & seg1, vgl_line_segment_2d<double> & seg2) { // CCW rotated vgl_vector_2d<double> orthDir = rotated(initSeg.direction(), vnl_math::pi/2.0); orthDir = normalize(orthDir); vgl_point_2d<double> p1 = initSeg.point1(); vgl_point_2d<double> p2 = initSeg.point2(); vgl_vector_2d<double> dp = distance * orthDir; vgl_point_2d<double> p3(p1.x() + dp.x(), p1.y() + dp.y()); vgl_point_2d<double> p4(p2.x() + dp.x(), p2.y() + dp.y()); seg1 = vgl_line_segment_2d<double>(p3, p4); dp = -1.0 * dp; vgl_point_2d<double> p5(p1.x() + dp.x(), p1.y() + dp.y()); vgl_point_2d<double> p6(p2.x() + dp.x(), p2.y() + dp.y()); seg2 = vgl_line_segment_2d<double>(p5, p6); }
bool VglPlus::mergeTwolineSegmentOnALine(const vgl_line_segment_2d<double> & seg1, const vgl_line_segment_2d<double> & seg2, vgl_line_segment_2d<double> & merged_seg) { double cosVal = fabs(cos_angle(seg1.direction(), seg2.direction())); if (cosVal < cos(5.0/180.0*vnl_math::pi)) { return false; } double dis_max = -1.0; vcl_vector<vgl_point_2d<double> > pts; pts.push_back(seg1.point1()); pts.push_back(seg1.point2()); pts.push_back(seg2.point1()); pts.push_back(seg2.point2()); // loop all combination and choose the longest one for (int i = 0; i<pts.size(); i++) { for (int j = i+1; j<pts.size(); j++) { double dis = vgl_distance(pts[i], pts[j]); if (dis > dis_max) { dis_max = dis; merged_seg = vgl_line_segment_2d<double>(pts[i], pts[j]); } } } return true; }
bool vgl_intersection(vgl_line_segment_2d<double> lineSegment0, vgl_line_segment_2d<double> lineSegment1, vgl_point_2d<double> &intersectionPoint) { vgl_point_3d<double> lineSegment03DP0(lineSegment0.point1().x(), lineSegment0.point1().y(), 0); vgl_point_3d<double> lineSegment03DP1(lineSegment0.point2().x(), lineSegment0.point2().y(), 0); vgl_line_segment_3d<double> lineSegment03D(lineSegment03DP0, lineSegment03DP1); vgl_point_3d<double> lineSegment13DP0(lineSegment1.point1().x(), lineSegment1.point1().y(), 0); vgl_point_3d<double> lineSegment13DP1(lineSegment1.point2().x(), lineSegment1.point2().y(), 0); vgl_line_segment_3d<double> lineSegment13D(lineSegment13DP0, lineSegment13DP1); vgl_point_3d<double> intersectionPoint3D; bool isIntersect = vgl_intersection(lineSegment03D, lineSegment13D, intersectionPoint3D); intersectionPoint.set(intersectionPoint3D.x(), intersectionPoint3D.y()); return isIntersect; }
vcl_vector<vgl_point_2d<double> > VglPlus::intersection(const vgl_ellipse_2d<double> & ellipse, const vgl_line_segment_2d<double> & seg) { vgl_conic<double> conic = vgl_conic<double>(ellipse); vcl_vector<vgl_point_2d<double> > intersections; vgl_homg_line_2d<double> homg_line(vgl_homg_point_2d<double>(seg.point1()), vgl_homg_point_2d<double>(seg.point2())); vcl_list<vgl_homg_point_2d<double> > pts = vgl_homg_operators_2d<double>::intersection(conic, homg_line); for (vcl_list<vgl_homg_point_2d<double>>::iterator ite = pts.begin(); ite != pts.end(); ite++) { if (ite->w() != 0.0) { double x = ite->x()/ite->w(); double y = ite->y()/ite->w(); double dis = vgl_distance(vgl_point_2d<double>(x, y), seg); if (dis < 1.0) { intersections.push_back(vgl_point_2d<double>(x, y)); } } } return intersections; }
bool VglPlus::isLeftSide(const vgl_line_segment_2d<double> & seg, const vgl_point_2d<double> & p) { vgl_point_2d<double> b = seg.point1(); vgl_point_2d<double> a = seg.point2(); return ((b.x() - a.x())*(p.y() - a.y()) - (b.y() - a.y())*(p.x() - a.x())) > 0; }