void SwitchView::OnSplit(wxDynamicSashSplitEvent& WXUNUSED(event)) { SwitchView *view = new SwitchView(m_dyn_sash); view->m_choice->SetSelection(m_choice->GetSelection()); wxScrollBar *hscroll = m_dyn_sash->GetHScrollBar(this); wxScrollBar *vscroll = m_dyn_sash->GetVScrollBar(this); hscroll->SetEventHandler(this); vscroll->SetEventHandler(this); }
void SjViewSettingsPage::GetFontFromDialog(wxString& fontFace, long& fontSize, long& columnWidth, long& coverHeight) { long i = m_fontFaceChoice->GetSelection(); if( i >= 0 ) { fontFace = m_fontFaceChoice->GetString(i); } else { fontFace = g_mainFrame->GetBaseFontFace(); } fontSize = m_fontPtSlider->GetValue(); columnWidth = m_columnWidthSlider->GetValue() * COLUMNWIDTH_DIVISOR; coverHeight = m_coverHeightSlider->GetValue(); }
void SwitchView::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(m_view); wxScrollBar *hscroll = m_dyn_sash->GetHScrollBar(this); wxScrollBar *vscroll = m_dyn_sash->GetVScrollBar(this); dc.Clear(); dc.SetDeviceOrigin(-hscroll->GetThumbPosition(), -vscroll->GetThumbPosition()); if (m_choice->GetSelection()) { dc.DrawLine(20, 20, 280, 20); dc.DrawLine(280, 20, 280, 280); dc.DrawLine(280, 280, 20, 280); dc.DrawLine(20, 280, 20, 20); } else { dc.DrawLine(150, 20, 280, 280); dc.DrawLine(280, 280, 20, 280); dc.DrawLine(20, 280, 150, 20); } }
/** * Validates and saves (if valid) the type and offset of an array axis numbering * * @param offsetEntry the entry of the offset (text) * @param typeEntry the entry of the axis nmbering scheme (choice) * @param type the destination of the type if valid * @param offset the destination of the offset if valid * @param errors error string accumulator * @return if all valid */ static bool validateNumberingTypeAndOffset( const wxTextCtrl& offsetEntry, const wxChoice& typeEntry, DIALOG_CREATE_ARRAY::ARRAY_NUMBERING_TYPE_T& type, int& offset, wxArrayString& errors ) { const int typeVal = typeEntry.GetSelection(); // mind undefined casts to enums (should not be able to happen) bool ok = typeVal <= DIALOG_CREATE_ARRAY::NUMBERING_TYPE_MAX; if( ok ) { type = (DIALOG_CREATE_ARRAY::ARRAY_NUMBERING_TYPE_T) typeVal; } else { wxString err; err.Printf( _("Unrecognised numbering scheme: %d"), typeVal ); errors.Add( err ); // we can't proceed - we don't know the numbering type return false; } const wxString text = offsetEntry.GetValue(); ok = getNumberingOffset( text, type, offset ); if( !ok ) { const wxString& alphabet = alphabetFromNumberingScheme( type ); wxString err; err.Printf( _( "Could not determine numbering start from \"%s\": " "expected value consistent with alphabet \"%s\"" ), text, alphabet ); errors.Add(err); } return ok; }
NewMapDialog(wxWindow* parent, int game, int port, vector<Archive::mapdesc_t>& maps, Archive* archive) : wxDialog(parent, -1, "New Map") { // Setup dialog wxBoxSizer* msizer = new wxBoxSizer(wxVERTICAL); SetSizer(msizer); wxGridBagSizer* sizer = new wxGridBagSizer(4, 4); msizer->Add(sizer, 1, wxEXPAND|wxALL, 10); // Open selected game configuration if no map names are currently loaded if (theGameConfiguration->nMapNames() == 0) { string gname = theGameConfiguration->gameConfig(game).name; string pname = theGameConfiguration->portConfig(port).name; theGameConfiguration->openConfig(gname, pname); } // Check if the game configuration allows any map name int flags = 0; if (!theGameConfiguration->anyMapName()) flags = wxCB_READONLY; // Create map name combo box cbo_mapname = new wxComboBox(this, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, NULL, flags); sizer->Add(new wxStaticText(this, -1, "Map Name:"), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL); sizer->Add(cbo_mapname, wxGBPosition(0, 1), wxDefaultSpan, wxEXPAND); // Limit map name length if necessary if (theGameConfiguration->anyMapName() && (!theGameConfiguration->allowLongNames() || (archive && archive->getType() != ARCHIVE_ZIP && archive->getType() != ARCHIVE_7Z && archive->getType() != ARCHIVE_FOLDER))) cbo_mapname->SetMaxLength(8); // Add possible map names to the combo box for (unsigned a = 0; a < theGameConfiguration->nMapNames(); a++) { // Check if map already exists string mapname = theGameConfiguration->mapName(a); bool exists = false; for (unsigned m = 0; m < maps.size(); m++) { if (S_CMPNOCASE(maps[m].name, mapname)) { exists = true; break; } } if (!exists) cbo_mapname->Append(mapname); } // Set inital map name selection if (theGameConfiguration->nMapNames() > 0) cbo_mapname->SetSelection(0); // Create map format combo box choice_mapformat = new wxChoice(this, -1); sizer->Add(new wxStaticText(this, -1, "Map Format:"), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL); sizer->Add(choice_mapformat, wxGBPosition(1, 1), wxDefaultSpan, wxEXPAND); // Add possible map formats to the combo box uint8_t default_format = MAP_UNKNOWN; if (! maps.empty()) default_format = maps[0].format; for (uint8_t map_type = 0; map_type < MAP_UNKNOWN; map_type++) { if (theGameConfiguration->mapFormatSupported(map_type, game, port)) { choice_mapformat->Append(MAP_TYPE_NAMES[map_type]); if (map_type == default_format) choice_mapformat->SetSelection(choice_mapformat->GetCount() - 1); } } // Default to the "best" supported format, the last one in the list if (choice_mapformat->GetSelection() == wxNOT_FOUND) choice_mapformat->SetSelection(choice_mapformat->GetCount() - 1); // Add dialog buttons wxBoxSizer* hbox = new wxBoxSizer(wxHORIZONTAL); msizer->Add(hbox, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10); hbox->AddStretchSpacer(); btn_ok = new wxButton(this, -1, "OK"); hbox->Add(btn_ok, 0, wxEXPAND | wxRIGHT, 4); btn_cancel = new wxButton(this, -1, "Cancel"); hbox->Add(btn_cancel, 0, wxEXPAND); sizer->AddGrowableCol(1); // Bind events btn_ok->Bind(wxEVT_BUTTON, &NewMapDialog::onBtnOk, this); btn_cancel->Bind(wxEVT_BUTTON, &NewMapDialog::onBtnCancel, this); Layout(); msizer->Fit(this); CenterOnParent(); }