Example #1
0
void Creature::load(const Aurora::GFFStruct &instance, const Aurora::GFFStruct *blueprint) {
	assert(!_loaded);

	// General properties

	if (blueprint)
		loadProperties(*blueprint); // Blueprint
	loadProperties(instance);    // Instance


	// Appearance

	if (_appearance == Aurora::kFieldIDInvalid)
		throw Common::Exception("Creature without an appearance");

	loadAppearance();

	// Position

	setPosition(instance.getDouble("XPosition"),
	            instance.getDouble("YPosition"),
	            instance.getDouble("ZPosition"));

	// Orientation

	float bearingX = instance.getDouble("XOrientation");
	float bearingY = instance.getDouble("YOrientation");

	float o[3];
	Common::vector2orientation(bearingX, bearingY, o[0], o[1], o[2]);

	setOrientation(o[0], o[1], o[2]);

	_loaded = true;
}
Example #2
0
void Waypoint::load(const Aurora::GFFStruct &instance, const Aurora::GFFStruct *blueprint) {
	// General properties

	if (blueprint)
		loadProperties(*blueprint); // Blueprint
	loadProperties(instance);    // Instance

	// Position

	setPosition(instance.getDouble("XPosition"),
	            instance.getDouble("YPosition"),
	            instance.getDouble("ZPosition"));

	// Orientation

	float bearingX = instance.getDouble("XOrientation");
	float bearingY = instance.getDouble("YOrientation");

	float o[3];
	Common::vector2orientation(bearingX, bearingY, o[0], o[1], o[2]);

	setOrientation(o[0], o[1], o[2]);
}
Example #3
0
void Situated::load(const Aurora::GFFStruct &instance, const Aurora::GFFStruct *blueprint) {
	// General properties

	if (blueprint)
		loadProperties(*blueprint); // Blueprint
	loadProperties(instance);    // Instance


	// Specialized object properties

	if (blueprint)
		loadObject(*blueprint); // Blueprint
	loadObject(instance);    // Instance


	// Appearance

	if (_appearanceID == Aurora::kFieldIDInvalid)
		throw Common::Exception("Situated object without an appearance");

	loadAppearance();
	loadSounds();


	// Position

	setPosition(instance.getDouble("X"),
	            instance.getDouble("Y"),
	            instance.getDouble("Z"));

	// Orientation

	float bearing = instance.getDouble("Bearing");

	setOrientation(0.0, Common::rad2deg(bearing), 0.0);
}
Example #4
0
void KotORWidget::load(const Aurora::GFFStruct &gff) {
	gff.getVector("COLOR", _r, _g, _b);
	_a = gff.getDouble("ALPHA", 1.0);

	Extend extend = createExtend(gff);

	_width  = extend.w;
	_height = extend.h;

	Widget::setPosition(extend.x, extend.y, 0.0);

	Border border = createBorder(gff);

	_quad = new Graphics::Aurora::GUIQuad(border.fill, 0.0, 0.0, extend.w, extend.h);
	_quad->setPosition(extend.x, extend.y, 0.0);
	_quad->setTag(getTag());
	_quad->setClickable(true);

	if (border.fill.empty())
		_quad->setColor(0.0, 0.0, 0.0, 0.0);

	Text text = createText(gff);

	if (!text.text.empty() && !text.font.empty()) {
		_text = new Graphics::Aurora::HighlightableText(FontMan.get(text.font), text.text,
		                                   text.r, text.g, text.b, 1.0);

		const float hspan = extend.w - _text->getWidth();
		const float vspan = extend.h - _text->getHeight();


		const float x = extend.x + text.halign * hspan;
		const float y = extend.y + text.valign * vspan;

		_text->setPosition(x, y, -1.0);
		_text->setTag(getTag());
		_text->setClickable(true);
	}
}
Example #5
0
void Situated::load(const Aurora::GFFStruct &instance, const Aurora::GFFStruct *blueprint) {
	// General properties

	if (blueprint)
		loadProperties(*blueprint); // Blueprint
	loadProperties(instance);    // Instance


	// Specialized object properties

	if (blueprint)
		loadObject(*blueprint); // Blueprint
	loadObject(instance);    // Instance


	// Appearance

	if (_appearanceID == Aurora::kFieldIDInvalid)
		throw Common::Exception("Situated object without an appearance");

	loadAppearance();
	loadSounds();


	// Position

	float posX = instance.getDouble("X");
	float posY = instance.getDouble("Y");
	float posZ = instance.getDouble("Z");

	if (instance.hasField("Position")) {
		const Aurora::GFFStruct &pos = instance.getStruct("Position");

		posX = pos.getDouble("x");
		posY = pos.getDouble("y");
		posZ = pos.getDouble("z");
	}

	setPosition(posX, posY, posZ);

	// Orientation

	float bearing = instance.getDouble("Bearing");

	float rotX = 0.0;
	float rotY = Common::rad2deg(bearing);
	float rotZ = 0.0;

	if (instance.hasField("Orientation")) {
		const Aurora::GFFStruct &o = instance.getStruct("Orientation");

		float oX = o.getDouble("x");
		float oY = o.getDouble("y");
		float oZ = o.getDouble("z");
		float oW = o.getDouble("w");

		// Convert quaternions to roll/pitch/yaw
		rotY = 180.0f - Common::rad2deg(atan2(2 * (oX*oY + oZ*oW), 1 - 2 * (oY*oY + oZ*oZ)));
		rotX = 180.0f - Common::rad2deg(asin(2 * (oX*oZ - oW*oY)));
		rotZ = Common::rad2deg(atan2(2 * (oX*oW + oY*oZ), 1 - 2 * (oZ*oZ + oW*oW)));
	}

	setOrientation(rotX, rotY, rotZ);
}