bool mitk::AffineDataInteractor3D::ColorizeSurface(BaseRenderer::Pointer renderer, double scalar) { BaseData::Pointer data = this->GetDataNode()->GetData(); if(data.IsNull()) { MITK_ERROR << "AffineInteractor3D: No data object present!"; return false; } // Get the timestep to also support 3D+t int timeStep = 0; if (renderer.IsNotNull()) timeStep = renderer->GetTimeStep(data); // If data is an mitk::Surface, extract it Surface::Pointer surface = dynamic_cast< Surface* >(data.GetPointer()); vtkPolyData* polyData = NULL; if (surface.IsNotNull()) polyData = surface->GetVtkPolyData(timeStep); if (polyData == NULL) { MITK_ERROR << "AffineInteractor3D: No poly data present!"; return false; } vtkPointData* pointData = polyData->GetPointData(); if (pointData == NULL) { MITK_ERROR << "AffineInteractor3D: No point data present!"; return false; } vtkDataArray* scalars = pointData->GetScalars(); if (scalars == NULL) { MITK_ERROR << "AffineInteractor3D: No scalars for point data present!"; return false; } for (unsigned int i = 0; i < pointData->GetNumberOfTuples(); ++i) { scalars->SetComponent(i, 0, scalar); } polyData->Modified(); pointData->Update(); return true; }
void mitk::PlanarFigureInteractor::AddPoint(StateMachineAction*, InteractionEvent* interactionEvent) { const mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); if ( positionEvent == nullptr ) return; const DataNode::Pointer node = this->GetDataNode(); const BaseData::Pointer data = node->GetData(); /* * Added check for "initiallyplaced" due to bug 13097: * * There are two possible cases in which a point can be inserted into a PlanarPolygon: * * 1. The figure is currently drawn -> the point will be appended at the end of the figure * 2. A point is inserted at a userdefined position after the initial placement of the figure is finished * * In the second case we need to determine the proper insertion index. In the first case the index always has * to be -1 so that the point is appended to the end. * * These changes are necessary because of a mac os x specific issue: If a users draws a PlanarPolygon then the * next point to be added moves according to the mouse position. If then the user left clicks in order to add * a point one would assume the last move position is identical to the left click position. This is actually the * case for windows and linux but somehow NOT for mac. Because of the insertion logic of a new point in the * PlanarFigure then for mac the wrong current selected point is determined. * * With this check here this problem can be avoided. However a redesign of the insertion logic should be considered */ bool isFigureFinished = false; data->GetPropertyList()->GetBoolProperty("initiallyplaced", isFigureFinished); bool selected = false; bool isEditable = true; node->GetBoolProperty("selected", selected); node->GetBoolProperty("planarfigure.iseditable", isEditable); if ( !selected || !isEditable ) { return; } mitk::PlanarFigure *planarFigure = dynamic_cast<mitk::PlanarFigure *>(data.GetPointer()); // We can't derive a new control point from a polyline of a Bezier curve // as all control points contribute to each polyline point. if (dynamic_cast<PlanarBezierCurve*>(planarFigure) != nullptr && isFigureFinished) return; const mitk::PlaneGeometry *planarFigureGeometry = planarFigure->GetPlaneGeometry(); const mitk::AbstractTransformGeometry *abstractTransformGeometry = dynamic_cast< AbstractTransformGeometry * >( planarFigure->GetGeometry( 0 ) ); if ( abstractTransformGeometry != nullptr) return; // If the planarFigure already has reached the maximum number if ( planarFigure->GetNumberOfControlPoints() >= planarFigure->GetMaximumNumberOfControlPoints() ) { return; } // Extract point in 2D world coordinates (relative to PlaneGeometry of // PlanarFigure) Point2D point2D, projectedPoint; if ( !this->TransformPositionEventToPoint2D( positionEvent, planarFigureGeometry, point2D ) ) { return; } // TODO: check segment of polyline we clicked in int nextIndex = -1; // We only need to check which position to insert the control point // when interacting with a PlanarPolygon. For all other types // new control points will always be appended const mitk::BaseRenderer *renderer = interactionEvent->GetSender(); const PlaneGeometry *projectionPlane = renderer->GetCurrentWorldPlaneGeometry(); if (dynamic_cast<mitk::PlanarPolygon*>(planarFigure) && isFigureFinished) { nextIndex = this->IsPositionOverFigure( positionEvent, planarFigure, planarFigureGeometry, projectionPlane, projectedPoint ); } // Add point as new control point if ( planarFigure->IsPreviewControlPointVisible() ) { point2D = planarFigure->GetPreviewControlPoint(); } planarFigure->AddControlPoint( point2D, planarFigure->GetControlPointForPolylinePoint( nextIndex, 0 ) ); if ( planarFigure->IsPreviewControlPointVisible() ) { planarFigure->SelectControlPoint( nextIndex ); planarFigure->ResetPreviewContolPoint(); } // Re-evaluate features planarFigure->EvaluateFeatures(); //this->LogPrintPlanarFigureQuantities( planarFigure ); // Update rendered scene renderer->GetRenderingManager()->RequestUpdateAll(); }