static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket) { switch (b_socket.type()) { case BL::NodeSocket::type_VALUE: return SHADER_SOCKET_FLOAT; case BL::NodeSocket::type_INT: return SHADER_SOCKET_INT; case BL::NodeSocket::type_VECTOR: return SHADER_SOCKET_VECTOR; case BL::NodeSocket::type_RGBA: return SHADER_SOCKET_COLOR; case BL::NodeSocket::type_STRING: return SHADER_SOCKET_STRING; case BL::NodeSocket::type_SHADER: return SHADER_SOCKET_CLOSURE; default: return SHADER_SOCKET_UNDEFINED; } }
static SocketType::Type convert_socket_type(BL::NodeSocket& b_socket) { switch(b_socket.type()) { case BL::NodeSocket::type_VALUE: return SocketType::FLOAT; case BL::NodeSocket::type_INT: return SocketType::INT; case BL::NodeSocket::type_VECTOR: return SocketType::VECTOR; case BL::NodeSocket::type_RGBA: return SocketType::COLOR; case BL::NodeSocket::type_STRING: return SocketType::STRING; case BL::NodeSocket::type_SHADER: return SocketType::CLOSURE; default: return SocketType::UNDEFINED; } }