void SetInitProShopCity(CEGUI::Window* pageWnd) { CEGUI::TabControl* tbs = WTabControl(pageWnd->getChildRecursive(SHOPCITY_TAB_NAME)); if(tbs) { //默认让第一个TabContent可见 tbs->setSelectedTabAtIndex(0); CEGUI::Window* tbs1 = tbs->getTabContentsAtIndex(tbs->getSelectedTabIndex()); #ifdef _DEBUG const char* name = tbs1->getName().c_str(); OutputDebugStr(name); OutputDebugStr("\n"); #endif tbs1->setVisible(true); //将唯一ShopCityChild添加到上面 CEGUI::TabControl* child = WTabControl(InitShopCityChild()); //默认让第一tabContent可见 child->setSelectedTabAtIndex(0); tbs1->addChildWindow(child); } //清空moneyEdboxes FireUIEvent(SHOPCITY_PAGE_NAME,SHOPCITY_PAGE_EVENT_CLEARMONEYEDBOXES); //moneyEdboxes属性设置 CEGUI::Editbox* edbox = NULL; //星钻 edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_XINGZUAN_EDBOX_NAME)); if(edbox) { //只能输入数字 edbox->setValidationString("[0-9]*"); //数字宽 edbox->setMaxTextLength(9); //只读 edbox->setReadOnly(true); } //点券 edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_DIANJUAN_EDBOX_NAME)); if(edbox) { //只能输入数字 edbox->setValidationString("[0-9]*"); //数字宽 edbox->setMaxTextLength(9); //只读 edbox->setReadOnly(true); } //位面 edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_WEIMIAN_EDBOX_NAME)); if(edbox) { //只能输入数字 edbox->setValidationString("[0-9]*"); //数字宽 edbox->setMaxTextLength(9); //只读 edbox->setReadOnly(true); } //左搜素框 CEGUI::Combobox* cbboxL = WComboBox(pageWnd->getChildRecursive(SHOPCITY_SEARCH_LEFTWND_NAME)); if(cbboxL) { cbboxL->setReadOnly(true); } //右搜素框 CEGUI::Combobox* cbboxR = WComboBox(pageWnd->getChildRecursive(SHOPCITY_SEARCH_RIGHTWND_NAME)); if(cbboxR) { cbboxR->setReadOnly(true); } }
void SetCreateRoleInitProperty(CEGUI::Window* pgWnd) { if(!pgWnd) return; CEGUI::Combobox* SelCountry = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_COUNTRY_CCB)); if(SelCountry) { SelCountry->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnCountryChanged)); SelCountry->setReadOnly(true); CCountryList::MapCountryList* mapCL = CCountryList::GetCountryList(); for(uint cnt = 0; cnt < mapCL->size(); ++cnt) { const char* ctName = CCountryList::GetCountryName((BYTE)cnt+1); if(ctName) { CEGUI::ListboxTextItem* lti = new CEGUI::ListboxTextItem(ToCEGUIString(ctName)); lti->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME); lti->setID(cnt+1);//ID和国家ID关联 if(cnt == 0) lti->setSelected(true);//设置国家默认值 SelCountry->addItem(lti); } } //根据国家默认值,设置显示文本 SelCountry->getEditbox()->setText(ToCEGUIString(CCountryList::GetCountryName(0+1)));//加一是因为data/CountryList.xml配置造成 /***********************************************************************/ /* zhaohang fix 2010-9-3 /***********************************************************************/ CREvent::SetSelectCountry(1);//逻辑上的国家默认值 } CEGUI::Combobox* selHair = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_HAIR_CCB)); if(selHair) { selHair->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnHairChanged)); selHair->setReadOnly(true); } CEGUI::Combobox* selHairColor = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_HAIRCOLOR_CCB)); if(selHairColor) { selHairColor->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnHairColorChanged)); selHairColor->setReadOnly(true); } CEGUI::Combobox* selFac = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_FAC_CCB)); if(selFac) { selFac->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnFacChanged)); selFac->setReadOnly(true); } CEGUI::Combobox* selSex = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_SEX_CCB)); if(selSex) { CEGUI::ListboxTextItem* itm1 = new CEGUI::ListboxTextItem(ToCEGUIString(CREATEROLE_SEX_MALE)); itm1->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME); itm1->setID(0);//用ID和性别关联 selSex->addItem(itm1); CEGUI::ListboxTextItem* itm2 = new CEGUI::ListboxTextItem(ToCEGUIString(CREATEROLE_SEX_FAMALE)); itm2->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME); itm2->setID(1);//用ID和性别关联 selSex->addItem(itm2); //注册事件 selSex->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnSexChanged)); selSex->setReadOnly(true); } }
void GameState::enter() { mInput = InputManager::getSingletonPtr(); mRoot = Ogre::Root::getSingletonPtr(); if (mRoot != StateManager::getSingletonPtr()->GetRoot()) return; mScenMgr = mRoot->getSceneManager("Scene"); if (mScenMgr->hasCamera("GameCam")) mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow(), mScenMgr->getCamera("GameCam")); else mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow()); mCam->getOgreCam()->getViewport()->setBackgroundColour(Ogre::ColourValue::Black); mGui = GUIManager::getSingleton(); mPhysics = new Physics(mScenMgr); mExit = false; if (!CEGUI::FontManager::getSingleton().isDefined("DejaVuSans-10")) CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font"); // set up the GUI auto font = &CEGUI::FontManager::getSingleton().get("DejaVuSans-10"); mGUIRoot = mGui->LoadGUIsheet("GameLayout.layout"); mGUIRoot->getChild("Quit")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::GoToIntro, this)); mGUIRoot->getChild("BuildSkeleton")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::BuildSkeleton, this)); CEGUI::ToggleButton* checkbox = static_cast<CEGUI::ToggleButton*> (mGUIRoot->getChild("skeleton Setting/Checkbox")); checkbox->setSelected(true); mGUIRoot->getChild("skeleton Setting/Checkbox")->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&GameState::HideSettings, this)); // add the drop box options CEGUI::Combobox* ArmList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Arm Combobox")); ArmList->setReadOnly(true); ArmList->setSelection(0, 10); ArmList->activate(); CEGUI::ListboxTextItem* ArmN = new CEGUI::ListboxTextItem("No Arms", 0); ArmN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); ArmN->setFont(font); ArmList->addItem(ArmN); auto ArmS = new CEGUI::ListboxTextItem("Short Arms", 1); ArmS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); ArmList->addItem(ArmS); auto ArmL = new CEGUI::ListboxTextItem("Long Arms", 2); ArmL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); ArmList->addItem(ArmL); CEGUI::Combobox* LegList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Leg Combobox")); auto LegU = new CEGUI::ListboxTextItem("Uninverted Legs", 0); LegU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); LegU->setFont(font); LegList->addItem(LegU); auto LegI = new CEGUI::ListboxTextItem("Inverted Legs", 1); LegI->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); LegI->setFont(font); LegList->addItem(LegI); CEGUI::Combobox* TorsoList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Torso Combobox")); auto TorsoU = new CEGUI::ListboxTextItem("Upright", 0); TorsoU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); TorsoU->setFont(font); TorsoList->addItem(TorsoU); auto TorsoH = new CEGUI::ListboxTextItem("Horizontal", 1); TorsoH->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); TorsoH->setFont(font); TorsoList->addItem(TorsoH); CEGUI::Combobox* NeckList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Neck Combobox")); auto NeckL = new CEGUI::ListboxTextItem("Long Neck", 0); NeckL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); NeckL->setFont(font); NeckList->addItem(NeckL); auto NeckS = new CEGUI::ListboxTextItem("Short Neck", 1); NeckS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); NeckS->setFont(font); NeckList->addItem(NeckS); CEGUI::Combobox* TailList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Tail Combobox")); auto TailN = new CEGUI::ListboxTextItem("No Tail", 0); TailN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); TailN->setFont(font); TailList->addItem(TailN); auto TailS = new CEGUI::ListboxTextItem("Short Tail", 1); TailS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); TailS->setFont(font); TailList->addItem(TailS); auto TailL = new CEGUI::ListboxTextItem("Long Tail", 2); TailL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush"); TailL->setFont(font); TailList->addItem(TailL); //ArmList->setVisible(true); //LegList->setVisible(true); //TorsoList->setVisible(true); //NeckList->setVisible(true); //TailList->setVisible(true); }