Example #1
0
CGraphMerger::CGraphMerger(
		LPCSTR game_graph_id,
		LPCSTR name,
		bool rebuild
	)
{
	// load all the graphs
	Phase("Processing level graphs");
	
	CInifile *Ini = new CInifile(INI_FILE);
	if (!Ini->section_exist("levels"))
		THROW(false);
	R_ASSERT						(Ini->section_exist("levels"));

	tGraphHeader.m_guid				= generate_guid();

	GRAPH_P_MAP						tpGraphs;
	string4096						S1, S2;
	CGameGraph::SLevel				tLevel;
	u32								dwOffset = 0;
	u32								l_dwPointOffset = 0;
	LEVEL_POINT_STORAGE				l_tpLevelPoints;
	l_tpLevelPoints.clear			();

	xr_set<CLevelInfo>				levels;
	xr_vector<LPCSTR>				needed_levels;
	string4096						levels_string;
	strcpy_s						(levels_string,name);
	strlwr							(levels_string);
	fill_needed_levels				(levels_string,needed_levels);

	read_levels						(
		Ini,
		levels,
		rebuild,
		&needed_levels
	);

	xr_set<CLevelInfo>::const_iterator	I = levels.begin();
	xr_set<CLevelInfo>::const_iterator	E = levels.end();
	for ( ; I != E; ++I) {
		tLevel.m_offset				= (*I).m_offset;
		tLevel.m_name				= (*I).m_name;
		strcpy_s					(S1,sizeof(S1),*(*I).m_name);
		strconcat					(sizeof(S2),S2,name,S1);
		strconcat					(sizeof(S1),S1,S2,"\\");
		tLevel.m_id					= (*I).m_id;
		tLevel.m_section			= (*I).m_section;
		Msg							("%9s %2d %s","level",tLevel.id(),*tLevel.m_name);
		string_path					_0, _1;
		generate_temp_file_name		("local_graph_",*tLevel.m_name,_0);
		generate_temp_file_name		("raw_cross_table_",*tLevel.m_name,_1);
		string_path					level_folder;
		FS.update_path				(level_folder,"$game_levels$",*tLevel.m_name);
		strcat						(level_folder,"\\");
		CGameGraphBuilder().build_graph	(_0,_1,level_folder);
		::CLevelGameGraph			*tpLevelGraph = new ::CLevelGameGraph(
			_0,
			_1,
			&tLevel,
			level_folder,
			dwOffset,
			tLevel.id(),
			Ini
		);
		dwOffset					+= tpLevelGraph->m_tpGraph->header().vertex_count();
		R_ASSERT2					(tpGraphs.find(tLevel.id()) == tpGraphs.end(),"Level ids _MUST_ be different!");
		tpGraphs.insert				(mk_pair(tLevel.id(),tpLevelGraph));
		tGraphHeader.m_levels.insert(std::make_pair(tLevel.id(),tLevel));
	}
	
	R_ASSERT(tpGraphs.size());
	
	Phase("Adding interconnection points");
	{
		GRAPH_P_PAIR_IT				I = tpGraphs.begin();
		GRAPH_P_PAIR_IT				E = tpGraphs.end();
		for ( ; I != E; I++) {
			VERTEX_PAIR_IT			i = (*I).second->m_tVertexMap.begin();
			VERTEX_PAIR_IT			e = (*I).second->m_tVertexMap.end();
			for ( ; i != e; i++)
				if ((*i).second.caConnectName[0]) {
					GRAPH_P_PAIR_IT				K;
					VERTEX_PAIR_IT				M;
					CGameGraph::CEdge			tGraphEdge;
					SConnectionVertex			&tConnectionVertex = (*i).second;
					K							= tpGraphs.find(tConnectionVertex.dwLevelID);
					if (K == tpGraphs.end()) {
						Msg						("Cannot find level with level_id %d. Connection point will not be generated!",tConnectionVertex.dwLevelID);
						continue;
					}
					R_ASSERT					(K != tpGraphs.end());
					M							= (*K).second->m_tVertexMap.find(tConnectionVertex.caConnectName);
					if (M == (*K).second->m_tVertexMap.end()) {
						Msg						("Level %s with id %d has an INVALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id());
						R_ASSERT				(M != (*K).second->m_tVertexMap.end());
					}

//					if (!stricmp("l06_rostok",*(*I).second->m_tLevel.name())) {
//						__asm int 3;
//					}
					Msg							("Level %s with id %d has VALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id());

					VERIFY						(((*M).second.tGraphID + (*K).second->m_dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
					tGraphEdge.m_vertex_id		= (GameGraph::_GRAPH_ID)((*M).second.tGraphID + (*K).second->m_dwOffset);
					VERIFY3						(tConnectionVertex.tGraphID < (*I).second->m_tpVertices.size(),"Rebuild graph for the level",*(*I).second->m_tLevel.name());
					VERIFY3						((*M).second.tGraphID < (*K).second->m_tpVertices.size(),"Rebuild graph for the level",*(*K).second->m_tLevel.name());
					tGraphEdge.m_path_distance	= (*I).second->m_tpVertices[tConnectionVertex.tGraphID].tGlobalPoint.distance_to((*K).second->m_tpVertices[(*M).second.tGraphID].tGlobalPoint);
					(*I).second->vfAddEdge		((*i).second.tGraphID,tGraphEdge);
//					tGraphEdge.dwVertexNumber	= (*i).second.tGraphID + (*I).second->m_dwOffset;
//					(*K).second->vfAddEdge		((*M).second.tGraphID,tGraphEdge);
				}
		}
	}
	// counting edges
	{
		tGraphHeader.m_edge_count			= 0;
		tGraphHeader.m_death_point_count	= 0;
		GRAPH_P_PAIR_IT						I = tpGraphs.begin();
		GRAPH_P_PAIR_IT						E = tpGraphs.end();
		for ( ; I != E; I++) {
			VERIFY							((u32(tGraphHeader.m_edge_count) + (*I).second->dwfGetEdgeCount()) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
			tGraphHeader.m_edge_count		+= (GameGraph::_GRAPH_ID)(*I).second->dwfGetEdgeCount();
			tGraphHeader.m_death_point_count+= (*I).second->dwfGetDeathPointCount();
		}
	}

	///////////////////////////////////////////////////
	
	// save all the graphs
	Phase("Saving graph being merged");
	CMemoryWriter				F;
	tGraphHeader.m_version		= XRAI_CURRENT_VERSION;
	VERIFY						(dwOffset < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	tGraphHeader.m_vertex_count	= (GameGraph::_GRAPH_ID)dwOffset;
	tGraphHeader.save			(&F);

	u32							vertex_count = 0;
	dwOffset					*= sizeof(CGameGraph::CVertex);
	u32							l_dwOffset = F.size();
	l_dwPointOffset				= dwOffset + tGraphHeader.edge_count()*sizeof(CGameGraph::CEdge);
	u32							l_dwStartPointOffset = l_dwPointOffset;
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++) {
			(*I).second->vfSaveVertices	(F,dwOffset,l_dwPointOffset,&l_tpLevelPoints);
			vertex_count		+= (*I).second->m_tpGraph->header().vertex_count();
		}
	}
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++)
			(*I).second->vfSaveEdges(F);
	}
	{
		l_tpLevelPoints.clear	();
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++)
			l_tpLevelPoints.insert(l_tpLevelPoints.end(),(*I).second->m_tpLevelPoints.begin(),(*I).second->m_tpLevelPoints.end());
	}
	R_ASSERT2						(l_dwStartPointOffset == F.size() - l_dwOffset,"Graph file format is corrupted");
	{
		LEVEL_POINT_STORAGE::const_iterator	I = l_tpLevelPoints.begin();
		LEVEL_POINT_STORAGE::const_iterator	E = l_tpLevelPoints.end();
		for ( ; I != E; ++I)
			save_data				(*I,F);
	}
	{
		GRAPH_P_PAIR_IT			I = tpGraphs.begin();
		GRAPH_P_PAIR_IT			E = tpGraphs.end();
		for ( ; I != E; I++) {
			Msg					("cross_table offset: %d",F.size());
			(*I).second->save_cross_table	(F);
		}
	}
	
	string256						l_caFileName;
	strcpy_s							(l_caFileName,game_graph_id);
	F.save_to						(l_caFileName);

	// free all the graphs
	Phase("Freeing resources being allocated");
	{
		GRAPH_P_PAIR_IT				I = tpGraphs.begin();
		GRAPH_P_PAIR_IT				E = tpGraphs.end();
		for ( ; I != E; I++)
			xr_free((*I).second);
	}
	xr_delete						(Ini);
}
Example #2
0
void CGameGraphBuilder::save_graph			(const float &start, const float &amount)
{
	Progress				(start);

	Msg						("Saving graph");

	// header
	CMemoryWriter				writer;
	CGameGraph::CHeader			header;
	header.m_version			= XRAI_CURRENT_VERSION;
	VERIFY						(graph().vertices().size() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	header.m_vertex_count		= (GameGraph::_GRAPH_ID)graph().vertices().size();
	VERIFY						(graph().edge_count() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
	header.m_edge_count			= (GameGraph::_GRAPH_ID)graph().edge_count();
	header.m_death_point_count	= 0;
	header.m_guid				= m_graph_guid;

	// levels
	CGameGraph::SLevel			level;
	level.m_offset.set			(0,0,0);
	level.m_id					= 0;
	level.m_name				= m_level_name;
	level.m_section				= "";
	level.m_guid				= level_graph().header().guid();

	header.m_levels.insert		(std::make_pair(level.m_id,level));

	header.save					(&writer);

	{
		u32								edge_offset = graph().vertices().size()*sizeof(CGameGraph::CVertex);

		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			CGameGraph::CVertex		&vertex = (*I).second->data();

			VERIFY					((*I).second->edges().size() < 256);
			vertex.tNeighbourCount	= (u8)(*I).second->edges().size();
			vertex.dwEdgeOffset		= edge_offset;
			edge_offset				+= vertex.tNeighbourCount*sizeof(CGameGraph::CEdge);

			writer.w				(&vertex,sizeof(CGameGraph::CVertex));
		}
	}
	
	{
		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			graph_type::const_iterator	i = (*I).second->edges().begin();
			graph_type::const_iterator	e = (*I).second->edges().end();
			for ( ; i != e; ++i) {
				GameGraph::CEdge			edge;
				VERIFY						((*i).vertex_id() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
				edge.m_vertex_id			= (GameGraph::_GRAPH_ID)(*i).vertex_id();
				edge.m_path_distance		= (*i).weight();

				writer.w					(&edge.m_vertex_id,sizeof(edge.m_vertex_id));
				writer.w_float				(edge.m_path_distance);
			}
		}
	}

#ifdef PRIQUEL
	writer.save_to				(m_graph_name);
#else // PRIQUEL
	string_path					file_name;
	strconcat					(sizeof(file_name),file_name,*m_level_name,GAME_LEVEL_GRAPH);
	writer.save_to				(file_name);
#endif // PRIQUEL
	Msg							("%d bytes saved",int(writer.size()));

	Progress					(start + amount);
}