Example #1
0
bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		Common::String filename = file->getName();
		if (file->isDirectory() || !(filename.hasSuffixIgnoreCase(".gam")
				|| filename.hasSuffixIgnoreCase(".blorb")))
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.close();

		// Check for known games
		const TADSGameDescription *p = TADS_GAMES;
		while (p->_gameId && p->_md5 && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (!filename.hasSuffixIgnoreCase(".gam"))
				continue;

			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const TADSDescriptor &desc = TADS_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		}
		else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}
Example #2
0
bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	const char *const EXTENSIONS[] = { ".ulx", nullptr };

	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		if (file->isDirectory())
			continue;
		Common::String filename = file->getName();
		bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false;
		for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
			hasExt = filename.hasSuffixIgnoreCase(*ext);
		if (!hasExt)
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.seek(0);
		isBlorb = Blorb::isBlorb(gameFile, ID_GLUL);
		gameFile.close();

		if (!isBlorb && Blorb::hasBlorbExt(filename))
			continue;

		// Check for known games
		const GlulxeGameDescription *p = GLULXE_GAMES;
		while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				// name of the parent folder the game is in as the presumed game Id
				Common::String folderName = file->getParent().getName();
				if (folderName.hasSuffix("\\"))
					folderName.deleteLastChar();
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const PlainGameDescriptor &desc = GLULXE_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		} else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
			gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}