CppEditorFactory::CppEditorFactory(CppPlugin *owner) : m_owner(owner) { m_mimeTypes << QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE) << QLatin1String(CppEditor::Constants::C_HEADER_MIMETYPE) << QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE) << QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE); if (!Utils::HostOsInfo::isMacHost() && !Utils::HostOsInfo::isWindowsHost()) { Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_cpp.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_c.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_h.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE))); } }
CppEditorFactory::CppEditorFactory(CppPlugin *owner) : m_owner(owner) { m_mimeTypes << QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE) << QLatin1String(CppEditor::Constants::C_HEADER_MIMETYPE) << QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE) << QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE); #if !defined(Q_WS_MAC) && !defined(Q_WS_WIN) Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_cpp.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_SOURCE_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_c.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::C_SOURCE_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/cppeditor/images/qt_h.png")), mimeDatabase->findByType(QLatin1String(CppEditor::Constants::CPP_HEADER_MIMETYPE))); #endif }
// Return the suffixes that should be checked when trying to find a // source belonging to a header and vice versa static QStringList matchingCandidateSuffixes(ProjectFile::Kind kind) { Core::MimeDatabase *md = Core::ICore::instance()->mimeDatabase(); switch (kind) { // Note that C/C++ headers are undistinguishable case ProjectFile::CHeader: case ProjectFile::CXXHeader: case ProjectFile::ObjCHeader: case ProjectFile::ObjCXXHeader: return md->findByType(QLatin1String(Constants::C_SOURCE_MIMETYPE)).suffixes() + md->findByType(QLatin1String(Constants::CPP_SOURCE_MIMETYPE)).suffixes() + md->findByType(QLatin1String(Constants::OBJECTIVE_CPP_SOURCE_MIMETYPE)).suffixes(); case ProjectFile::CSource: case ProjectFile::ObjCSource: return md->findByType(QLatin1String(Constants::C_HEADER_MIMETYPE)).suffixes(); case ProjectFile::CXXSource: case ProjectFile::ObjCXXSource: case ProjectFile::CudaSource: case ProjectFile::OpenCLSource: return md->findByType(QLatin1String(Constants::CPP_HEADER_MIMETYPE)).suffixes(); default: return QStringList(); } }
bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message) { Core::ICore *core = Core::ICore::instance(); if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message)) return false; parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag); parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert); parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common); parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag); parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert); parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common); // m_modelManager = new ModelManager(this); // addAutoReleasedObject(m_modelManager); addAutoReleasedObject(new GLSLHoverHandler(this)); Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID); m_editor = new GLSLEditorFactory(this); addObject(m_editor); addAutoReleasedObject(new GLSLCompletionAssistProvider); m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID, TextEditor::TextEditorActionHandler::Format | TextEditor::TextEditorActionHandler::UnCommentSelection | TextEditor::TextEditorActionHandler::UnCollapseAll); m_actionHandler->initializeActions(); Core::ActionManager *am = core->actionManager(); Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT); Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL)); glslToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide); QMenu *menu = glslToolsMenu->menu(); //: GLSL sub-menu in the Tools menu menu->setTitle(tr("GLSL")); am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu); Core::Command *cmd = 0; // Insert marker for "Refactoring" menu: Core::Context globalContext(Core::Constants::C_GLOBAL); Core::Command *sep = createSeparator(am, this, globalContext, Constants::SEPARATOR1); sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT); contextMenu->addAction(sep); contextMenu->addAction(createSeparator(am, this, globalContext, Constants::SEPARATOR2)); cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION); contextMenu->addAction(cmd); error_message->clear(); Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES))); Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard); fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)")); fragWizardParameters.setId(QLatin1String("F.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core)); Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard); vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)")); vertWizardParameters.setId(QLatin1String("G.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the Desktop OpenGL Shading " "Language (GLSL). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)")); fragWizardParameters.setId(QLatin1String("J.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the Desktop OpenGL Shading " "Language (GLSL). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)")); vertWizardParameters.setId(QLatin1String("K.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core)); return true; }