//Just a quick utility function to save from writing lots of verbose code.
void InsertGameDefine(Database::Results& kInsertDefine, const char* szValue, int iValue)
{
	kInsertDefine.Bind(1, szValue);
	kInsertDefine.Bind(2, iValue);
	kInsertDefine.Execute();
	kInsertDefine.Reset();
}
Example #2
0
//------------------------------------------------------------------------------
bool CvDatabaseUtility::PopulateArrayByExistence(int*& pArray, const char* szTypeTableName, const char* szDataTableName, const char* szTypeColumn, const char* szFilterColumn, const char* szFilterValue)
{
	InitializeArray(pArray, MaxRows(szTypeTableName), -1);

	std::string strKey = "_PABE_";
	strKey.append(szTypeTableName);
	strKey.append(szDataTableName);
	strKey.append(szFilterColumn);

	Database::Results* pResults = GetResults(strKey);
	if(pResults == NULL)
	{
		char szSQL[512];
		sprintf_s(szSQL, "select %s.ID from %s inner join %s on %s = %s.Type where %s = ?", szTypeTableName, szDataTableName, szTypeTableName, szTypeColumn, szTypeTableName, szFilterColumn);
		pResults = PrepareResults(strKey, szSQL);
		if(pResults == NULL)
			return false;
	}

	if(!pResults->Bind(1, szFilterValue, false))
	{
		CvAssertMsg(false, GetErrorMessage());
		return false;
	}

	int idx = 0;
	while(pResults->Step())
	{
		pArray[idx++] = pResults->GetInt(0);
	}

	pResults->Reset();

	return true;
}
Example #3
0
//------------------------------------------------------------------------------
bool CvDatabaseUtility::PopulateArrayByValue(int*& pArray, const char* szTypeTableName, const char* szDataTableName, const char* szTypeColumn, const char* szFilterColumn, const char* szFilterValue, const char* szValueColumn, int iDefaultValue /* = 0 */, int iMinArraySize /* = 0 */)
{
	int iSize = MaxRows(szTypeTableName);
	InitializeArray(pArray, (iSize<iMinArraySize)?iMinArraySize:iSize, iDefaultValue);

	std::string strKey = "_PABV_";
	strKey.append(szTypeTableName);
	strKey.append(szDataTableName);
	strKey.append(szFilterColumn);
	strKey.append(szValueColumn);

	Database::Results* pResults = GetResults(strKey);
	if(pResults == NULL)
	{
		char szSQL[512];
		sprintf_s(szSQL, "select %s.ID, %s from %s inner join %s on %s = %s.Type where %s = ?", szTypeTableName, szValueColumn, szDataTableName, szTypeTableName, szTypeColumn, szTypeTableName, szFilterColumn);
		pResults = PrepareResults(strKey, szSQL);
		if(pResults == NULL)
			return false;
	}

	if(!pResults->Bind(1, szFilterValue, false))
	{
		CvAssertMsg(false, GetErrorMessage());
		return false;
	}
	while(pResults->Step())
	{
		const int idx = pResults->GetInt(0);
		const int value = pResults->GetInt(1);
		pArray[idx] = value;
	}

	pResults->Reset();

	return true;
}
Example #4
0
bool CvUnitEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic Properties
	m_iProductionCost = kResults.GetInt("Cost");
	m_iFaithCost = kResults.GetInt("FaithCost");
	m_bRequiresFaithPurchaseEnabled = kResults.GetBool("RequiresFaithPurchaseEnabled");
	m_iHurryCostModifier = kResults.GetInt("HurryCostModifier");
	m_iAdvancedStartCost = kResults.GetInt("AdvancedStartCost");
	m_iMinAreaSize = kResults.GetInt("MinAreaSize");
	m_iMoves = kResults.GetInt("Moves");
	m_bMoves = kResults.GetInt("Immobile");
	m_iBaseSightRange = kResults.GetInt("BaseSightRange");
	m_iRange = kResults.GetInt("Range");
	m_iAirInterceptRange = kResults.GetInt("AirInterceptRange");
	m_iAirUnitCap = kResults.GetInt("AirUnitCap");
	m_iNukeDamageLevel = kResults.GetInt("NukeDamageLevel");
	m_iWorkRate = kResults.GetInt("WorkRate");
	m_iNumFreeTechs = kResults.GetInt("NumFreeTechs");
	m_iBaseBeakersTurnsToCount = kResults.GetInt("BaseBeakersTurnsToCount");
	m_iBaseHurry = kResults.GetInt("BaseHurry");
	m_iHurryMultiplier = kResults.GetInt("HurryMultiplier");
	m_bRushBuilding= kResults.GetInt("RushBuilding");
	m_iBaseGold = kResults.GetInt("BaseGold");
	m_iNumGoldPerEra = kResults.GetInt("NumGoldPerEra");
	m_bSpreadReligion = kResults.GetBool("SpreadReligion");
	m_bRemoveHeresy = kResults.GetBool("RemoveHeresy");
	m_iReligionSpreads = kResults.GetInt("ReligionSpreads");
	m_iReligiousStrength = kResults.GetInt("ReligiousStrength");
	m_bFoundReligion = kResults.GetBool("FoundReligion");
	m_bRequiresEnhancedReligion = kResults.GetBool("RequiresEnhancedReligion");
	m_bProhibitsSpread = kResults.GetBool("ProhibitsSpread");
	m_iCombat = kResults.GetInt("Combat");
	m_iCombatLimit = kResults.GetInt("CombatLimit");
	m_iRangedCombat = kResults.GetInt("RangedCombat");
	m_iRangedCombatLimit = kResults.GetInt("RangedCombatLimit");
	m_iXPValueAttack = kResults.GetInt("XPValueAttack");
	m_iXPValueDefense = kResults.GetInt("XPValueDefense");
	m_iConscriptionValue = kResults.GetInt("Conscription");
	m_iExtraMaintenanceCost = kResults.GetInt("ExtraMaintenanceCost");
	m_bNoMaintenance = kResults.GetBool("NoMaintenance");
	m_iUnhappiness = kResults.GetInt("Unhappiness");
	m_iUnitFlagIconOffset = kResults.GetInt("UnitFlagIconOffset");
	m_iUnitPortraitOffset = kResults.GetInt("PortraitIndex");
	m_iLeaderExperience = kResults.GetInt("LeaderExperience");
	m_bFoodProduction = kResults.GetBool("Food");
	m_bNoBadGoodies = kResults.GetBool("NoBadGoodies");
	m_bRivalTerritory = kResults.GetBool("RivalTerritory");
	m_bMilitarySupport = kResults.GetBool("MilitarySupport");
	m_bMilitaryProduction = kResults.GetBool("MilitaryProduction");
	m_bPillage = kResults.GetBool("Pillage");
	m_bFound = kResults.GetBool("Found");
	m_bFoundAbroad = kResults.GetBool("FoundAbroad");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iGoldenAgeTurns = kResults.GetInt("GoldenAgeTurns");
	m_bIgnoreBuildingDefense = kResults.GetBool("IgnoreBuildingDefense");
	m_bPrereqResources = kResults.GetBool("PrereqResources");
	m_bMechanized = kResults.GetBool("Mechanized");
	m_bSuicide = kResults.GetBool("Suicide");
	m_bCaptureWhileEmbarked = kResults.GetBool("CaptureWhileEmbarked");
	m_bRangeAttackOnlyInDomain = kResults.GetBool("RangeAttackOnlyInDomain");

	m_strUnitArtInfoTag = kResults.GetText("UnitArtInfo");
	m_bUnitArtInfoCulturalVariation = kResults.GetBool("UnitArtInfoCulturalVariation");
	m_bUnitArtInfoEraVariation = kResults.GetBool("UnitArtInfoEraVariation");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("Class");
	m_iUnitClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Special");
	m_iSpecialUnitType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Capture");
	m_iUnitCaptureClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CombatClass");
	m_iUnitCombatType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Domain");
	m_iDomainType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CivilianAttackPriority");
	m_iCivilianAttackPriority = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("DefaultUnitAI");
	m_iDefaultUnitAIType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("PillagePrereqTech");
	m_iPrereqPillageTech = GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("PrereqTech");
	m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("ObsoleteTech");
	m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("GoodyHutUpgradeUnitClass");
	m_iGoodyHutUpgradeUnitClass = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("SpecialCargo");
	m_iSpecialCargo = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("DomainCargo");
	m_iDomainCargo = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("ProjectPrereq");
	m_iProjectPrereq = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("SpaceshipProject");
	m_iSpaceshipProject = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("LeaderPromotion");
	m_iLeaderPromotion = GC.getInfoTypeForString(szTextVal, true);

	//Arrays
	const char* szUnitType = GetType();

	kUtility.SetFlavors(m_piFlavorValue, "Unit_Flavors", "UnitType", szUnitType);

	kUtility.PopulateArrayByValue(m_piProductionTraits, "Traits", "Unit_ProductionTraits", "TraitType", "UnitType", szUnitType, "Trait");

	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Unit_ResourceQuantityRequirements", "ResourceType", "UnitType", szUnitType, "Cost");
	kUtility.PopulateArrayByValue(m_piProductionModifierBuildings, "Buildings", "Unit_ProductionModifierBuildings", "BuildingType", "UnitType", szUnitType, "ProductionModifier");
	kUtility.PopulateArrayByValue(m_piYieldFromKills, "Yields", "Unit_YieldFromKills", "YieldType", "UnitType", szUnitType, "Yield");
	kUtility.PopulateArrayByExistence(m_pbFreePromotions, "UnitPromotions", "Unit_FreePromotions", "PromotionType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbUpgradeUnitClass, "UnitClasses", "Unit_ClassUpgrades", "UnitClassType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbUnitAIType, "UnitAIInfos", "Unit_AITypes", "UnitAIType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbNotUnitAIType, "UnitAIInfos", "Unit_NotAITypes", "UnitAIType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbBuilds, "Builds", "Unit_Builds", "BuildType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbGreatPeoples, "Specialists", "Unit_GreatPersons", "GreatPersonType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbBuildings, "Buildings", "Unit_Buildings", "BuildingType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbBuildingClassRequireds, "BuildingClasses", "Unit_BuildingClassRequireds", "BuildingClassType", "UnitType", szUnitType);

	//TechTypes
	{
		//Initialize array to NO_TECH
		kUtility.InitializeArray(m_piPrereqAndTechs, "Technologies", (int)NO_TECH);

		std::string strKey = "Units - TechTypes";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Technologies.ID from Unit_TechTypes inner join Technologies on TechType = Technologies.Type where UnitType = ?");
		}

		pResults->Bind(1, szUnitType, -1, false);

		int i = 0;
		while(pResults->Step())
		{
			m_piPrereqAndTechs[i++] = pResults->GetInt(0);
		}

		pResults->Reset();
	}

	//Unit Unique Names Count
	{
		std::string strKey = "Units - UniqueNameCount";
		Database::Results* pUnitNameCount = kUtility.GetResults(strKey);
		if(pUnitNameCount == NULL)
		{
			pUnitNameCount = kUtility.PrepareResults(strKey, "select count(*) from Unit_UniqueNames where UnitType = ?");
		}

		pUnitNameCount->Bind(1, szUnitType, -1, false);

		pUnitNameCount->Step();
		m_iNumUnitNames = pUnitNameCount->GetInt(0);

		pUnitNameCount->Reset();
	}

	//Unit Unique Names
	{
		if(m_iNumUnitNames > 0)
		{
			m_paszUnitNames = FNEW(CvString[m_iNumUnitNames], c_eCiv5GameplayDLL, 0);

			std::string strKey = "Units - UniqueNames";
			Database::Results* pResults = kUtility.GetResults(strKey);
			if(pResults == NULL)
			{
				pResults = kUtility.PrepareResults(strKey, "select UniqueName from Unit_UniqueNames where UnitType = ?");
			}

			pResults->Bind(1, szUnitType, -1, false);

			int i = 0;
			while(pResults->Step())
			{
				m_paszUnitNames[i++] = pResults->GetText(0);
			}

			pResults->Reset();
		}
	}

	//MovementRates
	{
		std::string strKey = "Units - MovementRates";
		Database::Results* pMovementRates = kUtility.GetResults(strKey);
		if(pMovementRates == NULL)
		{
			pMovementRates = kUtility.PrepareResults(strKey, "SELECT * FROM MovementRates where Type = ? ORDER BY NumHexes");
		}

		const char* szMovementRate = kResults.GetText("MoveRate");
		pMovementRates->Bind(1, szMovementRate, -1, false);
		while(pMovementRates->Step())
		{
			int f0 = pMovementRates->GetInt("NumHexes") - 1;
			float f1 = pMovementRates->GetFloat("TotalTime");
			float f2 = pMovementRates->GetFloat("EaseIn");
			float f3 = pMovementRates->GetFloat("EaseOut");
			float f4 = pMovementRates->GetFloat("IndividualOffset");
			float f5 = pMovementRates->GetFloat("RowOffset");
			float f6 = pMovementRates->GetFloat("CurveRoll");
			int   iPathSubdivision = pMovementRates->GetInt("PathSubdivision");
			if(f0 >= 0 && f0 <= 11)
			{
				m_unitMoveRate[f0].m_fTotalMoveRate    = f1;
				m_unitMoveRate[f0].m_fEaseIn           = f2;
				m_unitMoveRate[f0].m_fEaseOut          = f3;
				m_unitMoveRate[f0].m_fIndividualOffset = f4;
				m_unitMoveRate[f0].m_fRowOffset        = f5;
				m_unitMoveRate[f0].m_fCurveRoll        = f6;
				m_unitMoveRate[f0].m_iPathSubdivision  = iPathSubdivision;
			}
		}
		pMovementRates->Reset();

	}

	// Calculate military Power and cache it
	DoUpdatePower();

	return true;
}
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand");
#if defined(MOD_API_EXTENSIONS)
	m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater");
#endif
#if defined(MOD_GLOBAL_STACKING_RULES)
	m_iAdditionalUnits = kResults.GetInt("AdditionalUnits");
#endif
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
#if defined(MOD_GLOBAL_ALPINE_PASSES)
	m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid");
#endif
#if defined(MOD_GLOBAL_PASSABLE_FORTS)
	m_bMakesPassable = kResults.GetBool("MakesPassable");
#endif
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
#if defined(MOD_API_EXTENSIONS)
	if (MOD_API_EXTENSIONS) {
		m_bAddsFreshWater = kResults.GetBool("AddsFreshWater");
	}
#endif
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bRequiresImprovement = kResults.GetBool("RequiresImprovement");
	m_bRemovesResource = kResults.GetBool("RemovesResource");
	m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bDisplacePillager = kResults.GetBool("DisplacePillager");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership");
	m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
	m_bIsEmbassy = kResults.GetBool("IsEmbassy");
	}
#endif
#if defined(MOD_BALANCE_CORE)
	const char* szObsoleteTech = kResults.GetText("ObsoleteTech");
	m_iGetObsoleteTech = (CivilizationTypes)GC.getInfoTypeForString(szObsoleteTech, true);
	m_bAdjacentLake = kResults.GetBool("Lakeside");
	m_bAdjacentCity = kResults.GetBool("Cityside");
	m_iGrantsVision = kResults.GetInt("GrantsVisionXTiles");
#endif
	m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent");
	m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury");
	m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");
	m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
		m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes");
	}
#endif

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);
#if defined(MOD_BALANCE_CORE)
	const char* szImprovementResource = kResults.GetText("ImprovementResource");
	m_iImprovementResource = (ResourceTypes)GC.getInfoTypeForString(szImprovementResource, true);
	m_iImprovementResourceQuantity = kResults.GetInt("ImprovementResourceQuantity");
	const char* szTextVal;
	szTextVal = kResults.GetText("UnitFreePromotion");
	if(szTextVal != NULL)
	{
		m_iUnitFreePromotionImprovement = GC.getInfoTypeForString(szTextVal, true);
	}
#endif
	//References
	const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
	if(szWorldsoundscapeAudioScript != NULL)
	{
		m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
	}
	else
	{
		m_iWorldSoundscapeScriptId = -1;
		Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
	}

	const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
	m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);

	const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
	m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);

	//Arrays
	const char* szImprovementType = GetType();
	const size_t lenImprovementType = strlen(szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
	                                  "Terrains",
	                                  "Improvement_ValidTerrains",
	                                  "TerrainType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
	                                  "Features",
	                                  "Improvement_ValidFeatures",
	                                  "FeatureType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbImprovementMakesValid,
									  "Improvements",
									  "Improvement_ValidImprovements",
									  "PrereqImprovement",
									  "ImprovementType",
							          szImprovementType);

#if defined(MOD_API_UNIFIED_YIELDS)
	kUtility.SetYields(m_piAdjacentSameTypeYield, "Improvement_YieldAdjacentSameType", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentTwoSameTypeYield, "Improvement_YieldAdjacentTwoSameType", "ImprovementType", szImprovementType);
#endif

	kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piYieldPerEra, "Improvement_YieldPerEra", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

		kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources);


		std::string strResourceTypesKey = "Improvements - ResourceTypes";
		Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey);
		if(pResourceTypes == NULL)
		{
			pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?");
		}

		std::string strYieldResultsKey = "Improvements - YieldResults";
		Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey);
		if(pYieldResults == NULL)
		{
			pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?");
		}

		pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResourceTypes->Step())
		{
			const int idx = pResourceTypes->GetInt("ID");
			CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx];

			const char* szResourceType = pResourceTypes->GetText("ResourceType");
			pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid");
			pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade");
			pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand");
			m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement");

			//Populate Yields for structure
			kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields");

			pYieldResults->Bind(1, szImprovementType, lenImprovementType, false);
			pYieldResults->Bind(2, szResourceType, -1, false);
			while(pYieldResults->Step())
			{
				const int yieldIdx = pYieldResults->GetInt("ID");
				const int yield = pYieldResults->GetInt("Yield");
				pResourceInfo.m_piYieldChange[yieldIdx] = yield;
			}

			pYieldResults->Reset();
		}

		pResourceTypes->Reset();
	}

	const int iNumYields = kUtility.MaxRows("Yields");
#if defined(MOD_BALANCE_CORE)
	//AdjacentImprovementYieldChanges
	{
		const int iNumImprovements = kUtility.MaxRows("Improvements");
		CvAssertMsg(iNumImprovements > 0, "Num Improvement Infos <= 0");
		kUtility.Initialize2DArray(m_ppiAdjacentImprovementYieldChanges, iNumImprovements, iNumYields);

		std::string strKey = "Improvements - AdjacentImprovementYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Improvements.ID as ImprovementID, Yield from Improvement_AdjacentImprovementYieldChanges inner join Yields on YieldType = Yields.Type inner join Improvements on OtherImprovementType = Improvements.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int improvement_idx = pResults->GetInt(1);
			CvAssert(improvement_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiAdjacentImprovementYieldChanges[improvement_idx][yield_idx] = yield;
		}

		pResults->Reset();
	}
#endif
	const int iNumTechs = GC.getNumTechInfos();
	CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0");

	//TechYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechYieldChanges[tech_idx][yield_idx] = yield;
		}
	}

	//TechNoFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechNoFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//TechFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//RouteYieldChanges
	{
		const int iNumRoutes = kUtility.MaxRows("Routes");
		kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields);

		std::string strKey = "Improvements - RouteYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int route_idx = pResults->GetInt(1);
			CvAssert(route_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiRouteYieldChanges[route_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	return true;
}
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);

	//References
	const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
	if(szWorldsoundscapeAudioScript != NULL)
	{
		m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
	}
	else
	{
		m_iWorldSoundscapeScriptId = -1;
		Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
	}

	const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
	m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);

	const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
	m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);

	//Arrays
	const char* szImprovementType = GetType();
	const size_t lenImprovementType = strlen(szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
	                                  "Terrains",
	                                  "Improvement_ValidTerrains",
	                                  "TerrainType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
	                                  "Features",
	                                  "Improvement_ValidFeatures",
	                                  "FeatureType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

		kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources);


		std::string strResourceTypesKey = "Improvements - ResourceTypes";
		Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey);
		if(pResourceTypes == NULL)
		{
			pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?");
		}

		std::string strYieldResultsKey = "Improvements - YieldResults";
		Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey);
		if(pYieldResults == NULL)
		{
			pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?");
		}

		pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResourceTypes->Step())
		{
			const int idx = pResourceTypes->GetInt("ID");
			CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx];

			const char* szResourceType = pResourceTypes->GetText("ResourceType");
			pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid");
			pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade");
			pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand");
			m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement");

			//Populate Yields for structure
			kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields");

			pYieldResults->Bind(1, szImprovementType, lenImprovementType, false);
			pYieldResults->Bind(2, szResourceType, -1, false);
			while(pYieldResults->Step())
			{
				const int yieldIdx = pYieldResults->GetInt("ID");
				const int yield = pYieldResults->GetInt("Yield");
				pResourceInfo.m_piYieldChange[yieldIdx] = yield;
			}

			pYieldResults->Reset();
		}

		pResourceTypes->Reset();
	}


	const int iNumYields = kUtility.MaxRows("Yields");
	const int iNumTechs = GC.getNumTechInfos();
	CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0");


	//TechYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechYieldChanges[tech_idx][yield_idx] = yield;
		}
	}

	//TechNoFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechNoFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//TechFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//RouteYieldChanges
	{
		const int iNumRoutes = kUtility.MaxRows("Routes");
		kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields);

		std::string strKey = "Improvements - RouteYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int route_idx = pResults->GetInt(1);
			CvAssert(route_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiRouteYieldChanges[route_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	return true;
}
//------------------------------------------------------------------------------
bool CvDllDatabaseUtility::PerformDatabasePostProcessing()
{
	//Insert any database methods that you would like performed after the database
	//has been fully loaded.  This method will execute every single time the game
	//is run.
	//Updates performed here are done AFTER the database has been built or read
	//from cache.
	Database::Connection* db = GC.GetGameDatabase();

	//Update Defines table from references in PostDefines table
	db->BeginTransaction();
	Database::Results kPostDefines;

	//Build insertion statement
	Database::Results kInsert;
	db->Execute(kInsert, "INSERT INTO Defines(Name, Value) VALUES(?, ?)");

	db->SelectAll(kPostDefines, "PostDefines");
	while(kPostDefines.Step())
	{
		const char* szName = kPostDefines.GetText("Name");
		const char* szKeyName = kPostDefines.GetText("Key");
		const char* szTableName = kPostDefines.GetText("Table");
		char szSQL[512];

		sprintf_s(szSQL, "select ROWID from %s where Type = '%s' LIMIT 1", szTableName, szKeyName);

		Database::Results kLookup;

		//Compile the command.
		if(db->Execute(kLookup, szSQL))
		{
			//Run the command.
			if(kLookup.Step())
			{
				//Perform insertion
				kInsert.Bind(1, szName);
				kInsert.Bind(2, kLookup.GetInt(0));
				kInsert.Step();
				kInsert.Reset();
			}
		}
	}

	// ** Modify ResourceUsage of Resources table **
	// Set ResourceUsage to 1 if it's referenced in Unit_ResourceQuantityRequirements
	// NOTE: This query could be simplified using the IN operator but when analyzed this
	//			statement generates faster operations.
	const char* szStrategicResource
	    = "UPDATE Resources SET ResourceUsage = 1 WHERE EXISTS (SELECT * FROM Unit_ResourceQuantityRequirements WHERE ResourceType = Type)";
	db->Execute(szStrategicResource);

	// Set ResourceUsage to 2 if the Resource has a happiness value greater than 0
	const char* szLuxoryResource
	    = "UPDATE Resources SET ResourceUsage = 2 where Happiness > 0";
	db->Execute(szLuxoryResource);

	//These are hard-coded GameDefines enum values, let's share them with the database so that they
	//get the same amount of love as the DB.
	Database::Results kInsertDefine;
	if(db->Execute(kInsertDefine, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?);"))
	{
		InsertGameDefine(kInsertDefine, "MAX_CIV_PLAYERS", MAX_CIV_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_CIV_TEAMS", MAX_CIV_TEAMS);
		InsertGameDefine(kInsertDefine, "MAX_MAJOR_CIVS", MAX_MAJOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_MINOR_CIVS", MAX_MINOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_PLAYERS", MAX_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_TEAMS", MAX_TEAMS);
		InsertGameDefine(kInsertDefine, "BARBARIAN_PLAYER", BARBARIAN_PLAYER);
		InsertGameDefine(kInsertDefine, "BARBARIAN_TEAM", BARBARIAN_TEAM);

#if defined(MOD_GLOBAL_CITY_WORKING)
		InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", AVG_CITY_PLOTS);
		InsertGameDefine(kInsertDefine, "MIN_CITY_RADIUS", MIN_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
#else
		InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", NUM_CITY_PLOTS);
#endif
		InsertGameDefine(kInsertDefine, "CITY_HOME_PLOT", CITY_HOME_PLOT);
#if defined(MOD_GLOBAL_CITY_WORKING)
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_DIAMETER", (2*MAX_CITY_RADIUS+1));
#else
		InsertGameDefine(kInsertDefine, "CITY_PLOTS_RADIUS", CITY_PLOTS_RADIUS);
		InsertGameDefine(kInsertDefine, "CITY_PLOTS_DIAMETER", CITY_PLOTS_DIAMETER);
#endif
	}

	db->EndTransaction();

	return true;
}