//Just a quick utility function to save from writing lots of verbose code. void InsertGameDefine(Database::Results& kInsertDefine, const char* szValue, int iValue) { kInsertDefine.Bind(1, szValue); kInsertDefine.Bind(2, iValue); kInsertDefine.Execute(); kInsertDefine.Reset(); }
//------------------------------------------------------------------------------ bool CvDatabaseUtility::PopulateArrayByExistence(int*& pArray, const char* szTypeTableName, const char* szDataTableName, const char* szTypeColumn, const char* szFilterColumn, const char* szFilterValue) { InitializeArray(pArray, MaxRows(szTypeTableName), -1); std::string strKey = "_PABE_"; strKey.append(szTypeTableName); strKey.append(szDataTableName); strKey.append(szFilterColumn); Database::Results* pResults = GetResults(strKey); if(pResults == NULL) { char szSQL[512]; sprintf_s(szSQL, "select %s.ID from %s inner join %s on %s = %s.Type where %s = ?", szTypeTableName, szDataTableName, szTypeTableName, szTypeColumn, szTypeTableName, szFilterColumn); pResults = PrepareResults(strKey, szSQL); if(pResults == NULL) return false; } if(!pResults->Bind(1, szFilterValue, false)) { CvAssertMsg(false, GetErrorMessage()); return false; } int idx = 0; while(pResults->Step()) { pArray[idx++] = pResults->GetInt(0); } pResults->Reset(); return true; }
//------------------------------------------------------------------------------ bool CvDatabaseUtility::PopulateArrayByValue(int*& pArray, const char* szTypeTableName, const char* szDataTableName, const char* szTypeColumn, const char* szFilterColumn, const char* szFilterValue, const char* szValueColumn, int iDefaultValue /* = 0 */, int iMinArraySize /* = 0 */) { int iSize = MaxRows(szTypeTableName); InitializeArray(pArray, (iSize<iMinArraySize)?iMinArraySize:iSize, iDefaultValue); std::string strKey = "_PABV_"; strKey.append(szTypeTableName); strKey.append(szDataTableName); strKey.append(szFilterColumn); strKey.append(szValueColumn); Database::Results* pResults = GetResults(strKey); if(pResults == NULL) { char szSQL[512]; sprintf_s(szSQL, "select %s.ID, %s from %s inner join %s on %s = %s.Type where %s = ?", szTypeTableName, szValueColumn, szDataTableName, szTypeTableName, szTypeColumn, szTypeTableName, szFilterColumn); pResults = PrepareResults(strKey, szSQL); if(pResults == NULL) return false; } if(!pResults->Bind(1, szFilterValue, false)) { CvAssertMsg(false, GetErrorMessage()); return false; } while(pResults->Step()) { const int idx = pResults->GetInt(0); const int value = pResults->GetInt(1); pArray[idx] = value; } pResults->Reset(); return true; }
bool CvUnitEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; //Basic Properties m_iProductionCost = kResults.GetInt("Cost"); m_iFaithCost = kResults.GetInt("FaithCost"); m_bRequiresFaithPurchaseEnabled = kResults.GetBool("RequiresFaithPurchaseEnabled"); m_iHurryCostModifier = kResults.GetInt("HurryCostModifier"); m_iAdvancedStartCost = kResults.GetInt("AdvancedStartCost"); m_iMinAreaSize = kResults.GetInt("MinAreaSize"); m_iMoves = kResults.GetInt("Moves"); m_bMoves = kResults.GetInt("Immobile"); m_iBaseSightRange = kResults.GetInt("BaseSightRange"); m_iRange = kResults.GetInt("Range"); m_iAirInterceptRange = kResults.GetInt("AirInterceptRange"); m_iAirUnitCap = kResults.GetInt("AirUnitCap"); m_iNukeDamageLevel = kResults.GetInt("NukeDamageLevel"); m_iWorkRate = kResults.GetInt("WorkRate"); m_iNumFreeTechs = kResults.GetInt("NumFreeTechs"); m_iBaseBeakersTurnsToCount = kResults.GetInt("BaseBeakersTurnsToCount"); m_iBaseHurry = kResults.GetInt("BaseHurry"); m_iHurryMultiplier = kResults.GetInt("HurryMultiplier"); m_bRushBuilding= kResults.GetInt("RushBuilding"); m_iBaseGold = kResults.GetInt("BaseGold"); m_iNumGoldPerEra = kResults.GetInt("NumGoldPerEra"); m_bSpreadReligion = kResults.GetBool("SpreadReligion"); m_bRemoveHeresy = kResults.GetBool("RemoveHeresy"); m_iReligionSpreads = kResults.GetInt("ReligionSpreads"); m_iReligiousStrength = kResults.GetInt("ReligiousStrength"); m_bFoundReligion = kResults.GetBool("FoundReligion"); m_bRequiresEnhancedReligion = kResults.GetBool("RequiresEnhancedReligion"); m_bProhibitsSpread = kResults.GetBool("ProhibitsSpread"); m_iCombat = kResults.GetInt("Combat"); m_iCombatLimit = kResults.GetInt("CombatLimit"); m_iRangedCombat = kResults.GetInt("RangedCombat"); m_iRangedCombatLimit = kResults.GetInt("RangedCombatLimit"); m_iXPValueAttack = kResults.GetInt("XPValueAttack"); m_iXPValueDefense = kResults.GetInt("XPValueDefense"); m_iConscriptionValue = kResults.GetInt("Conscription"); m_iExtraMaintenanceCost = kResults.GetInt("ExtraMaintenanceCost"); m_bNoMaintenance = kResults.GetBool("NoMaintenance"); m_iUnhappiness = kResults.GetInt("Unhappiness"); m_iUnitFlagIconOffset = kResults.GetInt("UnitFlagIconOffset"); m_iUnitPortraitOffset = kResults.GetInt("PortraitIndex"); m_iLeaderExperience = kResults.GetInt("LeaderExperience"); m_bFoodProduction = kResults.GetBool("Food"); m_bNoBadGoodies = kResults.GetBool("NoBadGoodies"); m_bRivalTerritory = kResults.GetBool("RivalTerritory"); m_bMilitarySupport = kResults.GetBool("MilitarySupport"); m_bMilitaryProduction = kResults.GetBool("MilitaryProduction"); m_bPillage = kResults.GetBool("Pillage"); m_bFound = kResults.GetBool("Found"); m_bFoundAbroad = kResults.GetBool("FoundAbroad"); m_iCultureBombRadius = kResults.GetInt("CultureBombRadius"); m_iGoldenAgeTurns = kResults.GetInt("GoldenAgeTurns"); m_bIgnoreBuildingDefense = kResults.GetBool("IgnoreBuildingDefense"); m_bPrereqResources = kResults.GetBool("PrereqResources"); m_bMechanized = kResults.GetBool("Mechanized"); m_bSuicide = kResults.GetBool("Suicide"); m_bCaptureWhileEmbarked = kResults.GetBool("CaptureWhileEmbarked"); m_bRangeAttackOnlyInDomain = kResults.GetBool("RangeAttackOnlyInDomain"); m_strUnitArtInfoTag = kResults.GetText("UnitArtInfo"); m_bUnitArtInfoCulturalVariation = kResults.GetBool("UnitArtInfoCulturalVariation"); m_bUnitArtInfoEraVariation = kResults.GetBool("UnitArtInfoEraVariation"); //References const char* szTextVal = NULL; szTextVal = kResults.GetText("Class"); m_iUnitClassType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("Special"); m_iSpecialUnitType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("Capture"); m_iUnitCaptureClassType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("CombatClass"); m_iUnitCombatType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("Domain"); m_iDomainType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("CivilianAttackPriority"); m_iCivilianAttackPriority = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("DefaultUnitAI"); m_iDefaultUnitAIType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("PillagePrereqTech"); m_iPrereqPillageTech = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("PrereqTech"); m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("ObsoleteTech"); m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("GoodyHutUpgradeUnitClass"); m_iGoodyHutUpgradeUnitClass = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("SpecialCargo"); m_iSpecialCargo = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("DomainCargo"); m_iDomainCargo = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("ProjectPrereq"); m_iProjectPrereq = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("SpaceshipProject"); m_iSpaceshipProject = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("LeaderPromotion"); m_iLeaderPromotion = GC.getInfoTypeForString(szTextVal, true); //Arrays const char* szUnitType = GetType(); kUtility.SetFlavors(m_piFlavorValue, "Unit_Flavors", "UnitType", szUnitType); kUtility.PopulateArrayByValue(m_piProductionTraits, "Traits", "Unit_ProductionTraits", "TraitType", "UnitType", szUnitType, "Trait"); kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Unit_ResourceQuantityRequirements", "ResourceType", "UnitType", szUnitType, "Cost"); kUtility.PopulateArrayByValue(m_piProductionModifierBuildings, "Buildings", "Unit_ProductionModifierBuildings", "BuildingType", "UnitType", szUnitType, "ProductionModifier"); kUtility.PopulateArrayByValue(m_piYieldFromKills, "Yields", "Unit_YieldFromKills", "YieldType", "UnitType", szUnitType, "Yield"); kUtility.PopulateArrayByExistence(m_pbFreePromotions, "UnitPromotions", "Unit_FreePromotions", "PromotionType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbUpgradeUnitClass, "UnitClasses", "Unit_ClassUpgrades", "UnitClassType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbUnitAIType, "UnitAIInfos", "Unit_AITypes", "UnitAIType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbNotUnitAIType, "UnitAIInfos", "Unit_NotAITypes", "UnitAIType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbBuilds, "Builds", "Unit_Builds", "BuildType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbGreatPeoples, "Specialists", "Unit_GreatPersons", "GreatPersonType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbBuildings, "Buildings", "Unit_Buildings", "BuildingType", "UnitType", szUnitType); kUtility.PopulateArrayByExistence(m_pbBuildingClassRequireds, "BuildingClasses", "Unit_BuildingClassRequireds", "BuildingClassType", "UnitType", szUnitType); //TechTypes { //Initialize array to NO_TECH kUtility.InitializeArray(m_piPrereqAndTechs, "Technologies", (int)NO_TECH); std::string strKey = "Units - TechTypes"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Technologies.ID from Unit_TechTypes inner join Technologies on TechType = Technologies.Type where UnitType = ?"); } pResults->Bind(1, szUnitType, -1, false); int i = 0; while(pResults->Step()) { m_piPrereqAndTechs[i++] = pResults->GetInt(0); } pResults->Reset(); } //Unit Unique Names Count { std::string strKey = "Units - UniqueNameCount"; Database::Results* pUnitNameCount = kUtility.GetResults(strKey); if(pUnitNameCount == NULL) { pUnitNameCount = kUtility.PrepareResults(strKey, "select count(*) from Unit_UniqueNames where UnitType = ?"); } pUnitNameCount->Bind(1, szUnitType, -1, false); pUnitNameCount->Step(); m_iNumUnitNames = pUnitNameCount->GetInt(0); pUnitNameCount->Reset(); } //Unit Unique Names { if(m_iNumUnitNames > 0) { m_paszUnitNames = FNEW(CvString[m_iNumUnitNames], c_eCiv5GameplayDLL, 0); std::string strKey = "Units - UniqueNames"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select UniqueName from Unit_UniqueNames where UnitType = ?"); } pResults->Bind(1, szUnitType, -1, false); int i = 0; while(pResults->Step()) { m_paszUnitNames[i++] = pResults->GetText(0); } pResults->Reset(); } } //MovementRates { std::string strKey = "Units - MovementRates"; Database::Results* pMovementRates = kUtility.GetResults(strKey); if(pMovementRates == NULL) { pMovementRates = kUtility.PrepareResults(strKey, "SELECT * FROM MovementRates where Type = ? ORDER BY NumHexes"); } const char* szMovementRate = kResults.GetText("MoveRate"); pMovementRates->Bind(1, szMovementRate, -1, false); while(pMovementRates->Step()) { int f0 = pMovementRates->GetInt("NumHexes") - 1; float f1 = pMovementRates->GetFloat("TotalTime"); float f2 = pMovementRates->GetFloat("EaseIn"); float f3 = pMovementRates->GetFloat("EaseOut"); float f4 = pMovementRates->GetFloat("IndividualOffset"); float f5 = pMovementRates->GetFloat("RowOffset"); float f6 = pMovementRates->GetFloat("CurveRoll"); int iPathSubdivision = pMovementRates->GetInt("PathSubdivision"); if(f0 >= 0 && f0 <= 11) { m_unitMoveRate[f0].m_fTotalMoveRate = f1; m_unitMoveRate[f0].m_fEaseIn = f2; m_unitMoveRate[f0].m_fEaseOut = f3; m_unitMoveRate[f0].m_fIndividualOffset = f4; m_unitMoveRate[f0].m_fRowOffset = f5; m_unitMoveRate[f0].m_fCurveRoll = f6; m_unitMoveRate[f0].m_iPathSubdivision = iPathSubdivision; } } pMovementRates->Reset(); } // Calculate military Power and cache it DoUpdatePower(); return true; }
/// Read from XML file bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; //Basic properties const char* szArtDefineTag = kResults.GetText("ArtDefineTag"); SetArtDefineTag(szArtDefineTag); m_iGoldMaintenance = kResults.GetInt("GoldMaintenance"); m_iCultureBombRadius = kResults.GetInt("CultureBombRadius"); m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand"); #if defined(MOD_API_EXTENSIONS) m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater"); #endif #if defined(MOD_GLOBAL_STACKING_RULES) m_iAdditionalUnits = kResults.GetInt("AdditionalUnits"); #endif m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType"); m_bHillsMakesValid = kResults.GetBool("HillsMakesValid"); #if defined(MOD_GLOBAL_ALPINE_PASSES) m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid"); #endif #if defined(MOD_GLOBAL_PASSABLE_FORTS) m_bMakesPassable = kResults.GetBool("MakesPassable"); #endif m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid"); m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid"); m_bNoFreshWater = kResults.GetBool("NoFreshWater"); #if defined(MOD_API_EXTENSIONS) if (MOD_API_EXTENSIONS) { m_bAddsFreshWater = kResults.GetBool("AddsFreshWater"); } #endif m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands"); m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater"); m_bRequiresFeature = kResults.GetBool("RequiresFeature"); m_bRequiresImprovement = kResults.GetBool("RequiresImprovement"); m_bRemovesResource = kResults.GetBool("RemovesResource"); m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete"); m_bWater = kResults.GetBool("Water"); m_bCoastal = kResults.GetBool("Coastal"); m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged"); m_bDisplacePillager = kResults.GetBool("DisplacePillager"); m_bBuildableOnResources = kResults.GetBool("BuildableOnResources"); m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC; m_bBarbarianCamp = kResults.GetBool("BarbarianCamp"); m_bGoody = kResults.GetBool("Goody"); m_bPermanent = kResults.GetBool("Permanent"); m_iTilesPerGoody = kResults.GetInt("TilesPerGoody"); m_iGoodyUniqueRange = kResults.GetInt("GoodyRange"); m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth"); m_iUpgradeTime = kResults.GetInt("UpgradeTime"); m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod"); m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod"); m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod"); m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod"); m_iDefenseModifier = kResults.GetInt("DefenseModifier"); m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage"); m_iPillageGold = kResults.GetInt("PillageGold"); m_bOutsideBorders = kResults.GetBool("OutsideBorders"); m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly"); m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership"); m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory"); #if defined(MOD_DIPLOMACY_CITYSTATES) if (MOD_DIPLOMACY_CITYSTATES) { m_bIsEmbassy = kResults.GetBool("IsEmbassy"); } #endif #if defined(MOD_BALANCE_CORE) const char* szObsoleteTech = kResults.GetText("ObsoleteTech"); m_iGetObsoleteTech = (CivilizationTypes)GC.getInfoTypeForString(szObsoleteTech, true); m_bAdjacentLake = kResults.GetBool("Lakeside"); m_bAdjacentCity = kResults.GetBool("Cityside"); m_iGrantsVision = kResults.GetInt("GrantsVisionXTiles"); #endif m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent"); m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury"); m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater"); m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson"); m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired"); m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod"); m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor"); #if defined(MOD_DIPLOMACY_CITYSTATES) if (MOD_DIPLOMACY_CITYSTATES) { m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes"); } #endif const char* szCivilizationType = kResults.GetText("CivilizationType"); m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true); #if defined(MOD_BALANCE_CORE) const char* szImprovementResource = kResults.GetText("ImprovementResource"); m_iImprovementResource = (ResourceTypes)GC.getInfoTypeForString(szImprovementResource, true); m_iImprovementResourceQuantity = kResults.GetInt("ImprovementResourceQuantity"); const char* szTextVal; szTextVal = kResults.GetText("UnitFreePromotion"); if(szTextVal != NULL) { m_iUnitFreePromotionImprovement = GC.getInfoTypeForString(szTextVal, true); } #endif //References const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript"); if(szWorldsoundscapeAudioScript != NULL) { m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE); } else { m_iWorldSoundscapeScriptId = -1; Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType()); } const char* szImprovementPillage = kResults.GetText("ImprovementPillage"); m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true); const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade"); m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true); //Arrays const char* szImprovementType = GetType(); const size_t lenImprovementType = strlen(szImprovementType); kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid, "Terrains", "Improvement_ValidTerrains", "TerrainType", "ImprovementType", szImprovementType); kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid, "Features", "Improvement_ValidFeatures", "FeatureType", "ImprovementType", szImprovementType); kUtility.PopulateArrayByExistence(m_pbImprovementMakesValid, "Improvements", "Improvement_ValidImprovements", "PrereqImprovement", "ImprovementType", szImprovementType); #if defined(MOD_API_UNIFIED_YIELDS) kUtility.SetYields(m_piAdjacentSameTypeYield, "Improvement_YieldAdjacentSameType", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentTwoSameTypeYield, "Improvement_YieldAdjacentTwoSameType", "ImprovementType", szImprovementType); #endif kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piYieldPerEra, "Improvement_YieldPerEra", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType); kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType); kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType); { //Initialize Improvement Resource Types to number of Resources const int iNumResources = kUtility.MaxRows("Resources"); m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0); kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources); std::string strResourceTypesKey = "Improvements - ResourceTypes"; Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey); if(pResourceTypes == NULL) { pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?"); } std::string strYieldResultsKey = "Improvements - YieldResults"; Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey); if(pYieldResults == NULL) { pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?"); } pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false); while(pResourceTypes->Step()) { const int idx = pResourceTypes->GetInt("ID"); CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx]; const char* szResourceType = pResourceTypes->GetText("ResourceType"); pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid"); pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade"); pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand"); m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement"); //Populate Yields for structure kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields"); pYieldResults->Bind(1, szImprovementType, lenImprovementType, false); pYieldResults->Bind(2, szResourceType, -1, false); while(pYieldResults->Step()) { const int yieldIdx = pYieldResults->GetInt("ID"); const int yield = pYieldResults->GetInt("Yield"); pResourceInfo.m_piYieldChange[yieldIdx] = yield; } pYieldResults->Reset(); } pResourceTypes->Reset(); } const int iNumYields = kUtility.MaxRows("Yields"); #if defined(MOD_BALANCE_CORE) //AdjacentImprovementYieldChanges { const int iNumImprovements = kUtility.MaxRows("Improvements"); CvAssertMsg(iNumImprovements > 0, "Num Improvement Infos <= 0"); kUtility.Initialize2DArray(m_ppiAdjacentImprovementYieldChanges, iNumImprovements, iNumYields); std::string strKey = "Improvements - AdjacentImprovementYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Improvements.ID as ImprovementID, Yield from Improvement_AdjacentImprovementYieldChanges inner join Yields on YieldType = Yields.Type inner join Improvements on OtherImprovementType = Improvements.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int improvement_idx = pResults->GetInt(1); CvAssert(improvement_idx > -1); const int yield = pResults->GetInt(2); m_ppiAdjacentImprovementYieldChanges[improvement_idx][yield_idx] = yield; } pResults->Reset(); } #endif const int iNumTechs = GC.getNumTechInfos(); CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0"); //TechYieldChanges { kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechYieldChanges[tech_idx][yield_idx] = yield; } } //TechNoFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechNoFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //TechFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //RouteYieldChanges { const int iNumRoutes = kUtility.MaxRows("Routes"); kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields); std::string strKey = "Improvements - RouteYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int route_idx = pResults->GetInt(1); CvAssert(route_idx > -1); const int yield = pResults->GetInt(2); m_ppiRouteYieldChanges[route_idx][yield_idx] = yield; } pResults->Reset(); } return true; }
/// Read from XML file bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; //Basic properties const char* szArtDefineTag = kResults.GetText("ArtDefineTag"); SetArtDefineTag(szArtDefineTag); m_iGoldMaintenance = kResults.GetInt("GoldMaintenance"); m_iCultureBombRadius = kResults.GetInt("CultureBombRadius"); m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType"); m_bHillsMakesValid = kResults.GetBool("HillsMakesValid"); m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid"); m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid"); m_bNoFreshWater = kResults.GetBool("NoFreshWater"); m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands"); m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater"); m_bRequiresFeature = kResults.GetBool("RequiresFeature"); m_bWater = kResults.GetBool("Water"); m_bCoastal = kResults.GetBool("Coastal"); m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged"); m_bBuildableOnResources = kResults.GetBool("BuildableOnResources"); m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC; m_bBarbarianCamp = kResults.GetBool("BarbarianCamp"); m_bGoody = kResults.GetBool("Goody"); m_bPermanent = kResults.GetBool("Permanent"); m_iTilesPerGoody = kResults.GetInt("TilesPerGoody"); m_iGoodyUniqueRange = kResults.GetInt("GoodyRange"); m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth"); m_iUpgradeTime = kResults.GetInt("UpgradeTime"); m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod"); m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod"); m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod"); m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod"); m_iDefenseModifier = kResults.GetInt("DefenseModifier"); m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage"); m_iPillageGold = kResults.GetInt("PillageGold"); m_bOutsideBorders = kResults.GetBool("OutsideBorders"); m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly"); m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson"); m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired"); m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod"); const char* szCivilizationType = kResults.GetText("CivilizationType"); m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true); //References const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript"); if(szWorldsoundscapeAudioScript != NULL) { m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE); } else { m_iWorldSoundscapeScriptId = -1; Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType()); } const char* szImprovementPillage = kResults.GetText("ImprovementPillage"); m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true); const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade"); m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true); //Arrays const char* szImprovementType = GetType(); const size_t lenImprovementType = strlen(szImprovementType); kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid, "Terrains", "Improvement_ValidTerrains", "TerrainType", "ImprovementType", szImprovementType); kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid, "Features", "Improvement_ValidFeatures", "FeatureType", "ImprovementType", szImprovementType); kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType); kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType); kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType); kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType); { //Initialize Improvement Resource Types to number of Resources const int iNumResources = kUtility.MaxRows("Resources"); m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0); kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources); std::string strResourceTypesKey = "Improvements - ResourceTypes"; Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey); if(pResourceTypes == NULL) { pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?"); } std::string strYieldResultsKey = "Improvements - YieldResults"; Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey); if(pYieldResults == NULL) { pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?"); } pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false); while(pResourceTypes->Step()) { const int idx = pResourceTypes->GetInt("ID"); CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx]; const char* szResourceType = pResourceTypes->GetText("ResourceType"); pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid"); pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade"); pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand"); m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement"); //Populate Yields for structure kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields"); pYieldResults->Bind(1, szImprovementType, lenImprovementType, false); pYieldResults->Bind(2, szResourceType, -1, false); while(pYieldResults->Step()) { const int yieldIdx = pYieldResults->GetInt("ID"); const int yield = pYieldResults->GetInt("Yield"); pResourceInfo.m_piYieldChange[yieldIdx] = yield; } pYieldResults->Reset(); } pResourceTypes->Reset(); } const int iNumYields = kUtility.MaxRows("Yields"); const int iNumTechs = GC.getNumTechInfos(); CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0"); //TechYieldChanges { kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechYieldChanges[tech_idx][yield_idx] = yield; } } //TechNoFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechNoFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //TechFreshWaterYieldChanges { kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields); std::string strKey = "Improvements - TechFreshWaterYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int tech_idx = pResults->GetInt(1); CvAssert(tech_idx > -1); const int yield = pResults->GetInt(2); m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield; } pResults->Reset(); } //RouteYieldChanges { const int iNumRoutes = kUtility.MaxRows("Routes"); kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields); std::string strKey = "Improvements - RouteYieldChanges"; Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;"); } pResults->Bind(1, szImprovementType, lenImprovementType, false); while(pResults->Step()) { const int yield_idx = pResults->GetInt(0); CvAssert(yield_idx > -1); const int route_idx = pResults->GetInt(1); CvAssert(route_idx > -1); const int yield = pResults->GetInt(2); m_ppiRouteYieldChanges[route_idx][yield_idx] = yield; } pResults->Reset(); } return true; }
//------------------------------------------------------------------------------ bool CvDllDatabaseUtility::PerformDatabasePostProcessing() { //Insert any database methods that you would like performed after the database //has been fully loaded. This method will execute every single time the game //is run. //Updates performed here are done AFTER the database has been built or read //from cache. Database::Connection* db = GC.GetGameDatabase(); //Update Defines table from references in PostDefines table db->BeginTransaction(); Database::Results kPostDefines; //Build insertion statement Database::Results kInsert; db->Execute(kInsert, "INSERT INTO Defines(Name, Value) VALUES(?, ?)"); db->SelectAll(kPostDefines, "PostDefines"); while(kPostDefines.Step()) { const char* szName = kPostDefines.GetText("Name"); const char* szKeyName = kPostDefines.GetText("Key"); const char* szTableName = kPostDefines.GetText("Table"); char szSQL[512]; sprintf_s(szSQL, "select ROWID from %s where Type = '%s' LIMIT 1", szTableName, szKeyName); Database::Results kLookup; //Compile the command. if(db->Execute(kLookup, szSQL)) { //Run the command. if(kLookup.Step()) { //Perform insertion kInsert.Bind(1, szName); kInsert.Bind(2, kLookup.GetInt(0)); kInsert.Step(); kInsert.Reset(); } } } // ** Modify ResourceUsage of Resources table ** // Set ResourceUsage to 1 if it's referenced in Unit_ResourceQuantityRequirements // NOTE: This query could be simplified using the IN operator but when analyzed this // statement generates faster operations. const char* szStrategicResource = "UPDATE Resources SET ResourceUsage = 1 WHERE EXISTS (SELECT * FROM Unit_ResourceQuantityRequirements WHERE ResourceType = Type)"; db->Execute(szStrategicResource); // Set ResourceUsage to 2 if the Resource has a happiness value greater than 0 const char* szLuxoryResource = "UPDATE Resources SET ResourceUsage = 2 where Happiness > 0"; db->Execute(szLuxoryResource); //These are hard-coded GameDefines enum values, let's share them with the database so that they //get the same amount of love as the DB. Database::Results kInsertDefine; if(db->Execute(kInsertDefine, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?);")) { InsertGameDefine(kInsertDefine, "MAX_CIV_PLAYERS", MAX_CIV_PLAYERS); InsertGameDefine(kInsertDefine, "MAX_CIV_TEAMS", MAX_CIV_TEAMS); InsertGameDefine(kInsertDefine, "MAX_MAJOR_CIVS", MAX_MAJOR_CIVS); InsertGameDefine(kInsertDefine, "MAX_MINOR_CIVS", MAX_MINOR_CIVS); InsertGameDefine(kInsertDefine, "MAX_PLAYERS", MAX_PLAYERS); InsertGameDefine(kInsertDefine, "MAX_TEAMS", MAX_TEAMS); InsertGameDefine(kInsertDefine, "BARBARIAN_PLAYER", BARBARIAN_PLAYER); InsertGameDefine(kInsertDefine, "BARBARIAN_TEAM", BARBARIAN_TEAM); #if defined(MOD_GLOBAL_CITY_WORKING) InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", AVG_CITY_PLOTS); InsertGameDefine(kInsertDefine, "MIN_CITY_RADIUS", MIN_CITY_RADIUS); InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS); #else InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", NUM_CITY_PLOTS); #endif InsertGameDefine(kInsertDefine, "CITY_HOME_PLOT", CITY_HOME_PLOT); #if defined(MOD_GLOBAL_CITY_WORKING) InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS); InsertGameDefine(kInsertDefine, "MAX_CITY_DIAMETER", (2*MAX_CITY_RADIUS+1)); #else InsertGameDefine(kInsertDefine, "CITY_PLOTS_RADIUS", CITY_PLOTS_RADIUS); InsertGameDefine(kInsertDefine, "CITY_PLOTS_DIAMETER", CITY_PLOTS_DIAMETER); #endif } db->EndTransaction(); return true; }