bool mitk::Dispatcher::ProcessEvent(InteractionEvent* event) { InteractionEvent::Pointer p = event; //MITK_INFO << event->GetEventClass(); bool eventIsHandled = false; /* Filter out and handle Internal Events separately */ InternalEvent* internalEvent = dynamic_cast<InternalEvent*>(event); if (internalEvent != NULL) { eventIsHandled = HandleInternalEvent(internalEvent); // InternalEvents that are handled are not sent to the listeners if (eventIsHandled) { return true; } } switch (m_ProcessingMode) { case CONNECTEDMOUSEACTION: // finished connected mouse action if (std::strcmp(p->GetNameOfClass(), "MouseReleaseEvent") == 0) { m_ProcessingMode = REGULAR; eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); } // give event to selected interactor if (eventIsHandled == false) { eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); } break; case GRABINPUT: eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); SetEventProcessingMode(m_SelectedInteractor); break; case PREFERINPUT: if (m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()) == true) { SetEventProcessingMode(m_SelectedInteractor); eventIsHandled = true; } break; case REGULAR: break; } // Standard behavior. Is executed in STANDARD mode and PREFERINPUT mode, if preferred interactor rejects event. if (m_ProcessingMode == REGULAR || (m_ProcessingMode == PREFERINPUT && eventIsHandled == false)) { m_Interactors.sort(cmp()); // sorts interactors by layer (descending); for (std::list<DataInteractor::Pointer>::iterator it = m_Interactors.begin(); it != m_Interactors.end(); ++it) { // explicit copy of pointer because HandleEvent function causes the m_Interactors list to be updated, // which in turn invalidates the iterator. DataInteractor::Pointer dataInteractor = *it; if (dataInteractor->HandleEvent(event, dataInteractor->GetDataNode())) { // if an event is handled several properties are checked, in order to determine the processing mode of the dispatcher SetEventProcessingMode(dataInteractor); if (std::strcmp(p->GetNameOfClass(), "MousePressEvent") == 0 && m_ProcessingMode == REGULAR) { m_SelectedInteractor = dataInteractor; m_ProcessingMode = CONNECTEDMOUSEACTION; } eventIsHandled = true; break; } } } /* Notify InteractionEventObserver */ std::list<mitk::ServiceReference> listEventObserver; m_EventObserverTracker->GetServiceReferences(listEventObserver); for (std::list<mitk::ServiceReference>::iterator it = listEventObserver.begin(); it != listEventObserver.end(); ++it) { InteractionEventObserver* interactionEventObserver = m_EventObserverTracker->GetService(*it); if (interactionEventObserver != NULL) { if (interactionEventObserver->IsEnabled()) { interactionEventObserver->Notify(event, eventIsHandled); } } } // Process event queue if (!m_QueuedEvents.empty()) { InteractionEvent::Pointer e = m_QueuedEvents.front(); m_QueuedEvents.pop_front(); ProcessEvent(e); } return eventIsHandled; }
bool mitk::Dispatcher::ProcessEvent(InteractionEvent* event) { InteractionEvent::Pointer p = event; bool eventIsHandled = false; /* Filter out and handle Internal Events separately */ InternalEvent* internalEvent = dynamic_cast<InternalEvent*>(event); if (internalEvent != NULL) { eventIsHandled = HandleInternalEvent(internalEvent); // InternalEvents that are handled are not sent to the listeners if (eventIsHandled) { return true; } } switch (m_ProcessingMode) { case CONNECTEDMOUSEACTION: // finished connected mouse action if (std::strcmp(p->GetNameOfClass(), "MouseReleaseEvent") == 0) { m_ProcessingMode = REGULAR; eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); // delete reference to interactor as soon as connected action is finished m_SelectedInteractor = NULL; } // give event to selected interactor if (eventIsHandled == false && m_SelectedInteractor.IsNotNull()) { eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); } break; case GRABINPUT: eventIsHandled = m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()); SetEventProcessingMode(m_SelectedInteractor); break; case PREFERINPUT: if (m_SelectedInteractor->HandleEvent(event, m_SelectedInteractor->GetDataNode()) == true) { SetEventProcessingMode(m_SelectedInteractor); eventIsHandled = true; } break; case REGULAR: break; } // Standard behavior. Is executed in STANDARD mode and PREFERINPUT mode, if preferred interactor rejects event. if (m_ProcessingMode == REGULAR || (m_ProcessingMode == PREFERINPUT && eventIsHandled == false)) { if (std::strcmp(p->GetNameOfClass(), "MousePressEvent") == 0) event->GetSender()->GetRenderingManager()->SetRenderWindowFocus(event->GetSender()->GetRenderWindow()); m_Interactors.sort(cmp()); // sorts interactors by layer (descending); // copy the list to prevent iterator invalidation as executing actions // in HandleEvent() can cause the m_Interactors list to be updated const std::list<DataInteractor::Pointer> tmpInteractorList( m_Interactors ); std::list<DataInteractor::Pointer>::const_iterator it; for ( it=tmpInteractorList.cbegin(); it!=tmpInteractorList.cend(); ++it ) { DataInteractor::Pointer dataInteractor = *it; if ( (*it)->HandleEvent(event, dataInteractor->GetDataNode()) ) { // if an event is handled several properties are checked, in order to determine the processing mode of the dispatcher SetEventProcessingMode(dataInteractor); if (std::strcmp(p->GetNameOfClass(), "MousePressEvent") == 0 && m_ProcessingMode == REGULAR) { m_SelectedInteractor = dataInteractor; m_ProcessingMode = CONNECTEDMOUSEACTION; } eventIsHandled = true; break; } } } /* Notify InteractionEventObserver */ const std::vector<us::ServiceReference<InteractionEventObserver> > listEventObserver = m_EventObserverTracker->GetServiceReferences(); for (std::vector<us::ServiceReference<InteractionEventObserver> >::const_iterator it = listEventObserver.cbegin(); it != listEventObserver.cend(); ++it) { InteractionEventObserver* interactionEventObserver = m_EventObserverTracker->GetService(*it); if (interactionEventObserver != NULL) { if (interactionEventObserver->IsEnabled()) { interactionEventObserver->Notify(event, eventIsHandled); } } } // Process event queue if (!m_QueuedEvents.empty()) { InteractionEvent::Pointer e = m_QueuedEvents.front(); m_QueuedEvents.pop_front(); ProcessEvent(e); } return eventIsHandled; }