/** set current row **/
    void set_current_row( dom::element& table, dom::element& row, UINT keyboardStates, bool dblClick = false )
    {
      if(is_multiple(table))
      {
		     if (keyboardStates & SHIFT_KEY_PRESSED)
         {
			      checkall(table, false);
				    check_range(table,row.index(),TRUE); // from current to new
         } 
         else 
         {			
				   if (keyboardStates & CONTROL_KEY_PRESSED)
				     set_checked_row (table,row, true); // toggle
           else
             checkall(table, false);
           set_anchor(table,row.index ());
         }
      }

      // get previously selected row:
      dom::element prev = get_current_row( table );
      if( prev.is_valid() )
      {
        if( prev != row ) 
          prev.set_state(0,STATE_CURRENT, false); // drop state flags
      }
      row.set_state(STATE_CURRENT); // set state flags
      row.scroll_to_view();
      ::UpdateWindow(row.get_element_hwnd(false));
      table.post_event( dblClick? TABLE_ROW_DBL_CLICK:TABLE_ROW_CLICK, row.index(), row); 
    }
Example #2
0
 /** set current row **/
 void set_current_row( dom::element& table, dom::element& row, UINT keyboardStates, bool dblClick = false )
 {
   // get previously selected row:
   dom::element prev = get_current_row( table );
   if( prev.is_valid() )
   {
     if( prev != row ) 
       prev.set_state(0,STATE_CURRENT, false); // drop state flags
   }
   row.set_state(STATE_CURRENT); // set state flags
   row.scroll_to_view();
   table.post_event( dblClick? TABLE_ROW_DBL_CLICK:TABLE_ROW_CLICK, row.index(), row); 
 }
Example #3
0
   // set current item
    virtual void set_current_item( const dom::element& ctl, dom::element& item )
    {
      // get previously expanded item:
      dom::element prev = ctl.find_first(":expanded");
      dom::element prev_current = ctl.find_first(":current");
	  
      if(prev_current != item && prev_current.is_valid())
        prev_current.set_state(0, STATE_CURRENT);

	    if( prev == item )
	    {
		    prev.set_state(STATE_CURRENT | STATE_COLLAPSED); 
	    }
	    else 
	    {
		    if( prev.is_valid() )
			    prev.set_state(STATE_COLLAPSED); // collapse old one
		    item.set_state(STATE_CURRENT | STATE_EXPANDED); // set new expanded.
	    }
      item.scroll_to_view();
    }
    /** set current row **/
    void set_current_row( dom::element& table, dom::element& row, UINT keyboardStates, bool dblClick = false, bool smooth = false )
    {
      // get previously selected row:
      dom::element prev = get_current_row( table );

      uint new_row_checked = STATE_CHECKED;
      uint old_row_checked = STATE_CHECKED;

      if(is_multiple(table))
      {
         if (keyboardStates & SHIFT_KEY_PRESSED)
         {
            checkall(table, false);
            check_range(table,row.index(),TRUE); // from current to new
         } 
         else 
         {      
           if (keyboardStates & CONTROL_KEY_PRESSED)
           {
             set_checked_row (table,row, true); // toggle
             new_row_checked = 0;
           }
           else
             checkall(table, false);
           set_anchor(table,row.index ());
         }
         old_row_checked = 0;
      }
      
      if( prev.is_valid() )
      {
        if( prev != row ) 
          prev.set_state(0,STATE_CURRENT | old_row_checked); // drop state flags
      }
      row.set_state(STATE_CURRENT | new_row_checked); // set state flags
      row.scroll_to_view(false,smooth);
      //::UpdateWindow(row.get_element_hwnd(false));
      table.post_event( dblClick? TABLE_ROW_DBL_CLICK:TABLE_ROW_CLICK, row.index(), row); 
      table.post_event(WY_GRID_VERTICAL_SCROLL, 0);
    }