Example #1
0
Eigen::Matrix<Scalar,4,4> perspective(Scalar fovy, Scalar aspect, Scalar zNear, Scalar zFar){
    Eigen::Transform<Scalar,3,Eigen::Projective> tr;
    tr.matrix().setZero();
    assert(aspect > 0);
    assert(zFar > zNear);
    Scalar radf = M_PI * fovy / 180.0;
    Scalar tan_half_fovy = std::tan(radf / 2.0);
    tr(0,0) = 1.0 / (aspect * tan_half_fovy);
    tr(1,1) = 1.0 / (tan_half_fovy);
    tr(2,2) = - (zFar + zNear) / (zFar - zNear);
    tr(3,2) = - 1.0;
    tr(2,3) = - (2.0 * zFar * zNear) / (zFar - zNear);
    return tr.matrix();
}
template <typename PointT> void
pcl::people::GroundBasedPeopleDetectionApp<PointT>::applyTransformationGround ()
{
  if (transformation_set_ && ground_coeffs_set_)
  {
    Eigen::Transform<float, 3, Eigen::Affine> transform;
    transform = transformation_;
    ground_coeffs_transformed_ = transform.matrix() * ground_coeffs_;
  }
  else
  {
    ground_coeffs_transformed_ = ground_coeffs_;
  }
}
 void renderSprites() {
     glUseProgram(spriteShaderProgramId);
     entityManagerRef->visitEntitiesWithTypeMask(componentMask, [&](Entity<EntityManagerTypes...> &entity){
         auto &aabbComponent = entity.template getComponent<AABBComponent>();
         auto &transformComponent = entity.template getComponent<TransformComponent>();
         
         Eigen::Translation<GLfloat, 3> translationMat((transformComponent.x - HALF_SCREEN_WIDTH) / HALF_SCREEN_WIDTH,
                                                       (transformComponent.y - HALF_SCREEN_HEIGHT) / HALF_SCREEN_HEIGHT,
                                                       0);
         Eigen::DiagonalMatrix<GLfloat, 3> scaleMat(aabbComponent.width / SCREEN_WIDTH,
                                                    aabbComponent.height / SCREEN_HEIGHT,
                                                    1);
         
         Eigen::Transform<GLfloat, 3, Eigen::Affine> transformMatrix = translationMat * scaleMat;
         
         boundsSprite.render(transformMatrix.matrix());
     });
 }
 CalibrateKinectCheckerboard()
   : nh_("~"), it_(nh_), calibrated(false)
 {
   // Load parameters from the server.
   nh_.param<std::string>("fixed_frame", fixed_frame, "/base_link");
   nh_.param<std::string>("camera_frame", camera_frame, "/camera_link");
   nh_.param<std::string>("target_frame", target_frame, "/calibration_pattern");
   nh_.param<std::string>("tip_frame", tip_frame, "/gripper_link");
   
   nh_.param<int>("checkerboard_width", checkerboard_width, 6);
   nh_.param<int>("checkerboard_height", checkerboard_height, 7);
   nh_.param<double>("checkerboard_grid", checkerboard_grid, 0.027);
   
   // Set pattern detector sizes
   pattern_detector_.setPattern(cv::Size(checkerboard_width, checkerboard_height), checkerboard_grid, CHESSBOARD);
   
   transform_.translation().setZero();
   transform_.matrix().topLeftCorner<3, 3>() = Quaternionf().setIdentity().toRotationMatrix();
   
   // Create subscriptions
   info_sub_ = nh_.subscribe("/camera/rgb/camera_info", 1, &CalibrateKinectCheckerboard::infoCallback, this);
   
   // Also publishers
   pub_ = it_.advertise("calibration_pattern_out", 1);
   detector_pub_ = nh_.advertise<pcl::PointCloud<pcl::PointXYZ> >("detector_cloud", 1);
   physical_pub_ = nh_.advertise<pcl::PointCloud<pcl::PointXYZ> >("physical_points_cloud", 1);
   
   // Create ideal points
   ideal_points_.push_back( pcl::PointXYZ(0, 0, 0) );
   ideal_points_.push_back( pcl::PointXYZ((checkerboard_width-1)*checkerboard_grid, 0, 0) );
   ideal_points_.push_back( pcl::PointXYZ(0, (checkerboard_height-1)*checkerboard_grid, 0) );
   ideal_points_.push_back( pcl::PointXYZ((checkerboard_width-1)*checkerboard_grid, (checkerboard_height-1)*checkerboard_grid, 0) );
   
   // Create proper gripper tip point
   nh_.param<double>("gripper_tip_x", gripper_tip.point.x, 0.0);
   nh_.param<double>("gripper_tip_y", gripper_tip.point.y, 0.0);
   nh_.param<double>("gripper_tip_z", gripper_tip.point.z, 0.0);
   gripper_tip.header.frame_id = tip_frame;
   
   ROS_INFO("[calibrate] Initialized.");
 }
Example #5
0
//TODO: This is ugly and hacky and needs to get refactored
void OverlayManager::asyncUpdate()
{
	boost::lock_guard<boost::mutex> guard(mtx_);

	vr::TrackedDeviceIndex_t controller1 = -1;
	vr::TrackedDeviceIndex_t controller2 = -1;

	vr::VRControllerState_t hmdState;
	vr::VRControllerState_t controller1State;
	vr::VRControllerState_t controller2State;

	vr::TrackedDevicePose_t hmdPose;
	vr::TrackedDevicePose_t controller1Pose;
	vr::TrackedDevicePose_t controller2Pose;

	vr::HmdMatrix34_t overlayTransform;
	vr::HmdVector2_t overlayCenter;

	vr::ETrackingUniverseOrigin origin;

	

	unsigned int width, height;

	

	//Find the controllers
	vr::IVRSystem* vrSys = vr::VRSystem();
	vr::IVRCompositor* vrComp = vr::VRCompositor();
	vr::IVROverlay* vrOvrly = vr::VROverlay();

	for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
	{
		switch (vrSys->GetTrackedDeviceClass(i))
		{
		case vr::TrackedDeviceClass_Controller:
			if (controller1 == -1)
			{
				controller1 = i;
			}
			if (controller1 >= 0 && i !=controller1)
			{
				controller2 = i;
			}
			if (controller2 >= 0)
			{
				break;
			}
		}
	}


	int count = 0;
	for (std::vector<std::shared_ptr<Overlay>>::iterator it = m_overlayVec.begin(); it != m_overlayVec.end(); ++it)
	{
		if (vrSys && controller1 >= 0 && (*it)->isVisible())
		{
			//Set padding of the overlay based on scale
			float padding = 0.5f * ((float)(*it)->getScale() / 100.0f);
			float z_padding = 0.1f;

			//Get the controller pose information relative to tracking space
			vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), controller1, &controller1State, sizeof(controller1State), &controller1Pose);
			vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), controller2, &controller2State, sizeof(controller2State), &controller2Pose);
			vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), vr::k_unTrackedDeviceIndex_Hmd, &hmdState, sizeof(hmdState), &hmdPose);
			
			//Center of the overlay adjusted for scale
			overlayCenter.v[0] = 0.5f;// * ((float)(*it)->getScale() / 100.0f);
			overlayCenter.v[1] = 0.5f;// * ((float)(*it)->getScale() / 100.0f);

			//Get the overlay transform relative to tracking space
			vr::EVROverlayError err = vr::VROverlayError_None;
			if (err = vrOvrly->GetTransformForOverlayCoordinates((*it)->getOverlayHandle(), vrComp->GetTrackingSpace(), overlayCenter, &overlayTransform))
			{
				DBOUT("Error with overlay!!" << err << std::endl);
			}

			//Converts Controller world tracking transform matrix to a transform matrix relative to the overlay
			Eigen::Transform<float, 3, Eigen::Affine> controller1Transform;
			Eigen::Transform<float, 3, Eigen::Affine> controller2Transform;
			Eigen::Transform<float, 3, Eigen::Affine> overlayTrans;

			for (int i = 0; i < 3; ++i)
			{
				for (int j = 0; j < 4; ++j)
				{
					controller1Transform(i, j) = controller1Pose.mDeviceToAbsoluteTracking.m[i][j];
					controller2Transform(i, j) = controller2Pose.mDeviceToAbsoluteTracking.m[i][j];
					overlayTrans(i, j) = overlayTransform.m[i][j];
				}
			}
			Eigen::Matrix<float, 4, 4> overlayInverse = overlayTrans.matrix().inverse();
			Eigen::Matrix<float, 4, 4> controller1OverlayTransform = overlayInverse * controller1Transform.matrix();
			Eigen::Matrix<float, 4, 4> controller2OverlayTransform = overlayInverse * controller2Transform.matrix();

			//Boolean values for if the controller is within the bounds of the overlay based on the padding
			//z-padding is used for the depth across the face of the overlay
			bool controller1InOverlay = (controller1OverlayTransform(0, 3) < padding && controller1OverlayTransform(0, 3) > -padding) &&
										(controller1OverlayTransform(1, 3) < padding && controller1OverlayTransform(1, 3) > -padding) &&
										(controller1OverlayTransform(2, 3) < z_padding && controller1OverlayTransform(2, 3) > -z_padding);
			
			bool controller2InOverlay = (controller2OverlayTransform(0, 3) < padding && controller2OverlayTransform(0, 3) > -padding) &&
										(controller2OverlayTransform(1, 3) < padding && controller2OverlayTransform(1, 3) > -padding) &&
										(controller2OverlayTransform(2, 3) < z_padding && controller2OverlayTransform(2, 3) > -z_padding);;

			//If the controller is within the bounds the center of the overlay
			if (controller1InOverlay || controller2InOverlay)
			{
				//Buzz controller  -- Not working fix
				vr::VRSystem()->TriggerHapticPulse(controller1, 2, 2000);

				if (controller1InOverlay && (*it)->getTracking() != 2)
				{
					//If controller1 is not currently tracking and controller2 isn't tracking overlay
					if(controller1State.rAxis[1].x > 0.75f && (m_controller1Tracking == NULL || m_controller1Tracking == (*it).get()) && m_controller2Tracking != (*it).get())
					{
						
						TrackingUpdate(it, controller1State, controller1Pose, controller1InOverlay, vrSys, vrComp);
						m_controller1Tracking = (*it).get();
						emit textureUpdated(count);
						
					}

					//If trigger is released and was tracking, reset pointer to null;
					if (controller1State.rAxis[1].x < 0.75f && m_controller1Tracking != NULL)
					{
						
						m_controller1Tracking = NULL;
					}


					//If touchpad is pressed in overlay w/ debounce check
					if (((controller1State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) == vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) &&
						!m_controller1TouchPressed)
					{
						m_controller1TouchPressed = true;
						//bottom left - decrease opacity
						if (controller1State.rAxis[0].x < 0 && controller1State.rAxis[0].y < 0)
							(*it)->setTransparancy((*it)->getTransparancy() - 5);
						//bottom right - increase opacity
						if (controller1State.rAxis[0].x > 0 && controller1State.rAxis[0].y < 0)
							(*it)->setTransparancy((*it)->getTransparancy() + 5);
						//top left - decrease scale
						if (controller1State.rAxis[0].x < 0 && controller1State.rAxis[0].y > 0)
							(*it)->setScale((*it)->getScale() - 5);
						//top right - increase scale
						if (controller1State.rAxis[0].x > 0 && controller1State.rAxis[0].y > 0)
							(*it)->setScale((*it)->getScale() + 5);

						emit textureUpdated(count);
					}
					else if (((controller1State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) != vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) &&
						m_controller1TouchPressed)
					{
						m_controller1TouchPressed = false;
					}

					//If SideButton is pressed
					else if (((controller1State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_Grip)) == vr::ButtonMaskFromId(vr::k_EButton_Grip)) &&
						!m_controller1GripPressed)
					{
						m_controller1GripPressed = true;
						(*it)->setTracking(((*it)->getTracking() + 1) % 4);
						emit textureUpdated(count);
					}

					else if (((controller1State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_Grip)) != vr::ButtonMaskFromId(vr::k_EButton_Grip)) &&
						m_controller1GripPressed)
					{
						m_controller1GripPressed = false;
					}

					
				}
				if (controller2InOverlay && (*it)->getTracking() != 3)
				{
					//If controller2 is not currently tracking and controller1 isn't tracking overlay			
					if (controller2State.rAxis[1].x > 0.75f && (m_controller2Tracking == NULL || m_controller2Tracking == (*it).get()) && m_controller1Tracking != (*it).get())
					{
						
						TrackingUpdate(it, controller2State, controller2Pose, controller2InOverlay, vrSys, vrComp);
						m_controller2Tracking = (*it).get();
						emit textureUpdated(count);
					}
					if (controller2State.rAxis[1].x < 0.75f && m_controller2Tracking != NULL)
					{
						m_controller2Tracking = NULL;
					}

					//If touchpad is pressed in overlay w/ debounce check
					if (((controller2State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) == vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) &&
						!m_controller2TouchPressed)
					{
						m_controller2TouchPressed = true;
						//bottom left - decrease opacity
						if (controller2State.rAxis[0].x < 0 && controller2State.rAxis[0].y < 0)
							(*it)->setTransparancy((*it)->getTransparancy() - 5);
						//bottom right - increase opacity
						if (controller2State.rAxis[0].x > 0 && controller2State.rAxis[0].y < 0)
							(*it)->setTransparancy((*it)->getTransparancy() + 5);
						//top left - decrease scale
						if (controller2State.rAxis[0].x < 0 && controller2State.rAxis[0].y > 0)
							(*it)->setScale((*it)->getScale() - 5);
						//top right - increase scale
						if (controller2State.rAxis[0].x > 0 && controller2State.rAxis[0].y > 0)
							(*it)->setScale((*it)->getScale() + 5);

						emit textureUpdated(count);
					}
					else if (((controller2State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) != vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Touchpad)) &&
						m_controller2TouchPressed)
					{
						m_controller2TouchPressed = false;
					}
					//If SideButton is pressed
					else if (((controller2State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_Grip)) == vr::ButtonMaskFromId(vr::k_EButton_Grip)) &&
						!m_controller2GripPressed)
					{
						m_controller2GripPressed = true;
						(*it)->setTracking(((*it)->getTracking() + 1) % 4);
					}
					else if (((controller2State.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_Grip)) != vr::ButtonMaskFromId(vr::k_EButton_Grip)) &&
						m_controller2GripPressed)
					{
						m_controller2GripPressed = false;
					}


				}

				
			} //end controller in overlay if check

		} //end VR check if
		count++;
	} //end iterator loop for overlays 



	m_timer.expires_from_now(boost::posix_time::milliseconds(5));
	m_timer.async_wait(boost::bind(&OverlayManager::asyncUpdate, this));
}
Example #6
0
void OverlayManager::TrackingUpdate(std::vector<std::shared_ptr<Overlay>>::iterator it, vr::VRControllerState_t controllerState, vr::TrackedDevicePose_t controllerPose, bool controllerInOverlay, vr::IVRSystem* vrSys, vr::IVRCompositor* vrComp)
{
	vr::TrackedDeviceIndex_t controller1 = -1;
	vr::TrackedDeviceIndex_t controller2 = -1;

	vr::VRControllerState_t hmdState;
	vr::VRControllerState_t controller1State;
	vr::VRControllerState_t controller2State;

	vr::TrackedDevicePose_t hmdPose;
	vr::TrackedDevicePose_t controller1Pose;
	vr::TrackedDevicePose_t controller2Pose;

	

	for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
	{
		switch (vrSys->GetTrackedDeviceClass(i))
		{
		case vr::TrackedDeviceClass_Controller:
			if (controller1 == -1)
			{
				controller1 = i;
			}
			if (controller1 >= 0 && i != controller1)
			{
				controller2 = i;
			}
			if (controller2 >= 0)
			{
				break;
			}
		}
	}

	vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), controller1, &controller1State, sizeof(controller1State), &controller1Pose);
	vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), controller2, &controller2State, sizeof(controller2State), &controller2Pose);
	vrSys->GetControllerStateWithPose(vrComp->GetTrackingSpace(), vr::k_unTrackedDeviceIndex_Hmd,  &hmdState, sizeof(hmdState), &hmdPose);


	if (controllerInOverlay) //controller trigger squeezed, in overlay and not being tracked to controller1
	{
		if ((*it)->getTracking() == 0)
		{
			(*it)->setOverlayMatrix(controllerPose.mDeviceToAbsoluteTracking);
		}
		else
		{
			//Must be same sized for matrix inverse calculation
			Eigen::Transform<float, 3, Eigen::Affine> trackedSource;
			Eigen::Transform<float, 3, Eigen::Affine> invertedSource;
			Eigen::Transform<float, 3, Eigen::Affine> controllerTransform;
			//Eigen::Transform<float, 3, Eigen::Affine> newTransform;
			vr::HmdMatrix34_t newPosition;
			memset(&newPosition, 0, sizeof(vr::HmdMatrix34_t));

			//HMD Calculation


			//Populate boost matrices
			for (unsigned i = 0; i < 3; ++i)
			{
				for (unsigned j = 0; j < 4; ++j)
				{
					
						if ((*it)->getTracking() == 1)
						{
							trackedSource(i, j) = hmdPose.mDeviceToAbsoluteTracking.m[i][j];
						}
						if ((*it)->getTracking() == 2)
						{
							trackedSource(i, j) = controller1Pose.mDeviceToAbsoluteTracking.m[i][j];
						}
						if ((*it)->getTracking() == 3)
						{
							trackedSource(i, j) = controller2Pose.mDeviceToAbsoluteTracking.m[i][j];
						}
						controllerTransform(i, j) = controllerPose.mDeviceToAbsoluteTracking.m[i][j];
				
					
				} //End Column loop
			}  //End Row loop

			
			Eigen::Matrix<float, 4, 4> invMatrix = trackedSource.matrix().inverse();
			Eigen::Matrix<float, 4, 4> newTransform;
			newTransform = invMatrix * controllerTransform.matrix();



			//Copy values from the new matrix into the openVR matrix
			for (unsigned i = 0; i < 3; ++i)
			{
				for (unsigned j = 0; j < 4; ++j)
				{
					if (i < 3)
					{
						newPosition.m[i][j] = newTransform(i, j);
					}
				} // end column loop
			} //end row loop

			//Maintain previous rotation


			(*it)->setOverlayMatrix(newPosition);
		} // end else (tracking check for non-spacial tracking)

	} //end controller check
}
Example #7
0
File: views.cpp Project: cheind/aam
#include <iostream>

TEST_CASE("views")
{
    aam::MatrixX shapes(2, 4);
    shapes << 1, 2, 3, 4, 
              5, 6, 7, 8;

    aam::MatrixX shapesSeparated(2, 4);
    shapesSeparated << 1, 2, 5, 6,
                       3, 4, 7, 8;

    REQUIRE(shapesSeparated.block(0, 0, 2, 2).isApprox(aam::toSeparatedView<aam::Scalar>(shapes.row(0))));
    REQUIRE(shapesSeparated.block(0, 2, 2, 2).isApprox(aam::toSeparatedView<aam::Scalar>(shapes.row(1))));

    // Test with affine transforms
    Eigen::Transform<aam::Scalar, 2, Eigen::AffineCompact> t;
    t = Eigen::Translation<aam::Scalar, 2>(0.5, 0.5) * Eigen::Scaling(aam::Scalar(2));
    
    auto x = aam::toSeparatedView<aam::Scalar>(shapes.row(0)).rowwise().homogeneous();
    aam::MatrixX r = x * t.matrix().transpose();
    
    aam::MatrixX shouldBe(2, 2);
    shouldBe << 2.5, 4.5, 6.5, 8.5;

    REQUIRE(r.isApprox(shouldBe));

    aam::MatrixX shouldBeArray(1, 4);
    shouldBeArray << 2.5, 4.5, 6.5, 8.5;
    REQUIRE(aam::toInterleavedView<aam::Scalar>(r).isApprox(shouldBeArray));
}
typename PointMatcher<T>::TransformationParameters ErrorMinimizersImpl<T>::PointToPlaneWithCovErrorMinimizer::compute(
	const DataPoints& filteredReading,
	const DataPoints& filteredReference,
	const OutlierWeights& outlierWeights,
	const Matches& matches)
{
	assert(matches.ids.rows() > 0);

	// Fetch paired points
	typename ErrorMinimizer::ErrorElements& mPts = this->getMatchedPoints(filteredReading, filteredReference, matches, outlierWeights);

	const int dim = mPts.reading.features.rows();
	const int nbPts = mPts.reading.features.cols();

	// Adjust if the user forces 2D minimization on XY-plane
	int forcedDim = dim - 1;
	if(force2D && dim == 4)
	{
		mPts.reading.features.conservativeResize(3, Eigen::NoChange);
		mPts.reading.features.row(2) = Matrix::Ones(1, nbPts);
		mPts.reference.features.conservativeResize(3, Eigen::NoChange);
		mPts.reference.features.row(2) = Matrix::Ones(1, nbPts);
		forcedDim = dim - 2;
	}

	// Fetch normal vectors of the reference point cloud (with adjustment if needed)
	const BOOST_AUTO(normalRef, mPts.reference.getDescriptorViewByName("normals").topRows(forcedDim));

	// Note: Normal vector must be precalculated to use this error. Use appropriate input filter.
	assert(normalRef.rows() > 0);

	// Compute cross product of cross = cross(reading X normalRef)
	const Matrix cross = this->crossProduct(mPts.reading.features, normalRef);

	// wF = [weights*cross, weight*normals]
	// F  = [cross, normals]
	Matrix wF(normalRef.rows()+ cross.rows(), normalRef.cols());
	Matrix F(normalRef.rows()+ cross.rows(), normalRef.cols());
	
	for(int i=0; i < cross.rows(); i++)
	{
		wF.row(i) = mPts.weights.array() * cross.row(i).array();
		F.row(i) = cross.row(i);
	}
	for(int i=0; i < normalRef.rows(); i++)
	{
       	        wF.row(i + cross.rows()) = mPts.weights.array() * normalRef.row(i).array();
		F.row(i + cross.rows()) = normalRef.row(i);
	}

	// Unadjust covariance A = wF * F'
	const Matrix A = wF * F.transpose();
	if (A.fullPivHouseholderQr().rank() != A.rows())
	{
		// TODO: handle that properly
		//throw ConvergenceError("encountered singular while minimizing point to plane distance");
	}

	const Matrix deltas = mPts.reading.features - mPts.reference.features;

	// dot product of dot = dot(deltas, normals)
	Matrix dotProd = Matrix::Zero(1, normalRef.cols());
	
	for(int i=0; i<normalRef.rows(); i++)
	{
		dotProd += (deltas.row(i).array() * normalRef.row(i).array()).matrix();
	}

	// b = -(wF' * dot)
	const Vector b = -(wF * dotProd.transpose());

	// Cholesky decomposition
	Vector x(A.rows());
	x = A.llt().solve(b);
	
	// Transform parameters to matrix
	Matrix mOut;
	if(dim == 4 && !force2D)
	{
		Eigen::Transform<T, 3, Eigen::Affine> transform;
		// IT IS NOT CORRECT TO USE EULER ANGLES!
		// Rotation in Eular angles follow roll-pitch-yaw (1-2-3) rule
		/*transform = Eigen::AngleAxis<T>(x(0), Eigen::Matrix<T,1,3>::UnitX())
				* Eigen::AngleAxis<T>(x(1), Eigen::Matrix<T,1,3>::UnitY())
				* Eigen::AngleAxis<T>(x(2), Eigen::Matrix<T,1,3>::UnitZ()); */
		// Reverse roll-pitch-yaw conversion, very useful piece of knowledge, keep it with you all time!
		/*const T pitch = -asin(transform(2,0));
		const T roll = atan2(transform(2,1), transform(2,2));
		const T yaw = atan2(transform(1,0) / cos(pitch), transform(0,0) / cos(pitch));
		std::cerr << "d angles" << x(0) - roll << ", " << x(1) - pitch << "," << x(2) - yaw << std::endl;*/

		transform = Eigen::AngleAxis<T>(x.head(3).norm(),x.head(3).normalized());
		transform.translation() = x.segment(3, 3);
		mOut = transform.matrix();
	}
	else
	{
		Eigen::Transform<T, 2, Eigen::Affine> transform;
		transform = Eigen::Rotation2D<T> (x(0));
		transform.translation() = x.segment(1, 2);

		if(force2D)
		{
			mOut = Matrix::Identity(dim, dim);
			mOut.topLeftCorner(2, 2) = transform.matrix().topLeftCorner(2, 2);
			mOut.topRightCorner(2, 1) = transform.matrix().topRightCorner(2, 1);
		}
		else
		{
			mOut = transform.matrix();
		}
	}

	this->covMatrix = this->estimateCovariance(filteredReading, filteredReference, matches, outlierWeights, mOut);

	return mOut; 
}
Example #9
0
TEST_CASE("transform")
{
    aam::MatrixX shapes(2, 4);
    shapes << 1, 2, 3, 4,
           5, 6, 7, 8;

    aam::MatrixX shapesResult(2, 4);
    shapesResult << 2.5, 4.5, 6.5, 8.5,
                 10.5, 12.5, 14.5, 16.5;


    // Test with affine transforms
    Eigen::Transform<aam::Scalar, 2, Eigen::AffineCompact> t;
    t = Eigen::Translation<aam::Scalar, 2>(0.5, 0.5) * Eigen::Scaling(aam::Scalar(2));

    aam::Affine2 m = t.matrix().transpose();


    // Version 1
    // Can work in place (rather slow) but output needs to be pre-allocated.
    aam::RowVectorX r1(4);
    aam::transformShape(m, shapes.row(0), r1);
    REQUIRE(r1.isApprox(shapesResult.row(0)));

    // Version 2
    // In place
    aam::RowVectorX r2 = shapes.row(1);
    aam::transformShapeInPlace(m, r2);
    REQUIRE(r2.isApprox(shapesResult.row(1)));