Example #1
0
ElevationLayer*
Map::getElevationLayerByName( const std::string& name ) const
{
    Threading::ScopedReadLock( const_cast<Map*>(this)->_mapDataMutex );
    for( ElevationLayerVector::const_iterator i = _elevationLayers.begin(); i != _elevationLayers.end(); ++i )
        if ( i->get()->getName() == name )
            return i->get();
    return 0L;
}
Example #2
0
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "mp-update" );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // a shared registry for tile nodes in the scene graph.
    _liveTiles = new TileNodeRegistry("live");

    // set up a registry for quick release:
    if ( _terrainOptions.quickReleaseGLObjects() == true )
    {
        _deadTiles = new TileNodeRegistry("dead");
    }
    
    // initialize the model factory:
    _tileModelFactory = new TileModelFactory(getMap(), _liveTiles.get(), _terrainOptions );


    // handle an already-established map profile:
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( MapInfo(map) );
    }

    // populate the terrain with whatever data is in the map to begin with:
    if ( _terrain )
    {
        this->getTextureCompositor()->reserveTextureImageUnit( _textureImageUnit );
        updateShaders();
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );

    // Attach to all of the existing elevation layers
    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
    {
        i->get()->addCallback( _elevationCallback.get() );
    }

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();
}
Example #3
0
ElevationLayer*
Map::getElevationLayerByUID( UID layerUID ) const
{
    Threading::ScopedReadLock( const_cast<Map*>(this)->_mapDataMutex );
    for( ElevationLayerVector::const_iterator i = _elevationLayers.begin(); i != _elevationLayers.end(); ++i )
        if ( i->get()->getUID() == layerUID )
            return i->get();
    return 0L;
}
Config
EarthFileSerializer2::serialize( MapNode* input ) const
{
    Config mapConf("map");
    mapConf.set("version", "2");

    if ( !input || !input->getMap() )
        return mapConf;

    Map* map = input->getMap();
    MapFrame mapf( map, Map::ENTIRE_MODEL );

    // the map and node options:
    Config optionsConf = map->getInitialMapOptions().getConfig();
    optionsConf.merge( input->getMapNodeOptions().getConfig() );
    mapConf.add( "options", optionsConf );

    // the layers
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();
        //Config layerConf = layer->getInitialOptions().getConfig();
        Config layerConf = layer->getImageLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getInitialOptions().driver()->getDriver());        
        mapConf.add( "image", layerConf );
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); ++i )
    {
        ElevationLayer* layer = i->get();
        //Config layerConf = layer->getInitialOptions().getConfig();
        Config layerConf = layer->getElevationLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getInitialOptions().driver()->getDriver());        
        mapConf.add( "elevation", layerConf );
    }

    for( ModelLayerVector::const_iterator i = mapf.modelLayers().begin(); i != mapf.modelLayers().end(); ++i )
    {
        ModelLayer* layer = i->get();
        Config layerConf = layer->getModelLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getModelLayerOptions().driver()->getDriver());
        mapConf.add( "model", layerConf );
    }

    Config ext = input->externalConfig();
    if ( !ext.empty() )
    {
        ext.key() = "external";
        mapConf.add( ext );
    }

    return mapConf;
}
Example #5
0
Revision
Map::getElevationLayers( ElevationLayerVector& out_list ) const
{
    out_list.reserve( _elevationLayers.size() );

    Threading::ScopedReadLock lock( const_cast<Map*>(this)->_mapDataMutex );
    for( ElevationLayerVector::const_iterator i = _elevationLayers.begin(); i != _elevationLayers.end(); ++i )
        out_list.push_back( i->get() );

    return _dataModelRevision;
}
Example #6
0
void
OSGTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "osgterrain-update" );
    _cull_mapf   = new MapFrame( map, Map::TERRAIN_LAYERS, "osgterrain-cull" );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // handle an already-established map profile:
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( MapInfo(map) );
    }

    // populate the terrain with whatever data is in the map to begin with:
    if ( _terrain )
    {
        // update the terrain revision in threaded mode
        if ( _isStreaming )
        {
            static_cast<StreamingTerrainNode*>(_terrain)->updateTaskServiceThreads( *_update_mapf );
        }

        updateTextureCombining();
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new OSGTerrainEngineNodeMapCallbackProxy(this) );

    //Attach to all of the existing elevation layers
    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
    {
        i->get()->addCallback( _elevationCallback.get() );
    }

    //Attach a callback to all of the 

    // register me.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();
}
Example #7
0
bool
OSGTileFactory::hasMoreLevels( Map* map, const TileKey& key )
{
    //Threading::ScopedReadLock lock( map->getMapDataMutex() );

    bool more_levels = false;

    ImageLayerVector imageLayers;
    map->getImageLayers( imageLayers );

    for ( ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); i++ )
    {
        const ImageLayerOptions& opt = i->get()->getImageLayerOptions();

        if ( !opt.maxLevel().isSet() || key.getLevelOfDetail() < (unsigned int)*opt.maxLevel() )
        {
            more_levels = true;
            break;
        }
    }
    if ( !more_levels )
    {
        ElevationLayerVector elevLayers;
        map->getElevationLayers( elevLayers );

        for( ElevationLayerVector::const_iterator j = elevLayers.begin(); j != elevLayers.end(); j++ )
        {
            const ElevationLayerOptions& opt = j->get()->getElevationLayerOptions();

            if ( !opt.maxLevel().isSet() || key.getLevelOfDetail() < (unsigned int)*opt.maxLevel() )
            //if ( !j->get()->maxLevel().isSet() || key.getLevelOfDetail() < j->get()->maxLevel().get() )
            {
                more_levels = true;
                break;
            }
        }
    }

    return more_levels;
}
Example #8
0
bool
MapFrame::isCached( const TileKey& key ) const
{
    //Check to see if the tile will load fast
    // Check the imagery layers
    for( ImageLayerVector::const_iterator i = imageLayers().begin(); i != imageLayers().end(); i++ )
    {   
        //If we're cache only we should be fast
        if (i->get()->isCacheOnly()) continue;

        osg::ref_ptr< TileSource > source = i->get()->getTileSource();
        if (!source.valid()) continue;

        //If the tile is blacklisted, it should also be fast.
        if ( source->getBlacklist()->contains( key.getTileId() ) ) continue;
        //If no data is available on this tile, we'll be fast
        if ( !source->hasData( key ) ) continue;

        if ( !i->get()->isCached( key ) ) return false;
    }

    for( ElevationLayerVector::const_iterator i = elevationLayers().begin(); i != elevationLayers().end(); ++i )
    {
        //If we're cache only we should be fast
        if (i->get()->isCacheOnly()) continue;

        osg::ref_ptr< TileSource > source = i->get()->getTileSource();
        if (!source.valid()) continue;

        //If the tile is blacklisted, it should also be fast.
        if ( source->getBlacklist()->contains( key.getTileId() ) ) continue;
        if ( !source->hasData( key ) ) continue;
        if ( !i->get()->isCached( key ) )
        {
            return false;
        }
    }

    return true;        
}
void
ElevationManager::sync()
{
    if ( _mapf.sync() || _tileSize == 0 || _maxDataLevel == 0 )
    {
        _tileSize = 0;
        _maxDataLevel = 0;

        for( ElevationLayerVector::const_iterator i = _mapf.elevationLayers().begin(); i != _mapf.elevationLayers().end(); ++i )
        {
            // we need the maximum tile size
            int layerTileSize = i->get()->getTileSize();
            if ( layerTileSize > _tileSize )
                _tileSize = layerTileSize;

            // we also need the maximum available data level.
            unsigned int layerMaxDataLevel = i->get()->getMaxDataLevel();
            if ( layerMaxDataLevel > _maxDataLevel )
                _maxDataLevel = layerMaxDataLevel;
        }
    }
}
void
StreamingTerrainNode::updateTaskServiceThreads( const MapFrame& mapf )
{
    //Get the maximum elevation weight
    float elevationWeight = 0.0f;
    for (ElevationLayerVector::const_iterator itr = mapf.elevationLayers().begin(); itr != mapf.elevationLayers().end(); ++itr)
    {
        ElevationLayer* layer = itr->get();
        float w = layer->getElevationLayerOptions().loadingWeight().value();
        if (w > elevationWeight) elevationWeight = w;
    }

    float totalImageWeight = 0.0f;
    for (ImageLayerVector::const_iterator itr = mapf.imageLayers().begin(); itr != mapf.imageLayers().end(); ++itr)
    {
        totalImageWeight += itr->get()->getImageLayerOptions().loadingWeight().value();
    }

    float totalWeight = elevationWeight + totalImageWeight;

    if (elevationWeight > 0.0f)
    {
        //Determine how many threads each layer gets
        int numElevationThreads = (int)osg::round((float)_numLoadingThreads * (elevationWeight / totalWeight ));
        OE_INFO << LC << "Elevation Threads = " << numElevationThreads << std::endl;
        getElevationTaskService()->setNumThreads( numElevationThreads );
    }

    for (ImageLayerVector::const_iterator itr = mapf.imageLayers().begin(); itr != mapf.imageLayers().end(); ++itr)
    {
        const TerrainLayerOptions& opt = itr->get()->getImageLayerOptions();
        int imageThreads = (int)osg::round((float)_numLoadingThreads * (opt.loadingWeight().value() / totalWeight ));
        OE_INFO << LC << "Image Threads for " << itr->get()->getName() << " = " << imageThreads << std::endl;
        getImageryTaskService( itr->get()->getUID() )->setNumThreads( imageThreads );
    }
}
Example #11
0
void
RexTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    // Force the mercator fast path off, since REX does not support it yet.
    TerrainOptions myOptions = options;
    myOptions.enableMercatorFastPath() = false;

    TerrainEngineNode::postInitialize( map, myOptions );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::ENTIRE_MODEL );

    // A callback for overriding bounding boxes for tiles
    _modifyBBoxCallback = new ModifyBoundingBoxCallback(*_update_mapf);

    // merge in the custom options:
    _terrainOptions.merge( myOptions );

    // morphing imagery LODs requires we bind parent textures to their own unit.
    if ( _terrainOptions.morphImagery() == true )
    {
        _requireParentTextures = true;
    }

    // Terrain morphing doesn't work in projected maps:
    if (map->getSRS()->isProjected())
    {
        _terrainOptions.morphTerrain() = false;
    }

    // if the envvar for tile expiration is set, overide the options setting
    const char* val = ::getenv("OSGEARTH_EXPIRATION_THRESHOLD");
    if ( val )
    {
        _terrainOptions.expirationThreshold() = as<unsigned>(val, _terrainOptions.expirationThreshold().get());
        OE_INFO << LC << "Expiration threshold set by env var = " << _terrainOptions.expirationThreshold().get() << "\n";
    }

    // if the envvar for hires prioritization is set, override the options setting
    const char* hiresFirst = ::getenv("OSGEARTH_HIGH_RES_FIRST");
    if ( hiresFirst )
    {
        _terrainOptions.highResolutionFirst() = true;
    }

    // check for normal map generation (required for lighting).
    if ( _terrainOptions.normalMaps() == true )
    {
        this->_requireNormalTextures = true;
    }

    // A shared registry for tile nodes in the scene graph. Enable revision tracking
    // if requested in the options. Revision tracking lets the registry notify all
    // live tiles of the current map revision so they can inrementally update
    // themselves if necessary.
    _liveTiles = new TileNodeRegistry("live");
    _liveTiles->setMapRevision( _update_mapf->getRevision() );

    // A resource releaser that will call releaseGLObjects() on expired objects.
    _releaser = new ResourceReleaser();
    this->addChild(_releaser.get());

    // A shared geometry pool.
    _geometryPool = new GeometryPool( _terrainOptions );
    _geometryPool->setReleaser( _releaser.get());
    this->addChild( _geometryPool.get() );

    // Make a tile loader
    PagerLoader* loader = new PagerLoader( this );
    loader->setNumLODs(_terrainOptions.maxLOD().getOrUse(DEFAULT_MAX_LOD));
    loader->setMergesPerFrame( _terrainOptions.mergesPerFrame().get() );
    for (std::vector<RexTerrainEngineOptions::LODOptions>::const_iterator i = _terrainOptions.lods().begin(); i != _terrainOptions.lods().end(); ++i) {
        if (i->_lod.isSet()) {
            loader->setLODPriorityScale(i->_lod.get(), i->_priorityScale.getOrUse(1.0f));
            loader->setLODPriorityOffset(i->_lod.get(), i->_priorityOffset.getOrUse(0.0f));
        }
    }

    _loader = loader;
    this->addChild( _loader.get() );

    // Make a tile unloader
    _unloader = new UnloaderGroup( _liveTiles.get() );
    _unloader->setThreshold( _terrainOptions.expirationThreshold().get() );
    _unloader->setReleaser(_releaser.get());
    this->addChild( _unloader.get() );
    
    // handle an already-established map profile:
    MapInfo mapInfo( map );
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( mapInfo );
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new RexTerrainEngineNodeMapCallbackProxy(this) );

    // Prime with existing layers:
    _batchUpdateInProgress = true;

    ElevationLayerVector elevationLayers;
    map->getLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
        addElevationLayer( i->get() );

    ImageLayerVector imageLayers;
    map->getLayers( imageLayers );
    for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
        addTileLayer( i->get() );

    _batchUpdateInProgress = false;

    // set up the initial shaders
    updateState();

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();
}
Example #12
0
bool
MapFrame::isCached( const TileKey& key ) const
{
    // is there a map cache at all?
    if ( _map->getCache() == 0L )
        return false;

    //Check to see if the tile will load fast
    // Check the imagery layers
    for( ImageLayerVector::const_iterator i = imageLayers().begin(); i != imageLayers().end(); i++ )
    {   
        const ImageLayer* layer = i->get();

        if (!layer->getEnabled())
            continue;

        // If we're cache only we should be fast
        if (layer->isCacheOnly())
            continue;

        // no-cache mode? always slow
        if (layer->isNoCache())
            return false;

        // No tile source? skip it
        osg::ref_ptr< TileSource > source = layer->getTileSource();
        if (!source.valid())
            continue;

        //If the tile is blacklisted, it should also be fast.
        if ( source->getBlacklist()->contains( key ) )
            continue;

        //If no data is available on this tile, we'll be fast
        if ( !source->hasData( key ) )
            continue;

        if ( !layer->isCached(key) )
            return false;
    }

    for( ElevationLayerVector::const_iterator i = elevationLayers().begin(); i != elevationLayers().end(); ++i )
    {
        const ElevationLayer* layer = i->get();

        if (!layer->getEnabled())
            continue;

        //If we're cache only we should be fast
        if (layer->isCacheOnly())
            continue;

        // no-cache mode? always high-latency.
        if (layer->isNoCache())
            return false;

        osg::ref_ptr< TileSource > source = layer->getTileSource();
        if (!source.valid())
            continue;

        //If the tile is blacklisted, it should also be fast.
        if ( source->getBlacklist()->contains( key ) )
            continue;

        if ( !source->hasData( key ) )
            continue;

        if ( !i->get()->isCached( key ) )
            return false;
    }

    return true;
}
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "mp-update" );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // A shared registry for tile nodes in the scene graph. Enable revision tracking
    // if requested in the options. Revision tracking lets the registry notify all
    // live tiles of the current map revision so they can inrementally update
    // themselves if necessary.
    _liveTiles = new TileNodeRegistry("live");
    _liveTiles->setRevisioningEnabled( _terrainOptions.incrementalUpdate() == true );
    _liveTiles->setMapRevision( _update_mapf->getRevision() );

    // set up a registry for quick release:
    if ( _terrainOptions.quickReleaseGLObjects() == true )
    {
        _deadTiles = new TileNodeRegistry("dead");
    }
    
    // initialize the model factory:
    _tileModelFactory = new TileModelFactory(_liveTiles.get(), _terrainOptions );

    // handle an already-established map profile:
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( MapInfo(map) );
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );

    // Prime with existing layers:
    _batchUpdateInProgress = true;

    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
        addElevationLayer( i->get() );

    ImageLayerVector imageLayers;
    map->getImageLayers( imageLayers );
    for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
        addImageLayer( i->get() );

    _batchUpdateInProgress = false;

    // install some terrain-wide uniforms
    this->getOrCreateStateSet()->getOrCreateUniform(
        "oe_min_tile_range_factor",
        osg::Uniform::FLOAT)->set( *_terrainOptions.minTileRangeFactor() );

    // set up the initial shaders
    updateState();

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();

    OE_INFO << LC << "Edge normalization is " << (_terrainOptions.normalizeEdges() == true? "ON" : "OFF") << std::endl;
}
Example #14
0
bool
Map::sync( MapFrame& frame ) const
{
    bool result = false;

    if ( frame._mapDataModelRevision != _dataModelRevision || !frame._initialized )
    {
        // hold the read lock while copying the layer lists.
        Threading::ScopedReadLock lock( const_cast<Map*>(this)->_mapDataMutex );

        if ( frame._parts & IMAGE_LAYERS )
        {
            if ( !frame._initialized )
                frame._imageLayers.reserve( _imageLayers.size() );
            frame._imageLayers.clear();
            if ( frame._copyValidDataOnly )
            {
                for( ImageLayerVector::const_iterator i = _imageLayers.begin(); i != _imageLayers.end(); ++i )
                    if ( i->get()->getProfile() )
                        frame._imageLayers.push_back( i->get() );
            }
            else
                std::copy( _imageLayers.begin(), _imageLayers.end(), std::back_inserter(frame._imageLayers) );
        }

        if ( frame._parts & ELEVATION_LAYERS )
        {
            if ( !frame._initialized )
                frame._elevationLayers.reserve( _elevationLayers.size() );
            frame._elevationLayers.clear();
            if ( frame._copyValidDataOnly )
            {
                for( ElevationLayerVector::const_iterator i = _elevationLayers.begin(); i != _elevationLayers.end(); ++i )
                    if ( i->get()->getProfile() )
                        frame._elevationLayers.push_back( i->get() );
            }
            else
                std::copy( _elevationLayers.begin(), _elevationLayers.end(), std::back_inserter(frame._elevationLayers) );
        }

        if ( frame._parts & MODEL_LAYERS )
        {
            if ( !frame._initialized )
                frame._modelLayers.reserve( _modelLayers.size() );
            frame._modelLayers.clear();
            std::copy( _modelLayers.begin(), _modelLayers.end(), std::back_inserter(frame._modelLayers) );
        }

        if ( frame._parts & MASK_LAYERS )
        {
          if ( !frame._initialized )
              frame._maskLayers.reserve( _terrainMaskLayers.size() );
          frame._maskLayers.clear();
          std::copy( _terrainMaskLayers.begin(), _terrainMaskLayers.end(), std::back_inserter(frame._maskLayers) );
        }

        // sync the revision numbers.
        frame._initialized = true;
        frame._mapDataModelRevision = _dataModelRevision;
            
        result = true;
    }    
    return result;
}
Example #15
0
bool
MapFrame::isCached( const osgEarth::TileKey& key ) const
{
    const Profile* mapProfile = getProfile();

    //Check the imagery layers
    for( ImageLayerVector::const_iterator i = imageLayers().begin(); i != imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        osg::ref_ptr< Cache > cache = layer->getCache();

        if ( !cache.valid() || !layer->getProfile() ) 
            return false;

        std::vector< TileKey > keys;

        if ( mapProfile->isEquivalentTo( layer->getProfile() ) )
        {
            keys.push_back( key );
        }
        else
        {
            layer->getProfile()->getIntersectingTiles( key, keys );
        }

        for (unsigned int j = 0; j < keys.size(); ++j)
        {
            if ( layer->isKeyValid( keys[j] ) )
            {
                if ( !cache->isCached( keys[j], layer->getCacheSpec() ) )
                {
                    return false;
                }
            }
        }
    }

    for( ElevationLayerVector::const_iterator i = elevationLayers().begin(); i != elevationLayers().end(); ++i )
    {
        ElevationLayer* layer = i->get();
        osg::ref_ptr< Cache > cache = layer->getCache();

        if ( !cache.valid() || !layer->getProfile() )
            return false;

        std::vector<TileKey> keys;

        if ( mapProfile->isEquivalentTo( layer->getProfile() ) )
        {
            keys.push_back( key );
        }
        else
        {
            layer->getProfile()->getIntersectingTiles( key, keys );
        }

        for (unsigned int j = 0; j < keys.size(); ++j)
        {
            if ( layer->isKeyValid( keys[j] ) )
            {
                if ( !cache->isCached( keys[j], layer->getCacheSpec() ) )
                {
                    return false;
                }
            }
        }
    }
    return true;
}
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::MASKED_TERRAIN_LAYERS, "mp-update" );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // a shared registry for tile nodes in the scene graph.
    _liveTiles = new TileNodeRegistry("live");

    // set up a registry for quick release:
    if ( _terrainOptions.quickReleaseGLObjects() == true )
    {
        _deadTiles = new TileNodeRegistry("dead");
    }
    
    // initialize the model factory:
    _tileModelFactory = new TileModelFactory(getMap(), _liveTiles.get(), _terrainOptions );


    // handle an already-established map profile:
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( MapInfo(map) );
    }

    // populate the terrain with whatever data is in the map to begin with:
    if ( _terrain )
    {
        // reserve a GPU image unit and two attribute indexes.
        this->getTextureCompositor()->reserveTextureImageUnit( _primaryUnit );
        this->getTextureCompositor()->reserveTextureImageUnit( _secondaryUnit );

        //this->getTextureCompositor()->reserveAttribIndex( _attribIndex1 );
        //this->getTextureCompositor()->reserveAttribIndex( _attribIndex2 );
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );

    // Prime with existing layers:
    _batchUpdateInProgress = true;

    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
        addElevationLayer( i->get() );

    ImageLayerVector imageLayers;
    map->getImageLayers( imageLayers );
    for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
        addImageLayer( i->get() );

    _batchUpdateInProgress = false;
    //{
    //    i->get()->addCallback( _elevationCallback.get() );
    //}

    // install some terrain-wide uniforms
    this->getOrCreateStateSet()->getOrCreateUniform(
        "oe_min_tile_range_factor",
        osg::Uniform::FLOAT)->set( *_terrainOptions.minTileRangeFactor() );

    // set up the initial shaders
    updateShaders();

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();
}
Example #17
0
Config
EarthFileSerializer2::serialize(const MapNode* input, const std::string& referrer) const
{
    Config mapConf("map");
    mapConf.set("version", "2");

    if ( !input || !input->getMap() )
        return mapConf; 

    const Map* map = input->getMap();
    MapFrame mapf( map, Map::ENTIRE_MODEL );

    // the map and node options:
    Config optionsConf = map->getInitialMapOptions().getConfig();
    optionsConf.merge( input->getMapNodeOptions().getConfig() );
    mapConf.add( "options", optionsConf );

    // the layers
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); ++i )
    {
        ImageLayer* layer = i->get();
        //Config layerConf = layer->getInitialOptions().getConfig();
        Config layerConf = layer->getImageLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getInitialOptions().driver()->getDriver());        
        mapConf.add( "image", layerConf );
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); ++i )
    {
        ElevationLayer* layer = i->get();
        //Config layerConf = layer->getInitialOptions().getConfig();
        Config layerConf = layer->getElevationLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getInitialOptions().driver()->getDriver());        
        mapConf.add( "elevation", layerConf );
    }

    for( ModelLayerVector::const_iterator i = mapf.modelLayers().begin(); i != mapf.modelLayers().end(); ++i )
    {
        ModelLayer* layer = i->get();
        Config layerConf = layer->getModelLayerOptions().getConfig();
        layerConf.set("name", layer->getName());
        layerConf.set("driver", layer->getModelLayerOptions().driver()->getDriver());
        mapConf.add( "model", layerConf );
    }

    Config ext = input->externalConfig();
    if ( !ext.empty() )
    {
        ext.key() = "extensions";
        mapConf.add( ext );
    }

#if 1 // removed until it can be debugged.
    // Re-write pathnames in the Config so they are relative to the new referrer.
    if ( _rewritePaths && !referrer.empty() )
    {
        RewritePaths rewritePaths( referrer );
        rewritePaths.setRewriteAbsolutePaths( _rewriteAbsolutePaths );
        rewritePaths.apply( mapConf );
    }
#endif

    return mapConf;
}
Example #18
0
void CacheSeed::seed( Map* map )
{
    if ( !map->getCache() )
    {
        OE_WARN << LC << "Warning: No cache defined; aborting." << std::endl;
        return;
    }

    std::vector<TileKey> keys;
    map->getProfile()->getRootKeys(keys);

    //Add the map's entire extent if we don't have one specified.
    if (_extents.empty())
    {
        addExtent( map->getProfile()->getExtent() );
    }

    bool hasCaches = false;
    int src_min_level = INT_MAX;
    unsigned int src_max_level = 0;

    MapFrame mapf( map, Map::TERRAIN_LAYERS, "CacheSeed::seed" );

    //Assumes the the TileSource will perform the caching for us when we call createImage
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        TileSource* src   = layer->getTileSource();

        const ImageLayerOptions& opt = layer->getImageLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if ( !src )
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); i++ )
    {
        ElevationLayer* layer = i->get();
        TileSource*     src   = layer->getTileSource();
        const ElevationLayerOptions& opt = layer->getElevationLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if (!src)
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    if ( !hasCaches )
    {
        OE_WARN << LC << "There are either no caches defined in the map, or no sources to cache; aborting." << std::endl;
        return;
    }

    if ( src_max_level > 0 && src_max_level < _maxLevel )
    {
        _maxLevel = src_max_level;
    }

    OE_NOTICE << LC << "Maximum cache level will be " << _maxLevel << std::endl;

    osg::Timer_t startTime = osg::Timer::instance()->tick();
    //Estimate the number of tiles
    _total = 0;    

    for (unsigned int level = _minLevel; level <= _maxLevel; level++)
    {
        double coverageRatio = 0.0;

        if (_extents.empty())
        {
            unsigned int wide, high;
            map->getProfile()->getNumTiles( level, wide, high );
            _total += (wide * high);
        }
        else
        {
            for (std::vector< GeoExtent >::const_iterator itr = _extents.begin(); itr != _extents.end(); itr++)
            {
                const GeoExtent& extent = *itr;
                double boundsArea = extent.area();

                TileKey ll = map->getProfile()->createTileKey(extent.xMin(), extent.yMin(), level);
                TileKey ur = map->getProfile()->createTileKey(extent.xMax(), extent.yMax(), level);

                if (!ll.valid() || !ur.valid()) continue;
                
                int tilesWide = ur.getTileX() - ll.getTileX() + 1;
                int tilesHigh = ll.getTileY() - ur.getTileY() + 1;
                int tilesAtLevel = tilesWide * tilesHigh;
                //OE_NOTICE << "Tiles at level " << level << "=" << tilesAtLevel << std::endl;

                /*
                bool hasData = false;
                
                for (ImageLayerVector::const_iterator itr = mapf.imageLayers().begin(); itr != mapf.imageLayers().end(); itr++)
                {
                    TileSource* src = itr->get()->getTileSource();
                    if (src)
                    {
                        if (src->hasDataAtLOD( level ))
                        {
                            //Compute the percent coverage of this dataset on the current extent
                            if (src->getDataExtents().size() > 0)
                            {
                                double cov = 0.0;
                                for (unsigned int j = 0; j < src->getDataExtents().size(); j++)
                                {
                                    GeoExtent b = src->getDataExtents()[j].transform( extent.getSRS());
                                    GeoExtent intersection = b.intersectionSameSRS( extent );
                                    if (intersection.isValid())
                                    {
                                        double coverage = intersection.area() / boundsArea;
                                        cov += coverage; //Assumes the extents aren't overlapping                            
                                    }
                                }
                                if (coverageRatio < cov) coverageRatio = cov;
                            }
                            else
                            {
                                //We have no way of knowing how much coverage we have
                                coverageRatio = 1.0;
                            }
                            hasData = true;
                            break;
                        }
                    }
                }

                for (ElevationLayerVector::const_iterator itr = mapf.elevationLayers().begin(); itr != mapf.elevationLayers().end(); itr++)
                {
                    TileSource* src = itr->get()->getTileSource();
                    if (src)
                    {
                        if (src->hasDataAtLOD( level ))
                        {
                            //Compute the percent coverage of this dataset on the current extent
                            if (src->getDataExtents().size() > 0)
                            {
                                double cov = 0.0;
                                for (unsigned int j = 0; j < src->getDataExtents().size(); j++)
                                {
                                    GeoExtent b = src->getDataExtents()[j].transform( extent.getSRS());
                                    GeoExtent intersection = b.intersectionSameSRS( extent );
                                    if (intersection.isValid())
                                    {
                                        double coverage = intersection.area() / boundsArea;
                                        cov += coverage; //Assumes the extents aren't overlapping                            
                                    }
                                }
                                if (coverageRatio < cov) coverageRatio = cov;
                            }
                            else
                            {
                                //We have no way of knowing how much coverage we have
                                coverageRatio = 1.0;
                            }
                            hasData = true;
                            break;
                        }
                    }
                }

                //Adjust the coverage ratio by a fudge factor to try to keep it from being too small,
                //tiles are either processed or not and the ratio is exact so will cover tiles partially
                //and potentially be too small
                double adjust = 4.0;
                coverageRatio = osg::clampBetween(coverageRatio * adjust, 0.0, 1.0);                

                //OE_NOTICE << level <<  " CoverageRatio = " << coverageRatio << std::endl;

                if (hasData)
                {
                    _total += (int)ceil(coverageRatio * (double)tilesAtLevel );
                }
                */
                _total += tilesAtLevel;
            }
        }
    }

    osg::Timer_t endTime = osg::Timer::instance()->tick();
    //OE_NOTICE << "Counted tiles in " << osg::Timer::instance()->delta_s(startTime, endTime) << " s" << std::endl;

    OE_INFO << "Processing ~" << _total << " tiles" << std::endl;

    for (unsigned int i = 0; i < keys.size(); ++i)
    {
        processKey( mapf, keys[i] );
    }

    _total = _completed;

    if ( _progress.valid()) _progress->reportProgress(_completed, _total, 0, 1, "Finished");
}
Example #19
0
bool
ElevationLayerVector::createHeightField(const TileKey&                  key,
                                        bool                            fallback,
                                        const Profile*                  haeProfile,
                                        ElevationInterpolation          interpolation,
                                        ElevationSamplePolicy           samplePolicy,
                                        osg::ref_ptr<osg::HeightField>& out_result,
                                        bool*                           out_isFallback,
                                        ProgressCallback*               progress )  const
{        
    unsigned lowestLOD = key.getLevelOfDetail();
    bool hfInitialized = false;

    //Get a HeightField for each of the enabled layers
    GeoHeightFieldVector heightFields;

    //The number of fallback heightfields we have
    int numFallbacks = 0;

    //Default to being fallback data.
    if ( out_isFallback )
    {
        *out_isFallback = true;
    }

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLevelOfDetail(), key.getTileX(), key.getTileY(), haeProfile );
    }

    // Generate a heightfield for each elevation layer.

    unsigned defElevSize = 8;

    for( ElevationLayerVector::const_iterator i = this->begin(); i != this->end(); i++ )
    {
        ElevationLayer* layer = i->get();
        if ( layer->getVisible() )
        {
            GeoHeightField geoHF = layer->createHeightField( keyToUse, progress );

            // if "fallback" is set, try to fall back on lower LODs.
            if ( !geoHF.valid() && fallback )
            {
                TileKey hf_key = keyToUse.createParentKey();

                while ( hf_key.valid() && !geoHF.valid() )
                {
                    geoHF = layer->createHeightField( hf_key, progress );
                    if ( !geoHF.valid() )
                        hf_key = hf_key.createParentKey();
                }

                if ( geoHF.valid() )
                {
                    if ( hf_key.getLevelOfDetail() < lowestLOD )
                        lowestLOD = hf_key.getLevelOfDetail();

                    //This HeightField is fallback data, so increment the count.
                    numFallbacks++;
                }
            }

            if ( geoHF.valid() )
            {
                heightFields.push_back( geoHF );
            }
        }
    }

    //If any of the layers produced valid data then it's not considered a fallback
    if ( out_isFallback )
    {
        *out_isFallback = (numFallbacks == heightFields.size());
        //OE_NOTICE << "Num fallbacks=" << numFallbacks << " numHeightFields=" << heightFields.size() << " is fallback " << *out_isFallback << std::endl;
    }   

    if ( heightFields.size() == 0 )
    {            
        //If we got no heightfields but were requested to fallback, create an empty heightfield.
        if ( fallback )
        {
            out_result = HeightFieldUtils::createReferenceHeightField( keyToUse.getExtent(), defElevSize, defElevSize );                
            return true;
        }
        else
        {
            //We weren't requested to fallback so just return.
            return false;
        }
    }

    else if (heightFields.size() == 1)
    {
        if ( lowestLOD == key.getLevelOfDetail() )
        {
            //If we only have on heightfield, just return it.
            out_result = heightFields[0].takeHeightField();
        }
        else
        {
            GeoHeightField geoHF = heightFields[0].createSubSample( key.getExtent(), interpolation);
            out_result = geoHF.takeHeightField();
            hfInitialized = true;
        }
    }

    else
    {
        //If we have multiple heightfields, we need to composite them together.
        unsigned int width = 0;
        unsigned int height = 0;

        for (GeoHeightFieldVector::const_iterator i = heightFields.begin(); i < heightFields.end(); ++i)
        {
            if (i->getHeightField()->getNumColumns() > width) 
                width = i->getHeightField()->getNumColumns();
            if (i->getHeightField()->getNumRows() > height) 
                height = i->getHeightField()->getNumRows();
        }
        out_result = new osg::HeightField();
        out_result->allocate( width, height );

        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        double dx = (maxx - minx)/(double)(out_result->getNumColumns()-1);
        double dy = (maxy - miny)/(double)(out_result->getNumRows()-1);

        const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

        //Create the new heightfield by sampling all of them.
        for (unsigned int c = 0; c < width; ++c)
        {
            double x = minx + (dx * (double)c);
            for (unsigned r = 0; r < height; ++r)
            {
                double y = miny + (dy * (double)r);

                //Collect elevations from all of the layers. Iterate BACKWARDS because the last layer
                // is the highest priority.
                std::vector<float> elevations;
                for( GeoHeightFieldVector::reverse_iterator itr = heightFields.rbegin(); itr != heightFields.rend(); ++itr )
                {
                    const GeoHeightField& geoHF = *itr;

                    float elevation = 0.0f;
                    if ( geoHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) )
                    {
                        if (elevation != NO_DATA_VALUE)
                        {
                            elevations.push_back(elevation);
                        }
                    }
                }

                float elevation = NO_DATA_VALUE;

                //The list of elevations only contains valid values
                if (elevations.size() > 0)
                {
                    if (samplePolicy == SAMPLE_FIRST_VALID)
                    {
                        elevation = elevations[0];
                    }
                    else if (samplePolicy == SAMPLE_HIGHEST)
                    {
                        elevation = -FLT_MAX;
                        for (unsigned int i = 0; i < elevations.size(); ++i)
                        {
                            if (elevation < elevations[i]) elevation = elevations[i];
                        }
                    }
                    else if (samplePolicy == SAMPLE_LOWEST)
                    {
                        elevation = FLT_MAX;
                        for (unsigned i = 0; i < elevations.size(); ++i)
                        {
                            if (elevation > elevations[i]) elevation = elevations[i];
                        }
                    }
                    else if (samplePolicy == SAMPLE_AVERAGE)
                    {
                        elevation = 0.0;
                        for (unsigned i = 0; i < elevations.size(); ++i)
                        {
                            elevation += elevations[i];
                        }
                        elevation /= (float)elevations.size();
                    }
                }
                out_result->setHeight(c, r, elevation);
            }
        }
    }

    // Replace any NoData areas with the reference value. This is zero for HAE datums,
    // and some geoid height for orthometric datums.
    if (out_result.valid())
    {
        const Geoid*         geoid = 0L;
        const VerticalDatum* vdatum = key.getProfile()->getSRS()->getVerticalDatum();

        if ( haeProfile && vdatum )
        {
            geoid = vdatum->getGeoid();
        }

        HeightFieldUtils::resolveInvalidHeights(
            out_result.get(),
            key.getExtent(),
            NO_DATA_VALUE,
            geoid );

        //ReplaceInvalidDataOperator o;
        //o.setValidDataOperator(new osgTerrain::NoDataValue(NO_DATA_VALUE));
        //o( out_result.get() );
    }

    //Initialize the HF values for osgTerrain
    if (out_result.valid() && !hfInitialized )
    {   
        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        out_result->setOrigin( osg::Vec3d( minx, miny, 0.0 ) );
        double dx = (maxx - minx)/(double)(out_result->getNumColumns()-1);
        double dy = (maxy - miny)/(double)(out_result->getNumRows()-1);
        out_result->setXInterval( dx );
        out_result->setYInterval( dy );
        out_result->setBorderWidth( 0 );
    }

    return out_result.valid();
}
void
MPTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::ENTIRE_MODEL, "mp-update" );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // A shared registry for tile nodes in the scene graph. Enable revision tracking
    // if requested in the options. Revision tracking lets the registry notify all
    // live tiles of the current map revision so they can inrementally update
    // themselves if necessary.
    _liveTiles = new TileNodeRegistry("live");
    _liveTiles->setRevisioningEnabled( _terrainOptions.incrementalUpdate() == true );
    _liveTiles->setMapRevision( _update_mapf->getRevision() );

    // set up a registry for quick release:
    if ( _terrainOptions.quickReleaseGLObjects() == true )
    {
        _deadTiles = new TileNodeRegistry("dead");
    }

    // reserve GPU resources. Must do this before initializing the model factory.
    if ( _primaryUnit < 0 )
    {
        getResources()->reserveTextureImageUnit( _primaryUnit, "MP Engine Primary" );
    }

    // "Secondary" unit serves double duty; it's used for parent textures BUT it's also
    // used at the "slot" for the tile coordinates.
    if ( _secondaryUnit < 0 )
    {
        getResources()->reserveTextureImageUnit( _secondaryUnit, "MP Engine Secondary" );
    }
    
    // initialize the model factory:
    _tileModelFactory = new TileModelFactory(_liveTiles.get(), _terrainOptions, this);

    // handle an already-established map profile:
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( MapInfo(map) );
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new MPTerrainEngineNodeMapCallbackProxy(this) );

    // Prime with existing layers:
    _batchUpdateInProgress = true;

    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
        addElevationLayer( i->get() );

    ImageLayerVector imageLayers;
    map->getImageLayers( imageLayers );
    for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
        addImageLayer( i->get() );

    _batchUpdateInProgress = false;

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // set up the initial shaders and reserve the texture image units.
    updateState();

    // now that we have a map, set up to recompute the bounds
    dirtyBound();

    OE_INFO << LC << "Edge normalization is " << (_terrainOptions.normalizeEdges() == true? "ON" : "OFF") << std::endl;
}
Example #21
0
void
RexTerrainEngineNode::postInitialize( const Map* map, const TerrainOptions& options )
{
    TerrainEngineNode::postInitialize( map, options );

    // Initialize the map frames. We need one for the update thread and one for the
    // cull thread. Someday we can detect whether these are actually the same thread
    // (depends on the viewer's threading mode).
    _update_mapf = new MapFrame( map, Map::ENTIRE_MODEL );

    // merge in the custom options:
    _terrainOptions.merge( options );

    // morphing imagery LODs requires we bind parent textures to their own unit.
    if ( _terrainOptions.morphImagery() == true )
    {
        _requireParentTextures = true;
    }

    // if the envvar for tile expiration is set, overide the options setting
    const char* val = ::getenv("OSGEARTH_EXPIRATION_THRESHOLD");
    if ( val )
    {
        _terrainOptions.expirationThreshold() = as<unsigned>(val, _terrainOptions.expirationThreshold().get());
        OE_INFO << LC << "Expiration threshold set by env var = " << _terrainOptions.expirationThreshold().get() << "\n";
    }

    // if the envvar for hires prioritization is set, override the options setting
    const char* hiresFirst = ::getenv("OSGEARTH_HIGH_RES_FIRST");
    if ( hiresFirst )
    {
        _terrainOptions.highResolutionFirst() = true;
    }

    // check for normal map generation (required for lighting).
    if ( _terrainOptions.normalMaps() == true )
    {
        this->_requireNormalTextures = true;
    }

    // A shared registry for tile nodes in the scene graph. Enable revision tracking
    // if requested in the options. Revision tracking lets the registry notify all
    // live tiles of the current map revision so they can inrementally update
    // themselves if necessary.
    _liveTiles = new TileNodeRegistry("live");
    _liveTiles->setMapRevision( _update_mapf->getRevision() );

    if ( _terrainOptions.quickReleaseGLObjects() == true )
    {
        _deadTiles = new TileNodeRegistry("dead");
        _quickReleaseInstalled = false;
        ADJUST_UPDATE_TRAV_COUNT( this, +1 );
    }

    // A shared geometry pool.
    if ( ::getenv("OSGEARTH_REX_NO_POOL") == 0L )
    {
        _geometryPool = new GeometryPool( _terrainOptions );
    }

    // Make a tile loader
    PagerLoader* loader = new PagerLoader( this );
    loader->setMergesPerFrame( _terrainOptions.mergesPerFrame().get() );

    _loader = loader;
    //_loader = new SimpleLoader();
    this->addChild( _loader.get() );
    
    // handle an already-established map profile:
    MapInfo mapInfo( map );
    if ( _update_mapf->getProfile() )
    {
        // NOTE: this will initialize the map with the startup layers
        onMapInfoEstablished( mapInfo );
    }

    // install a layer callback for processing further map actions:
    map->addMapCallback( new RexTerrainEngineNodeMapCallbackProxy(this) );

    // Prime with existing layers:
    _batchUpdateInProgress = true;

    ElevationLayerVector elevationLayers;
    map->getElevationLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
        addElevationLayer( i->get() );

    ImageLayerVector imageLayers;
    map->getImageLayers( imageLayers );
    for( ImageLayerVector::iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
        addImageLayer( i->get() );

    _batchUpdateInProgress = false;

    // set up the initial shaders
    updateState();

    // register this instance to the osgDB plugin can find it.
    registerEngine( this );

    // now that we have a map, set up to recompute the bounds
    dirtyBound();
}
int
purge( osg::ArgumentParser& args )
{
    osg::ref_ptr<osg::Node> node = osgDB::readNodeFiles( args );
    if ( !node.valid() )
        return usage( "Failed to read .earth file." );

    MapNode* mapNode = MapNode::findMapNode( node.get() );
    if ( !mapNode )
        return usage( "Input file was not a .earth file" );

    Map* map = mapNode->getMap();

    if ( !map->getCache() )
        return message( "Earth file does not contain a cache." );

    std::vector<Entry> entries;


    ImageLayerVector imageLayers;
    map->getLayers( imageLayers );
    for( ImageLayerVector::const_iterator i = imageLayers.begin(); i != imageLayers.end(); ++i )
    {
        ImageLayer* layer = i->get();

        bool useMFP =
            layer->getProfile() &&
            layer->getProfile()->getSRS()->isSphericalMercator() &&
            mapNode->getMapNodeOptions().getTerrainOptions().enableMercatorFastPath() == true;

        const Profile* cacheProfile = useMFP ? layer->getProfile() : map->getProfile();

        CacheSettings* cacheSettings = layer->getCacheSettings();
        if (cacheSettings)
        {
            CacheBin* bin = cacheSettings->getCacheBin();
            if ( bin )
            {
                entries.push_back(Entry());
                entries.back()._isImage = true;
                entries.back()._name = i->get()->getName();
                entries.back()._bin = bin;
            }
        }
    }

    ElevationLayerVector elevationLayers;
    map->getLayers( elevationLayers );
    for( ElevationLayerVector::const_iterator i = elevationLayers.begin(); i != elevationLayers.end(); ++i )
    {
        ElevationLayer* layer = i->get();

        bool useMFP =
            layer->getProfile() &&
            layer->getProfile()->getSRS()->isSphericalMercator() &&
            mapNode->getMapNodeOptions().getTerrainOptions().enableMercatorFastPath() == true;

        const Profile* cacheProfile = useMFP ? layer->getProfile() : map->getProfile();
        
        CacheSettings* cacheSettings = layer->getCacheSettings();
        if (cacheSettings)
        {
            CacheBin* bin = cacheSettings->getCacheBin();
            if (bin)
            {
                entries.push_back(Entry());
                entries.back()._isImage = false;
                entries.back()._name = i->get()->getName();
                entries.back()._bin = bin;
            }
        }
    }

    if ( entries.size() > 0 )
    {
        std::cout << std::endl;

        for( unsigned i=0; i<entries.size(); ++i )
        {
            std::cout << (i+1) << ") " << entries[i]._name << " (" << (entries[i]._isImage? "image" : "elevation" ) << ")" << std::endl;
        }

        std::cout 
            << std::endl
            << "Enter number of cache to purge, or <enter> to quit: "
            << std::flush;

        std::string input;
        std::getline( std::cin, input );

        if ( !input.empty() )
        {
            unsigned k = as<unsigned>(input, 0L);
            if ( k > 0 && k <= entries.size() )
            {
                Config meta = entries[k-1]._bin->readMetadata();
                if ( !meta.empty() )
                {
                    std::cout
                        << std::endl
                        << "Cache METADATA:" << std::endl
                        << meta.toJSON() 
                        << std::endl << std::endl;
                }

                std::cout
                    << "Are you sure (y/N)? "
                    << std::flush;

                std::getline( std::cin, input );
                if ( input == "y" || input == "Y" )
                {
                    std::cout << "Purging.." << std::flush;
                    entries[k-1]._bin->clear();
                }
                else
                {
                    std::cout << "No action taken." << std::endl;
                }
            }
            else
            {
                std::cout << "Invalid choice." << std::endl;
            }
        }
        else
        {
            std::cout << "No action taken." << std::endl;
        }
    }

    return 0;
}
Example #23
0
unsigned
ElevationQuery::getMaxLevel( double x, double y, const SpatialReference* srs, const Profile* profile ) const
{
    int targetTileSizePOT = nextPowerOf2((int)_mapf.getMapOptions().elevationTileSize().get());

    int maxLevel = 0;
    for( ElevationLayerVector::const_iterator i = _mapf.elevationLayers().begin(); i != _mapf.elevationLayers().end(); ++i )
    {
        const ElevationLayer* layer = i->get();

        // skip disabled layers
        if ( !layer->getEnabled() || !layer->getVisible() )
            continue;

        int layerMaxLevel = 0;

        osgEarth::TileSource* ts = layer->getTileSource();
        if ( ts )
        {
            // TileSource is good; check for optional data extents:
            if ( ts->getDataExtents().size() > 0 )
            {
                osg::Vec3d tsCoord(x, y, 0);

                const SpatialReference* tsSRS = ts->getProfile() ? ts->getProfile()->getSRS() : 0L;
                if ( srs && tsSRS )
                    srs->transform(tsCoord, tsSRS, tsCoord);
                else
                    tsSRS = srs;
                
                for (osgEarth::DataExtentList::iterator j = ts->getDataExtents().begin(); j != ts->getDataExtents().end(); j++)
                {
                    if (j->maxLevel().isSet() && j->maxLevel() > layerMaxLevel && j->contains( tsCoord.x(), tsCoord.y(), tsSRS ))
                    {
                        layerMaxLevel = j->maxLevel().value();
                    }
                }            
            }
            else
            {
                // Just use the default max level.  Without any data extents we don't know the actual max
                layerMaxLevel = (int)(*layer->getTerrainLayerRuntimeOptions().maxLevel());
            }

            // cap the max to the layer's express max level (if set).
            if ( layer->getTerrainLayerRuntimeOptions().maxLevel().isSet() )
            {
                layerMaxLevel = std::min( layerMaxLevel, (int)(*layer->getTerrainLayerRuntimeOptions().maxLevel()) );
            }

            // Need to convert the layer max of this TileSource to that of the actual profile
            layerMaxLevel = profile->getEquivalentLOD( ts->getProfile(), layerMaxLevel );
        }
        else
        {
            // no TileSource? probably in cache-only mode. Use the layer max (or its default).
            layerMaxLevel = (int)(layer->getTerrainLayerRuntimeOptions().maxLevel().value());
        }

        // Adjust for the tile size resolution differential, if supported by the layer.
        int layerTileSize = layer->getTileSize();
        if (layerTileSize > targetTileSizePOT)
        {
            int oldMaxLevel = layerMaxLevel;
            int temp = std::max(targetTileSizePOT, 2);
            while(temp < layerTileSize) {
                temp *= 2;
                ++layerMaxLevel;
            }
        }

        if (layerMaxLevel > maxLevel)
        {
            maxLevel = layerMaxLevel;
        }
    }

    return maxLevel;
}
Example #24
0
void CacheSeed::seed( Map* map )
{
    if ( !map->getCache() )
    {
        OE_WARN << LC << "Warning: No cache defined; aborting." << std::endl;
        return;
    }

    std::vector<TileKey> keys;
    map->getProfile()->getRootKeys(keys);

    //Add the map's entire extent if we don't have one specified.
    if (_extents.empty())
    {
        addExtent( map->getProfile()->getExtent() );
    }

    bool hasCaches = false;
    int src_min_level = INT_MAX;
    unsigned int src_max_level = 0;

    MapFrame mapf( map, Map::TERRAIN_LAYERS, "CacheSeed::seed" );

    //Assumes the the TileSource will perform the caching for us when we call createImage
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        TileSource* src   = layer->getTileSource();

        const ImageLayerOptions& opt = layer->getImageLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if ( !src )
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); i++ )
    {
        ElevationLayer* layer = i->get();
        TileSource*     src   = layer->getTileSource();
        const ElevationLayerOptions& opt = layer->getElevationLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if (!src)
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    if ( !hasCaches )
    {
        OE_WARN << LC << "There are either no caches defined in the map, or no sources to cache; aborting." << std::endl;
        return;
    }

    if ( src_max_level > 0 && src_max_level < _maxLevel )
    {
        _maxLevel = src_max_level;
    }

    OE_NOTICE << LC << "Maximum cache level will be " << _maxLevel << std::endl;

    //Estimate the number of tiles
    _total = 0;    
    CacheEstimator est;
    est.setMinLevel( _minLevel );
    est.setMaxLevel( _maxLevel );
    est.setProfile( map->getProfile() ); 
    for (unsigned int i = 0; i < _extents.size(); i++)
    {                
        est.addExtent( _extents[ i ] );
    } 
    _total = est.getNumTiles();

    OE_INFO << "Processing ~" << _total << " tiles" << std::endl;

    for (unsigned int i = 0; i < keys.size(); ++i)
    {
        processKey( mapf, keys[i] );
    }

    _total = _completed;

    if ( _progress.valid()) _progress->reportProgress(_completed, _total, 0, 1, "Finished");
}
Example #25
0
unsigned int
ElevationQuery::getMaxLevel( double x, double y, const SpatialReference* srs, const Profile* profile ) const
{
    unsigned int maxLevel = 0;
    for( ElevationLayerVector::const_iterator i = _mapf.elevationLayers().begin(); i != _mapf.elevationLayers().end(); ++i )
    {
        unsigned int layerMax = 0;
        osgEarth::TileSource* ts = i->get()->getTileSource();
        if ( ts && ts->getDataExtents().size() > 0 )
        {
            osg::Vec3d tsCoord(x, y, 0);

            const SpatialReference* tsSRS = ts->getProfile() ? ts->getProfile()->getSRS() : 0L;
            if ( srs && tsSRS )
                srs->transform(tsCoord, tsSRS, tsCoord);
            else
                tsSRS = srs;
            
            for (osgEarth::DataExtentList::iterator j = ts->getDataExtents().begin(); j != ts->getDataExtents().end(); j++)
            {
                if (j->maxLevel().isSet() && j->maxLevel() > layerMax && j->contains( tsCoord.x(), tsCoord.y(), tsSRS ))
                {
                    layerMax = j->maxLevel().value();
                }
            }

            //Need to convert the layer max of this TileSource to that of the actual profile
            layerMax = profile->getEquivalentLOD( ts->getProfile(), layerMax );
        }
        else
        {
            layerMax = i->get()->getMaxDataLevel();
        }        

        if ( i->get()->getTerrainLayerRuntimeOptions().maxLevel().isSet() )
            layerMax = std::min( layerMax, *i->get()->getTerrainLayerRuntimeOptions().maxLevel() );

        if (layerMax > maxLevel) maxLevel = layerMax;
    }    

    // need to check the image layers too, because if image layers do deeper than elevation layers,
    // upsampling occurs that can change the formation of the terrain skin.
    // NOTE: this probably doesn't happen in "triangulation" interpolation mode.. -gw
    for( ImageLayerVector::const_iterator i = _mapf.imageLayers().begin(); i != _mapf.imageLayers().end(); ++i )
    {
        unsigned int layerMax = 0;
        osgEarth::TileSource* ts = i->get()->getTileSource();
        if ( ts && ts->getDataExtents().size() > 0 )
        {
            osg::Vec3d tsCoord(x, y, 0);
            const SpatialReference* tsSRS = ts->getProfile() ? ts->getProfile()->getSRS() : 0L;
            if ( srs && tsSRS )
                srs->transform(tsCoord, tsSRS, tsCoord);
            else
                tsSRS = srs;
            
            for (osgEarth::DataExtentList::iterator j = ts->getDataExtents().begin(); j != ts->getDataExtents().end(); j++)
            {
                if (j->maxLevel().isSet()  && j->maxLevel() > layerMax && j->contains( tsCoord.x(), tsCoord.y(), tsSRS ))
                {
                    layerMax = j->maxLevel().value();
                }
            }

            //Need to convert the layer max of this TileSource to that of the actual profile
            layerMax = profile->getEquivalentLOD( ts->getProfile(), layerMax );
        }
        else
        {
            layerMax = i->get()->getMaxDataLevel();
        }
        
        
        if ( i->get()->getTerrainLayerRuntimeOptions().maxLevel().isSet() )
            layerMax = std::min( layerMax, *i->get()->getTerrainLayerRuntimeOptions().maxLevel() );

        if (layerMax > maxLevel)
            maxLevel = layerMax;
    }    

    return maxLevel;
}
Example #26
0
void CacheSeed::seed( Map* map )
{
    // We must do this to avoid an error message in OpenSceneGraph b/c the findWrapper method doesn't appear to be threadsafe.
    // This really isn't a big deal b/c this only effects data that is already cached.
    osgDB::ObjectWrapper* wrapper = osgDB::Registry::instance()->getObjectWrapperManager()->findWrapper( "osg::Image" );

    osg::Timer_t startTime = osg::Timer::instance()->tick();
    if ( !map->getCache() )
    {
        OE_WARN << LC << "Warning: No cache defined; aborting." << std::endl;
        return;
    }

    std::vector<TileKey> keys;
    map->getProfile()->getRootKeys(keys);

    //Add the map's entire extent if we don't have one specified.
    if (_extents.empty())
    {
        addExtent( map->getProfile()->getExtent() );
    }

    bool hasCaches = false;
    int src_min_level = INT_MAX;
    unsigned int src_max_level = 0;

    MapFrame mapf( map, Map::TERRAIN_LAYERS, "CacheSeed::seed" );

    //Assumes the the TileSource will perform the caching for us when we call createImage
    for( ImageLayerVector::const_iterator i = mapf.imageLayers().begin(); i != mapf.imageLayers().end(); i++ )
    {
        ImageLayer* layer = i->get();
        TileSource* src   = layer->getTileSource();

        const ImageLayerOptions& opt = layer->getImageLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if ( !src )
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    for( ElevationLayerVector::const_iterator i = mapf.elevationLayers().begin(); i != mapf.elevationLayers().end(); i++ )
    {
        ElevationLayer* layer = i->get();
        TileSource*     src   = layer->getTileSource();
        const ElevationLayerOptions& opt = layer->getElevationLayerOptions();

        if ( layer->isCacheOnly() )
        {
            OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" is set to cache-only; skipping." << std::endl;
        }
        else if (!src)
        {
            OE_WARN << "Warning: Layer \"" << layer->getName() << "\" could not create TileSource; skipping." << std::endl;
        }
        //else if ( src->getCachePolicyHint(0L) == CachePolicy::NO_CACHE )
        //{
        //    OE_WARN << LC << "Warning: Layer \"" << layer->getName() << "\" does not support seeding; skipping." << std::endl;
        //}
        else if ( !layer->getCache() )
        {
            OE_WARN << LC << "Notice: Layer \"" << layer->getName() << "\" has no cache defined; skipping." << std::endl;
        }
        else
        {
            hasCaches = true;

            if (opt.minLevel().isSet() && (int)opt.minLevel().get() < src_min_level)
                src_min_level = opt.minLevel().get();
            if (opt.maxLevel().isSet() && opt.maxLevel().get() > src_max_level)
                src_max_level = opt.maxLevel().get();
        }
    }

    if ( !hasCaches )
    {
        OE_WARN << LC << "There are either no caches defined in the map, or no sources to cache; aborting." << std::endl;
        return;
    }

    if ( src_max_level > 0 && src_max_level < _maxLevel )
    {
        _maxLevel = src_max_level;
    }

    OE_NOTICE << LC << "Maximum cache level will be " << _maxLevel << std::endl;

    //Estimate the number of tiles
    _total = 0;    
    CacheEstimator est;
    est.setMinLevel( _minLevel );
    est.setMaxLevel( _maxLevel );
    est.setProfile( map->getProfile() ); 
    for (unsigned int i = 0; i < _extents.size(); i++)
    {                
        est.addExtent( _extents[ i ] );
    } 
    _total = est.getNumTiles();

    OE_INFO << "Processing ~" << _total << " tiles" << std::endl;


    // Initialize the operations queue
    _queue = new osg::OperationQueue;

    osg::Timer_t endTime = osg::Timer::instance()->tick();

    // Start the threads
    std::vector< osg::ref_ptr< osg::OperationsThread > > threads;
    for (unsigned int i = 0; i < _numThreads; i++)
    {        
        osg::OperationsThread* thread = new osg::OperationsThread();
        thread->setOperationQueue(_queue.get());
        thread->start();
        threads.push_back( thread );
    }

    OE_NOTICE << "Startup time " << osg::Timer::instance()->delta_s( startTime, endTime ) << std::endl;

    
    // Add the root keys to the queue
    for (unsigned int i = 0; i < keys.size(); ++i)
    {
        //processKey( mapf, keys[i] );
        _queue.get()->add( new CacheTileOperation( mapf, *this, keys[i]) );
    }    

    bool done = false;
    while (!done)
    {
        OpenThreads::Thread::microSleep(500000); // sleep for half a second
        done = true;
        if (_queue->getNumOperationsInQueue() > 0)
        {
            done = false;
            continue;
        }
        else
        {
            // Make sure no threads are currently working on an operation, which actually might add MORE operations since we are doing a quadtree traversal
            for (unsigned int i = 0; i < threads.size(); i++)
            {
                if (threads[i]->getCurrentOperation())
                {
                    done = false;
                    continue;
                }
            }
        }
    }    

    _total = _completed;

    if ( _progress.valid()) _progress->reportProgress(_completed, _total, 0, 1, "Finished");
}
Example #27
0
int
ElevationQuery::getMaxLevel( double x, double y, const SpatialReference* srs, const Profile* profile, unsigned tileSize) const
{
    int targetTileSizePOT = nextPowerOf2((int)tileSize);

    int maxLevel = -1;

    for( ElevationLayerVector::const_iterator i = _mapf.elevationLayers().begin(); i != _mapf.elevationLayers().end(); ++i )
    {
        const ElevationLayer* layer = i->get();

        // skip disabled layers
        if ( !layer->getEnabled() || !layer->getVisible() )
            continue;

        optional<int> layerMaxLevel;

        osgEarth::TileSource* ts = layer->getTileSource();
        if ( ts )
        {
            // TileSource is good; check for optional data extents:
            if ( ts->getDataExtents().size() > 0 )
            {
                osg::Vec3d tsCoord(x, y, 0);

                const SpatialReference* tsSRS = ts->getProfile() ? ts->getProfile()->getSRS() : 0L;
                if ( srs && tsSRS )
                    srs->transform(tsCoord, tsSRS, tsCoord);
                else
                    tsSRS = srs;
                
                for (osgEarth::DataExtentList::iterator j = ts->getDataExtents().begin(); j != ts->getDataExtents().end(); j++)
                {
                    if (j->maxLevel().isSet() &&
                        (!layerMaxLevel.isSet() || j->maxLevel() > layerMaxLevel.get() )
                        && j->contains( tsCoord.x(), tsCoord.y(), tsSRS ))
                    {
                        layerMaxLevel = j->maxLevel().value();
                    }
                }            
            }
            else
            {
                // Just use the default max level.  Without any data extents we don't know the actual max
                layerMaxLevel = (int)(*layer->getTerrainLayerRuntimeOptions().maxLevel());
            }

            // cap the max to the layer's express max level (if set).
            if ( layerMaxLevel.isSet() && layer->getTerrainLayerRuntimeOptions().maxLevel().isSet() )
            {
                layerMaxLevel = std::min( layerMaxLevel.get(), (int)(*layer->getTerrainLayerRuntimeOptions().maxLevel()) );
            }

            // Need to convert the layer max of this TileSource to that of the actual profile
            if ( layerMaxLevel.isSet() )
            {
                layerMaxLevel = profile->getEquivalentLOD( ts->getProfile(), layerMaxLevel.get() );
            }
        }
        else
        {
            // no TileSource? probably in cache-only mode. Use the layer max (or its default).
            layerMaxLevel = (int)(layer->getTerrainLayerRuntimeOptions().maxLevel().value());
        }

        // Adjust for the tile size resolution differential, if supported by the layer.
        if ( layerMaxLevel.isSet() )
        {
			// TODO:  This native max resolution of the layer has already been computed here.
			//        The following block attempts to compute a higher resolution to undo the resolution
			//        mapping that populateHeightField will eventually do.  So for example, you might compute a maximum level of
			//        10 here, and this will adjust it to 14 with the knowledge that populateHeightField will adjust the 14 back to 10.
			//        The use of populateHeightField needs to be replaced by code that just works with the native resolution of the 
			//        layers instead.
#if 1
            int layerTileSize = layer->getTileSize();
            if (layerTileSize > targetTileSizePOT)
            {
                int temp = std::max(targetTileSizePOT, 2);
                while(temp < layerTileSize)
                {
                    temp *= 2;
                    layerMaxLevel = layerMaxLevel.get() + 1;
                }
            }
#endif

            if (layerMaxLevel > maxLevel)
            {
                maxLevel = layerMaxLevel.get();
            }
        }
    }

    return maxLevel;
}