void setLevel(size_t levelNum, const DiabloExe::DiabloExe& exe, FAWorld::World& world, FARender::Renderer& renderer, const Level::Level& level) { world.clear(); if(levelNum == 0) world.addNpcs(exe); renderer.setLevel(level); world.setLevel(level, exe); }
void setLevel(size_t dLvl, const DiabloExe::DiabloExe& exe, FAWorld::World& world, Level::Level* level) { world.clear(); world.setLevel(*level, exe); if(dLvl == 0) world.addNpcs(exe); }