Example #1
0
//
// build
//
void Reference_Class_Definition::build (GAME::Mga::FCO_in fco)
{
  // Pass control to the base class.
  FCO_Class_Definition::build (fco);

  std::vector <GAME::Mga::Connection> refers_to_coll;
  fco->in_connections ("ReferTo", refers_to_coll);

  RefersTo_Visitor refers_to_visitor (this);
  for (GAME::Mga::Connection refers_to : refers_to_coll)
    refers_to->accept (&refers_to_visitor);
}
Example #2
0
//
// get_actions
//
void CBML_MultiInput_Handler::
get_actions (GAME::Mga::FCO_in facet, std::vector<GAME::Mga::Object> & actions)
{
  // Get all the MultiInput connections
  std::vector <GAME::Mga::Connection> facet_connections;
  size_t connections = facet->in_connections ("MultiInput", facet_connections);
  std::vector <GAME::Mga::Connection>::iterator iter = facet_connections.begin (),
                                                end = facet_connections.end ();

  // Get each MultiInputAction
  for (; iter != end; ++iter)
  {
    actions.push_back ((*iter)->dst ());
  }
}