Example #1
0
gd::String EventsCodeGenerator::GenerateSceneEventsCompleteCode(gd::Project & project, gd::Layout & scene, gd::EventsList & events, bool compilationForRuntime)
{
    gd::String output;

    //Prepare the global context ( Used to get needed header files )
    gd::EventsCodeGenerationContext context;
    EventsCodeGenerator codeGenerator(project, scene);
    codeGenerator.PreprocessEventList(scene.GetEvents());
    codeGenerator.SetGenerateCodeForRuntime(compilationForRuntime);

    //Generate whole events code
    gd::String wholeEventsCode = codeGenerator.GenerateEventsListCode(events, context);

    //Generate default code around events:
    //Includes
    output += "#include <vector>\n#include <map>\n#include <string>\n#include <algorithm>\n#include <SFML/System/Clock.hpp>\n#include <SFML/System/Vector2.hpp>\n#include <SFML/Graphics/Color.hpp>\n#include \"GDCpp/RuntimeContext.h\"\n#include \"GDCpp/RuntimeObject.h\"\n";
    for ( set<gd::String>::iterator include = codeGenerator.GetIncludeFiles().begin() ; include != codeGenerator.GetIncludeFiles().end(); ++include )
        output += "#include \""+*include+"\"\n";

    //Extra declarations needed by events
    for ( set<gd::String>::iterator declaration = codeGenerator.GetCustomGlobalDeclaration().begin() ; declaration != codeGenerator.GetCustomGlobalDeclaration().end(); ++declaration )
        output += *declaration+"\n";

    output +=
    codeGenerator.GetCustomCodeOutsideMain()+
    "\n"
    "extern \"C\" int GDSceneEvents"+gd::SceneNameMangler::GetMangledSceneName(scene.GetName())+"(RuntimeContext * runtimeContext)\n"
    "{\n"+
    "runtimeContext->StartNewFrame();\n"+
    codeGenerator.GetCustomCodeInMain()+
    wholeEventsCode+
    "return 0;\n"
    "}\n";

    return output;
}
Example #2
0
std::set < std::string > EventsVariablesFinder::FindAllObjectVariables(const gd::Platform & platform, const gd::Project & project, const gd::Layout & layout, const gd::Object & object)
{
    std::set < std::string > results;

    std::set < std::string > results2 = FindArgumentsInEvents(platform, project, layout, layout.GetEvents(), "objectvar", object.GetName());
    results.insert(results2.begin(), results2.end());

    return results;
}
Example #3
0
std::set < gd::String > EventsVariablesFinder::FindAllLayoutVariables(const gd::Platform & platform, const gd::Project & project, const gd::Layout & layout)
{
    std::set < gd::String > results;

    std::set < gd::String > results2 = FindArgumentsInEvents(platform, project, layout, layout.GetEvents(), "scenevar");
    results.insert(results2.begin(), results2.end());

    return results;
}