void		Bomberman::MainMenuPlaySolo::update(const gdl::GameClock &, gdl::Input &input)
{
  Bomberman::Sound::getInstance()->playTrack(Bomberman::T_MENU);
  this->_width = this->_game->getWindow().getWidth();
  this->_height = this->_game->getWindow().getHeight();
  if (KeyHandler::handle(input, gdl::Keys::Escape))
    this->_game->getWindow().close();
  if (KeyHandler::handle(input, gdl::Mouse::Left))
    {
      int		x = input.getMousePositionX();
      int		y = input.getMousePositionY();

      manageNbrPlayers(x, y);
      manageSelectMap(x, y);
      if ((x >= getRealPosX(100) && x < getRealPosX(360)) &&
  	       (y >= getRealPosY(535) && y <= getRealPosY(555)))
  	this->startNewGame();
      if ((x >= getRealPosX(30) && x <= getRealPosX(200)))
  	{
  	  int		tmp = 335;
  	  int		i = 0;

  	  while (tmp <= 435)
  	    {
  	      if (y >= getRealPosY(tmp) && y <= getRealPosY(tmp + 10))
  		getSelected(i);
  	      tmp += 20;
  	      i++;
  	    }
  	}
      if ((x >= getRealPosX(405) && x <= getRealPosX(650)) &&
	  (y >= getRealPosY(535) && y <= getRealPosY(556)))
	this->_game->setCurrentView(new Bomberman::MainMenuLoadGame(this->_game));
      if ((x >= getRealPosX(690) && x <= getRealPosX(790)) &&
	  (y >= getRealPosY(24) && y <= getRealPosY(43)))
	this->_game->setCurrentView(new Bomberman::MainMenuCredit(this->_game));
    }
  this->getInputKeyboard(input);
}