void glLoadMatrix(const Geometry::OrthogonalTransformation<ScalarParam,3>& t)
{
    glLoadIdentity();
    glTranslate(t.getTranslation());
    glRotate(t.getRotation());
    glScale(t.getScaling(),t.getScaling(),t.getScaling());
}
METHODPREFIX
void
glMultMatrix(
	const Geometry::OrthogonalTransformation<ScalarParam,3>& t)
	{
	glTranslate(t.getTranslation().getComponents());
	glRotate(Math::deg(t.getRotation().getAngle()),t.getRotation().getAxis().getComponents());
	glScale(t.getScaling());
	}