geometry::Range2d<int> Renderer_gles1::world_to_pixel(const geometry::Range2d<float>& wb) const { if (wb.isNull() || wb.isWorld()) return wb; int xmin, ymin, xmax, ymax; world_to_pixel(xmin, ymin, wb.getMinX(), wb.getMinY()); world_to_pixel(xmax, ymax, wb.getMaxX(), wb.getMaxY()); return geometry::Range2d<int>(xmin, ymin, xmax, ymax); }
void SWFMatrix::transform(geometry::Range2d<boost::int32_t>& r) const { const boost::int32_t xmin = r.getMinX(); const boost::int32_t xmax = r.getMaxX(); const boost::int32_t ymin = r.getMinY(); const boost::int32_t ymax = r.getMaxY(); point p0(xmin, ymin); point p1(xmin, ymax); point p2(xmax, ymax); point p3(xmax, ymin); transform(p0); transform(p1); transform(p2); transform(p3); r.setTo(p0.x, p0.y); r.expandTo(p1.x, p1.y); r.expandTo(p2.x, p2.y); r.expandTo(p3.x, p3.y); }