//! draws the element and its children void ListBox::draw( gfx::Engine& painter ) { if ( !visible() ) return; if( isFlag( drawBackground ) ) { if( _d->background.valid() ) painter.draw( _d->background, &absoluteClippingRectRef() ); else painter.draw( _d->backgroundNb, absoluteRect().lefttop(), &absoluteClippingRectRef() ); } Point scrollBarOffset( 0, -_d->scrollBar->value() ); Rect frameRect = _itemsRect(); frameRect += _d->margin.lefttop(); frameRect.rbottom() = frameRect.top() + _d->itemHeight; const Point& widgetLeftup = absoluteRect().lefttop(); Rect clipRect = absoluteClippingRectRef(); clipRect.UpperLeftCorner += Point( 3, 3 ); clipRect.LowerRightCorner -= Point( 3, 3 ); for( unsigned int i = 0; i < _d->items.size(); i++ ) { ListBoxItem& refItem = _d->items[ i ]; int mnY = frameRect.bottom() - _d->scrollBar->value(); int mxY = frameRect.top() - _d->scrollBar->value(); mnY += std::max( 0, refItem.icon().height() - frameRect.height() ); bool overBorder = (mnY < 0 && mxY < 0 ) || (mnY > (int)height() && mxY > (int)height() ); if( !overBorder ) { if( refItem.icon().isValid() ) { _drawItemIcon( painter, refItem, widgetLeftup + frameRect.lefttop() + scrollBarOffset, &clipRect ); } if( refItem.picture().isValid() ) { _drawItemText( painter, refItem, widgetLeftup + frameRect.lefttop() + scrollBarOffset, &clipRect ); } /* if( !refItem.url().empty() ) { Point r = frameRect.rightbottom(); r += Point( 0, -_d->scrollBar->value() ); //_d->background->fill( currentFont.color(), textRect + Point( 0, -_d->scrollBar->position() ) + refItem.offset() ); Point offset = localToScreen( lefttop() ); painter.drawLine( 0xff00ff00, r - Point( frameRect.width(), 0 ) + offset, r + offset ); } */ } frameRect += Point( 0, _d->itemHeight ); } Widget::draw( painter ); }
/* here will be helper functions for minimap generation */ void Menu::draw(gfx::Engine& painter) { if( !visible() ) return; if( _d->bg.batch.valid() ) painter.draw( _d->bg.batch, &absoluteClippingRectRef() ); else painter.draw( _d->bg.pics, absoluteRect().lefttop(), &absoluteClippingRectRef() ); Widget::draw( painter ); }
void TopMenu::draw(gfx::Engine& engine ) { if( !visible() ) return; _d->updateDate(); if( _d->background.valid() ) engine.draw( _d->background, &absoluteClippingRectRef() ); else engine.draw( _d->backgroundNb, absoluteRect().lefttop(), &absoluteClippingRectRef() ); MainMenu::draw( engine ); }
//! draws the element and its children void GroupBox::draw(gfx::Engine& painter ) { if (!visible()) return; if( _d->backgroundImage.isValid() ) { painter.draw( _d->backgroundImage, absoluteRect().UpperLeftCorner, &absoluteClippingRectRef() ); } else { painter.draw( _d->background, absoluteRect().UpperLeftCorner, &absoluteClippingRectRef() ); } Widget::draw( painter ); }
//! draws the element and its children void PushButton::draw( gfx::Engine& painter ) { if (!visible()) return; __D_REF(_d,PushButton); // todo: move sprite up and text down if the pressed state has a sprite // draw sprites for focused and mouse-over const ButtonState& state = _d.buttonStates[_d.state.current]; if (isBodyVisible()) { DrawState pipe(painter, absoluteRect().lefttop(), &absoluteClippingRectRef()); pipe.draw(state.background) .fallback(state.batch.body) .fallback(state.batch.fallback); } if (_d.text.visible && _d.text.picture.isValid()) { painter.draw(_d.text.picture, screenLeft(), screenTop(), &absoluteClippingRectRef()); } drawIcon(painter); Widget::draw(painter); }
void LegionTargetWindow::draw(gfx::Engine& engine ) { EmpireMapWindow::draw( engine ); if( _d->location.x() > 0 ) { engine.draw( _d->locationPic, _d->location + _offset() ); } }
void TopMenu::draw(gfx::Engine& engine ) { if( !visible() ) return; _d->updateDate(); engine.draw( _d->background, absoluteRect().UpperLeftCorner, &absoluteClippingRectRef() ); MainMenu::draw( engine ); }
void PushButton::drawIcon(gfx::Engine& painter) { __D_REF(_d,PushButton); const ButtonState& bstate = _d.buttonStates[ _d.state.current ]; if (!bstate.icon.picture.isValid()) return; Point pos = localToScreen(_d.iconRect).lefttop(); MaskState lock(painter, _d.iconMask); painter.draw(bstate.icon.picture, pos + bstate.icon.offset); }
void Console::draw( gfx::Engine& painter ) { if( !font().isValid() ) { Widget::draw( painter ); return; } if( visible() ) // render only if the console is visible { if( toggle_visible_ != NONE ) { if( toggle_visible_ == DOWNLIGTH ) { if (_opacity > 5) _opacity -= 9; else setVisible(false); _d->dirty = true; } else { if (_opacity < 0xff) _opacity += 3; else toggle_visible_ = NONE; _d->dirty = true; } } Rect textRect, shellRect; //we calculate where the message log shall be printed and where the prompt shall be printed calculatePrintRects(textRect,shellRect); if(_d->dirty) { Decorator::drawLines(_d->bg, ColorList::red, relativeRect().lines()); _d->bg.fill(ColorList::blue); unsigned int maxLines, lineHeight; //now, render the messages int fontHeight=0; if (!calculateLimits(maxLines,lineHeight,fontHeight)) { return; } Rect lineRect( textRect.left(), //calculate the line rectangle textRect.top(), textRect.right(), textRect.bottom() + lineHeight); for (unsigned int index = 0; index < console_messages_.size(); index++) { unsigned int rindex = (_d->curIndex + index) % console_messages_.size(); const std::string& line = console_messages_[rindex]; font().draw(_d->bg, line, lineRect.lefttop(), false, false); lineRect += Point(0, lineHeight); //update line rectangle } std::string shellText = "$>" + currentCommand_; font().draw( _d->bg, shellText, shellRect.lefttop(), false, false); //draw the prompt string _d->dirty = false; _d->bg.update(); _d->bg.setAlpha(_opacity/3*2); } painter.draw( _d->bg, absoluteRect().lefttop() ); if( DateTime::elapsedTime() % 700 < 350 ) { NColor color = ColorList::white; color.setAlpha(_opacity/2); painter.fillRect( color, Rect(0, 0, _d->commandCursorWidth,shellRect.height()*0.8) +absoluteRect().leftbottom() + Point(_d->commandTextSize.width(), -shellRect.height()) ); } } Widget::draw( painter ); }