static int ElementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size) { // Size cannot be larger than a GLsizei if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) { size = static_cast<unsigned int>(std::numeric_limits<int>::max()); } GLsizei stride = attribute.stride(); return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride; }
static int elementsInBuffer(const gl::VertexAttribute &attribute, int size) { int stride = attribute.stride(); return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride; }