Example #1
0
void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
		uint32 color, uint8 strength) {

	if (_bpp == 1) {
		// We can't properly shade in paletted mode, fill the rect instead
		fillRect(left, top, right, bottom, color);
		return;
	}

	// Just in case those are swapped
	if (left > right)
		SWAP(left, right);
	if (top  > bottom)
		SWAP(top, bottom);

	if ((left >= _width) || (top >= _height))
		// Nothing to do
		return;

	// Area to actually shade
	uint16 width  = CLIP<int32>(right  - left + 1, 0, _width  - left);
	uint16 height = CLIP<int32>(bottom - top  + 1, 0, _height - top);

	if ((width == 0) || (height == 0))
		// Nothing to do
		return;

	Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();

	uint8 cR, cG, cB;
	pixelFormat.colorToRGB(color, cR, cG, cB);

	int shadeR = cR * (16 - strength);
	int shadeG = cG * (16 - strength);
	int shadeB = cB * (16 - strength);

	Pixel p = get(left, top);
	while (height-- > 0) {
		for (uint16 i = 0; i < width; i++, ++p) {
			uint8 r, g, b;

			pixelFormat.colorToRGB(p.get(), r, g, b);

			r = CLIP<int>((shadeR + strength * r) >> 4, 0, 255);
			g = CLIP<int>((shadeG + strength * g) >> 4, 0, 255);
			b = CLIP<int>((shadeB + strength * b) >> 4, 0, 255);

			p.set(pixelFormat.RGBToColor(r, g, b));
		}

		p += _width - width;
	}

}
Example #2
0
bool SavePartSprite::readSprite(const Surface &sprite) {
	// The sprite's dimensions have to fit
	if (((uint32)sprite.getWidth()) != _width)
		return false;
	if (((uint32)sprite.getHeight()) != _height)
		return false;

	if (_trueColor) {
		if (sprite.getBPP() <= 1)
			return false;

		Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();

		byte *data = _dataSprite;
		ConstPixel pixel = sprite.get();
		for (uint32 i = 0; i < (_width * _height); i++, ++pixel, data += 3)
			pixelFormat.colorToRGB(pixel.get(), data[0], data[1], data[2]);

	} else {
		if (sprite.getBPP() != 1)
			return false;

		memcpy(_dataSprite, sprite.getData(), _width * _height);
	}

	return true;
}
Example #3
0
/**
 * Copies the current screen contents to a new surface, using RGB565 format.
 * WARNING: surf->free() must be called by the user to avoid leaking.
 *
 * @param surf      the surface to store the data in it
 */
static bool grabScreen565(Graphics::Surface *surf) {
	Graphics::Surface *screen = g_system->lockScreen();
	if (!screen)
		return false;

	assert(screen->format.bytesPerPixel == 1 || screen->format.bytesPerPixel == 2);
	assert(screen->getPixels() != 0);

	Graphics::PixelFormat screenFormat = g_system->getScreenFormat();

	surf->create(screen->w, screen->h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));

	byte *palette = 0;
	if (screenFormat.bytesPerPixel == 1) {
		palette = new byte[256 * 3];
		assert(palette);
		g_system->getPaletteManager()->grabPalette(palette, 0, 256);
	}

	for (uint y = 0; y < screen->h; ++y) {
		for (uint x = 0; x < screen->w; ++x) {
			byte r = 0, g = 0, b = 0;

			if (screenFormat.bytesPerPixel == 1) {
				uint8 pixel = *(uint8 *)screen->getBasePtr(x, y);
				r = palette[pixel * 3 + 0];
				g = palette[pixel * 3 + 1];
				b = palette[pixel * 3 + 2];
			} else if (screenFormat.bytesPerPixel == 2) {
				uint16 col = READ_UINT16(screen->getBasePtr(x, y));
				screenFormat.colorToRGB(col, r, g, b);
			}

			*((uint16 *)surf->getBasePtr(x, y)) = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
		}
	}

	delete[] palette;

	g_system->unlockScreen();
	return true;
}
Example #4
0
BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
	//TextLineList lines;
	// TODO: Use WideString-conversion here.
	//WrapText(text, width, maxHeight, lines);
	Common::Array<WideString> lines;
	_font->wordWrapText(text, width, lines);

	while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) {
		lines.pop_back();
	}
	if (lines.size() == 0) {
		return nullptr;
	}

	Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
	if (align == TAL_LEFT) {
		alignment = Graphics::kTextAlignLeft;
	} else if (align == TAL_CENTER) {
		alignment = Graphics::kTextAlignCenter;
	} else if (align == TAL_RIGHT) {
		alignment = Graphics::kTextAlignRight;
	}

	// TODO: This debug call does not work with WideString because text.c_str() returns an uint32 array.
	//debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
//	void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
	Graphics::Surface *surface = new Graphics::Surface();
	surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat());
	uint32 useColor = 0xffffffff;
	Common::Array<WideString>::iterator it;
	int heightOffset = 0;
	for (it = lines.begin(); it != lines.end(); ++it) {
		_font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment);
		heightOffset += (int)_lineHeight;
	}

	BaseSurface *retSurface = _gameRef->_renderer->createSurface();

	if (_deletableFont) {
		// Reconstruct the alpha channel of the font.

		// Since we painted it with color 0xFFFFFFFF onto a black background,
		// the alpha channel is gone, but the color value of each pixel corresponds
		// to its original alpha value.

		Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
		uint32 *pixels = (uint32 *)surface->getPixels();

		// This is a Surface we created ourselves, so no empty space between rows.
		for (int i = 0; i < surface->w * surface->h; ++i) {
			uint8 a, r, g, b;
			format.colorToRGB(*pixels, r, g, b);
			a = r;
			*pixels++ = format.ARGBToColor(a, r, g, b);
		}
	}

	retSurface->putSurface(*surface, true);
	surface->free();
	delete surface;
	return retSurface;
	// TODO: _isUnderline, _isBold, _isItalic, _isStriked
}