#includeIn this example, we first initialize the SDL graphics library using the SDL_Init function. We then create a new surface object using the SDL_SetVideoMode function, which creates a new screen surface with a width of 640 pixels, a height of 480 pixels, and a bit depth of 32. We then clean up and exit the program. As for determining the package library used by this function - in this example, SDL is the package and the library used.int main(int argc, char* argv[]) { SDL_Surface* surface; SDL_Init(SDL_INIT_VIDEO); surface = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE); SDL_Quit(); return 0; }