Example #1
0
bool outputLight( const ScenePlug *scene, const ScenePlug::ScenePath &path, IECore::Renderer *renderer )
{
	IECore::ConstLightPtr constLight = runTimeCast<const IECore::Light>( scene->object( path ) );
	if( !constLight )
	{
		return false;
	}

	if( !visible( scene, path ) )
	{
		/// \todo Since both visible() and fullAttributes() perform similar work,
		/// we may want to combine them into one query if we see this function
		/// being a significant fraction of render time. Maybe something like
		/// `fullAttributes( returnNullIfInvisible = true )`? It probably also
		/// makes sense to migrate all the convenience functions from ScenePlug
		/// into SceneAlgo.
		return false;
	}

	ConstCompoundObjectPtr attributes = scene->fullAttributes( path );
	const M44f transform = scene->fullTransform( path );

	std::string lightHandle;
	ScenePlug::pathToString( path, lightHandle );

	LightPtr light = constLight->copy();
	light->setHandle( lightHandle );

	{
		AttributeBlock attributeBlock( renderer );

		renderer->setAttribute( "name", new StringData( lightHandle ) );
		outputAttributes( attributes.get(), renderer );

		renderer->concatTransform( transform );

		light->render( renderer );
	}

	renderer->illuminate( lightHandle, true );

	return true;
}
Example #2
0
void Render::outputLights( const ScenePlug *scene, const IECore::CompoundObject *globals, IECore::Renderer *renderer ) const
{
	const CompoundData *forwardDeclarations = globals->member<CompoundData>( "gaffer:forwardDeclarations" );
	if( !forwardDeclarations )
	{
		return;
	}

	CompoundDataMap::const_iterator it, eIt;
	for( it = forwardDeclarations->readable().begin(), eIt = forwardDeclarations->readable().end(); it != eIt; it++ )
	{
		const CompoundData *declaration = runTimeCast<const CompoundData>( it->second.get() );
		if( !declaration )
		{
			continue;
		}
		
		const IECore::TypeId type = (IECore::TypeId)declaration->member<IntData>( "type", true )->readable();
		if( type != IECore::LightTypeId )
		{
			continue;
		}
		
		ScenePlug::ScenePath path;
		ScenePlug::stringToPath( it->first.string(), path );
		
		IECore::ConstLightPtr constLight = runTimeCast<const IECore::Light>( scene->object( path ) );
		if( !constLight )
		{
			continue;
		}
		
		ConstCompoundObjectPtr attributes = scene->fullAttributes( path );
		const BoolData *visibilityData = attributes->member<BoolData>( "gaffer:visibility" );
		if( visibilityData && !visibilityData->readable() )
		{
			continue;
		}
		
		M44f transform = scene->fullTransform( path );
		
		LightPtr light = constLight->copy();
		light->setHandle( it->first.string() );
		
		{
			AttributeBlock attributeBlock( renderer );
		
			renderer->setAttribute( "name", new StringData( it->first ) );
		
			CompoundObject::ObjectMap::const_iterator aIt, aeIt;
			for( aIt = attributes->members().begin(), aeIt = attributes->members().end(); aIt != aeIt; aIt++ )
			{
				if( const Data *attribute = runTimeCast<const Data>( aIt->second.get() ) )
				{
					renderer->setAttribute( aIt->first.string(), attribute );
				}
			}
		
			renderer->concatTransform( transform );
			light->render( renderer );
		}
		
		renderer->illuminate( light->getHandle(), true );
	}
}