IECore::LightPtr ArnoldLight::computeLight( const Gaffer::Context *context ) const { IECore::LightPtr result = new IECore::Light( getChild<StringPlug>( "__shaderName" )->getValue() ); for( InputValuePlugIterator it( parametersPlug() ); it!=it.end(); it++ ) { result->parameters()[(*it)->getName()] = CompoundDataPlug::extractDataFromPlug( *it ); } return result; }
IECore::ObjectVectorPtr RenderManLight::computeLight( const Gaffer::Context *context ) const { IECore::LightPtr result = new IECore::Light( "ri:" + shaderNamePlug()->getValue() ); for( InputValuePlugIterator it( parametersPlug() ); it!=it.end(); it++ ) { result->parameters()[(*it)->getName()] = CompoundDataPlug::extractDataFromPlug( it->get() ); } IECore::ObjectVectorPtr resultVector = new IECore::ObjectVector(); resultVector->members().push_back( result ); return resultVector; }
IECore::StateRenderable *Shader::NetworkBuilder::shader( const Shader *shaderNode ) { shaderNode = effectiveNode( shaderNode ); if( !shaderNode ) { return NULL; } if( !m_downstreamShaders.insert( shaderNode ).second ) { throwCycleError( shaderNode ); } ShaderAndHash &shaderAndHash = m_shaders[shaderNode]; if( shaderAndHash.shader ) { return shaderAndHash.shader.get(); } const std::string &shaderType = shaderNode->typePlug()->getValue(); if( boost::ends_with( shaderType, "light" ) ) { std::string prefix = ""; size_t colon = shaderType.find_first_of( ":" ); if( colon != std::string::npos ) { prefix = shaderType.substr( 0, colon + 1 ); } IECore::LightPtr lightShader = new IECore::Light( prefix + shaderNode->namePlug()->getValue(), "LIGHT_HANDLE_UNUSED" ); parameterValueWalk( shaderNode, shaderNode->parametersPlug(), IECore::InternedString(), lightShader->parameters() ); shaderAndHash.shader = lightShader; } else { IECore::ShaderPtr shaderShader = new IECore::Shader( shaderNode->namePlug()->getValue(), shaderType ); parameterValueWalk( shaderNode, shaderNode->parametersPlug(), IECore::InternedString(), shaderShader->parameters() ); shaderAndHash.shader = shaderShader; } shaderAndHash.shader->blindData()->writable()["gaffer:nodeName"] = new IECore::StringData( shaderNode->nodeNamePlug()->getValue() ); shaderAndHash.shader->blindData()->writable()["gaffer:nodeColor"] = new IECore::Color3fData( shaderNode->nodeColorPlug()->getValue() ); m_state->members().push_back( shaderAndHash.shader ); m_downstreamShaders.erase( shaderNode ); return shaderAndHash.shader.get(); }
IECore::LightPtr TestLight::computeLight( const Gaffer::Context *context ) const { IECore::LightPtr result = new IECore::Light( "testLight" ); result->parameters()["intensity"] = new IECore::Color3fData( parametersPlug()->getChild<Color3fPlug>( "intensity" )->getValue() ); return result; }